Announcement

Collapse
No announcement yet.

New pictures at Gamespot & all civs listed

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    I like the victory points idea. I dunno about you, but I don't have 4 hours to play an online game. It would be good if you could set it for other milestones other than time- turns, a specific wonder being built, or a tech being researched.

    One thing I would like to see is an expanded UN, as in AC. Pollution treaties, UN resolutions, etc. Especially in multiplayer, you could have some interesting debates!
    ----
    "I never let my schooling get in the way of my education" -Mark Twain

    Comment


    • #47
      Is that only me, or there is an different tile-set in those screenshots?

      Ocean water is more blue (same for rivers).
      Resources and mines look a little bit bright.
      And several other things.

      Comment


      • #48
        From GameSpot
        As for those who play by e-mail, a new administrative feature has been added so that players who don't respond after a certain amount of time can have their civilization controlled by the computer, or a different player can take it over entirely.
        YES!!!

        From GameSpot
        Firaxis already has a few new units built specifically for the editor, including World War II units and a few cool-looking dinosaur units
        All I've been thinking since I saw those dinosaur pics has been Dinosaur Barbarians
        ·Circuit·Boi·wannabe·
        "Evil reptilian kitten-eater from another planet."
        Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

        Comment


        • #49
          Originally posted by player1
          Is that only me, or there is an different tile-set in those screenshots?

          Ocean water is more blue (same for rivers).
          Resources and mines look a little bit bright.
          And several other things.
          I noticed that too. I like the changes.
          ·Circuit·Boi·wannabe·
          "Evil reptilian kitten-eater from another planet."
          Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

          Comment


          • #50
            Dont see any sign of stack combat. Over 50% of respondents to the poll wanted stack combat.

            I hope the domestic advicor screen has been revamped so it is useful.

            Comment


            • #51
              Hopefully the inclusion of "Arabs" will mean fundamentalism has found its way back into the game!

              Imagine it...the fundamentalist Arabs against the "peace-loving" Americans in Civ3! I would gladly pay $100 for the expansion just to see that!

              Comment


              • #52
                Fundamentalism won't be included in the game (although Spain will be in). Khmers and Incas won't either.
                They have few months to finish all pending things (teaching the AI to handle new features such as radars, making various editor tweaks, maybe implementing some small features), and they won't add anything big now. Besides, they'll want to keep some good civs for the next exapnsion IMO

                I don't think there will be stacked combat : otherwise, Firaxians would have boasted abnout it during previous chats.
                They revamp the foreign screen, to see active trades conveniently.

                Player1 : I also noticed cattle now looks like elks (or is it another animal ?). I think it's the European tileset they were talking about.
                "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                "I never had the need to have a boner." -- Dissident
                "I have never cut off my penis when I was upset over a girl." -- Dis

                Comment


                • #53
                  Did anyone notice that the game creation screen only had 7 slots for computer players to go against? Did they remove the wonderful feature of loading up the map with all of them (was it 16?)? If they did, shame on them!

                  Comment


                  • #54
                    Well, if that's an MP game I know I'd love to start next to the Celts All those big cities building wonders, ripe for the taking.. mmm *drools all over mousemat*

                    Comment


                    • #55
                      Originally posted by XarXo
                      NO INCA!!!!

                      I disagree (it sounds a bit primitive, uga uga! )

                      EDIT (1) : But, what about of include a SECRET civ, for example, press CTRL + ALT + I in the start screen and the incans are here! Could be a nice feature/eastern egg . Is a bit videoconsole-like idea, but I believe that is great.

                      EDIT (2) : Some celtic city names are incorrect, I believe that should be in a Celtic phonetical similar name. Also, include some of Ireland / Wales / Scotland / Isle of Man / Cornwall / Britonia / Galiza like "Baile Atha Cliath" (Dublin) or "Caerdydd" (Cardiff).
                      There is no way there would be Iroquis and NOT Incans.
                      "What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet

                      "It's easy to stop making mistakes. Just stop having ideas." Unknown

                      Comment


                      • #56
                        Eli
                        No comment to you "Arab shmarabs" post as I know a flame war would start.

                        Any reason why you have the Australian flag being thrown up on and saying "fighting Australian occupation"?

                        Comment


                        • #57
                          BTW... Has noone noticed the new unit in the lower left of screen 23...? and DON'T YOU DARE to say it's a medieval infantry, when you take a closer look it's not. Maybe Carthage?

                          Comment


                          • #58
                            Mqstout - how many computer civs you can choose depends on the mapsize you select.

                            Comment


                            • #59
                              Turks

                              Somebody asked why are Ottomans in instead of Turks. Let me tell you a secret: Ottomans are Turks. But not the only one. There are many Turk nations, Ottomans (or Osmans) are one of them. They were emerged in Anatolia in the 13th-14th century and created an empire pretty fast. Around the 1450s they captured Byzantine, destroying the last remnants of the Roman Empire.

                              Centuries before that, Seldjuk Turks were the biggest "bad guy" in that area, well at least for the troubled Eastern Roman Empire. But they have no connection with Otttomans.

                              So including a Turk civ could be similar to including a Slav civ instead of Russians (and/or Polish, Serbs, Ukrans, Czechs, Croatians, Bulgarians, etc.).

                              Hope it helps. Any question?

                              Comment


                              • #60
                                Someone mentioned that it won't be stacks, but this is what I found on GameSpot:

                                You can also stack units so that they all move at the same speed and in the same direction, which is helpful for escorting weaker units, like settlers.
                                Sounds lovely!
                                Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                                I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                                Also active on WePlayCiv.

                                Comment

                                Working...
                                X