Would I be right in thinking that the following things are NOT going to be in PTW:
Fixed diplomacy
AI/event scripting
Setting the time increments
Setting the start/finish date
If this is true, then Civilization III will most certainly NOT have scenario creation capabilities. Which proves the likes of Coracle and JT correct, I'm sad to say. And who cares about the WW2 graphics, when WW2 scenarios (or any scenarios, for that matter) are now virtually out of the question? There's already plenty of excellent fan made tanks and whatnot, so why do we need these graphics for a scenario that can never be? And bearing in mind the moaning about lag with 16 civs, how many people are going to want to play with 24? And PTW's trump card, it's ace up the sleeve - multi-player? I don't really care - I'm not big on mp games of any genre. I probably will play a few games of Civilization III multi-player, but to me the single player game is much more important.
Fixed diplomacy
AI/event scripting
Setting the time increments
Setting the start/finish date
If this is true, then Civilization III will most certainly NOT have scenario creation capabilities. Which proves the likes of Coracle and JT correct, I'm sad to say. And who cares about the WW2 graphics, when WW2 scenarios (or any scenarios, for that matter) are now virtually out of the question? There's already plenty of excellent fan made tanks and whatnot, so why do we need these graphics for a scenario that can never be? And bearing in mind the moaning about lag with 16 civs, how many people are going to want to play with 24? And PTW's trump card, it's ace up the sleeve - multi-player? I don't really care - I'm not big on mp games of any genre. I probably will play a few games of Civilization III multi-player, but to me the single player game is much more important.
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