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  • #31
    Re: Re: Gallic Swordsman

    Originally posted by sabrewolf
    horseback riding is still being researched --> still in ancient times!!! so it can't be a medieval unit.
    In the past Firaxis has admitted to manipulating the game in order to get screenshots featuring the units/improvements/whatevers that they feel like showing off. So I wouldn't take any of the pre-release screenshots at face-value if I were you.
    "Stuie has the right idea" - Japher
    "I trust Stuie and all involved." - SlowwHand
    "Stuie is right...." - Guynemer

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    • #32
      Ottomans?? what happened to "Turks"?
      Poor silly humans. A temporarily stable pattern of matter and energy stumbles upon self-cognizance for a moment, and suddenly it thinks the whole universe was created for its benefit. -- mbelleroff

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      • #33
        Ottomans makes much more sense than Turks.

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        • #34
          why?
          Poor silly humans. A temporarily stable pattern of matter and energy stumbles upon self-cognizance for a moment, and suddenly it thinks the whole universe was created for its benefit. -- mbelleroff

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          • #35
            Originally posted by ranskaldan
            why?
            turkey only exists for less than 100 years. the ottomans where around for... er ... a lot longer
            - Artificial Intelligence usually beats real stupidity
            - Atheism is a nonprophet organization.

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            • #36
              The Ottoman Empire was an Empire that lasted from I think the 15th century to the 20th century. The took over the Byzantine Empire, the Arabs and others
              At the height they had spread over much of North Africa, the Middle East and the Balkans

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              • #37
                From about 1300-1400 AD to the fundation of Turkey, to be more precice. I think Turkey was funded in 1923, but I'm not fully sure, the year just came to me...

                Oh, and I really hope yin comes back! Apolyton just isn't the same without him...!
                Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                Also active on WePlayCiv.

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                • #38
                  I'm sure this whole Gallic Swordsmen with Miedievil (sp?) Infantry and Horseback riding still being researched is just caused by their use of the editor. I seem to remember that with previous screenshots that there were some problems like this, and that they had probably just used the editor.

                  And the inclusion of the Koreans is good , though I still would've liked to see the Inca included .

                  All in all, I still want to buy PTW. In fact, I want it now more than ever!
                  I AM.CHRISTIAN

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                  • #39
                    Re: Re: Re: Gallic Swordsman

                    Originally posted by Stuie


                    In the past Firaxis has admitted to manipulating the game in order to get screenshots featuring the units/improvements/whatevers that they feel like showing off. So I wouldn't take any of the pre-release screenshots at face-value if I were you.
                    I agree, Stu, they probably "inserted" the gallic swordsman there just to see how it would fit in the screen.

                    And I think that the truckload of buttons on the worker screen are buttons to perform actions that were only available before via shortcut keys, as was suggested by a poster.
                    I watched you fall. I think I pushed.

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                    • #40
                      New Player Setup/Rules Options

                      What no Inca?
                      Heay Firaxis you have 3 months to add Khmer Kingdom/Cambodia (Ankor Wat etc.) and the Inca (what did they call their country?)

                      I am only an occasional reader of the forums, so could someone fill me in on the new setup options:
                      - Respawn AI Players
                      - Eliminate by City Loss
                      - Eliminate by Regicide
                      - Eliminate by Killing all Kings
                      - Victory points by Locations
                      - Victory points by Unit Capture
                      ·Circuit·Boi·wannabe·
                      "Evil reptilian kitten-eater from another planet."
                      Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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                      • #41
                        Re: New Player Setup/Rules Options

                        Originally posted by Flinx
                        I am only an occasional reader of the forums, so could someone fill me in on the new setup options:
                        - Respawn AI Players - AI Player starts over when wiped out.
                        - Eliminate by City Loss - Civ is eliminated if one city is lost.
                        - Eliminate by Regicide - Civ is eliminated when its king (new unit) is killed.
                        - Eliminate by Killing all Kings - Err, not sure about this one.
                        - Victory points by Locations - victory points are awarded for holding certain locations on the map for periods of time.
                        - Victory points by Unit Capture - victory points are awarded for capturing certain units.

                        Except for Respawn AI, these are the new multiplayer options that Firaxis is also making available for single player games. However, I recall that they mentioned some time back that the AI would not be optimized to pursue these victory conditions, so using them in single player could be hit or miss.
                        "Stuie has the right idea" - Japher
                        "I trust Stuie and all involved." - SlowwHand
                        "Stuie is right...." - Guynemer

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                        • #42
                          I'm almost positive the "medevial infantry" isn't complete. Just look at its name. Medieval Infantry. And the Celts having a 4.2.2 unit? That can't be complete either, unless the units will have new values. But then the Medieval Infantry is 4.2.1.

                          Who knows? It'll be determined before the game ships.

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                          • #43
                            Actually, Gamespot has some impressions of the expansion, which describes some of the new options:

                            GameSpot is the world's largest source for PS4, Xbox One, PS3, Xbox 360, Wii U, PS Vita, Wii PC, 3DS, PSP, DS, video game news, reviews, previews, trailers, walkthroughs, and more.


                            Some highlights:
                            "Play the World enables you to complete other tasks while waiting for a player to complete his or her turn, so you can engage in diplomacy and take care of some general civic duties. In addition, turn clocks will be used to time your actions for different parts of the game, so the game has a real-time feel to it, but it's still very much turn-based. "

                            "...has added new mechanisms for winning a multiplayer match. There's a new mode called regicide, where the only objective is to kill an opposing player's king, so you don't have to worry about wiping out an entire civilization. There's another mode where the civilization with the first city to fall will lose the game. But perhaps the most drastic addition is that of victory points. Whenever you perform a certain type of action in the game, such as controlling a certain part of the map for a particular time period or some other similar action, you'll be allotted victory points. If you set the multiplayer match to a one-hour time limit, then the player with the most victory points at the end of that period is declared the winner."
                            ----
                            "I never let my schooling get in the way of my education" -Mark Twain

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                            • #44
                              YEA!! No PC civs!!
                              That's all I have to say
                              Est-ce que tu as vu une baleine avec un queue taché?
                              If you don't feel the slightist bit joyful seeing the Iraqis dancing in the street, then you are lost to the radical left. If you don't feel the slightest bit bad that we had to use force to do this, then you are lost to the radical right.

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                              • #45
                                Originally posted by Stuie
                                Except for Respawn AI, these are the new multiplayer options that Firaxis is also making available for single player games.
                                Originally posted by Mahdimael
                                Gamespot highlights:
                                "...has added new mechanisms for winning a multiplayer match. There's a new mode called regicide, where the only objective is to kill an opposing player's king, so you don't have to worry about wiping out an entire civilization."
                                I like this in single player games too if it means you get all of another civ's cities if you capture/kill its King. That may be a bit unfair to the AI and actually is a little simplistic, but having to conquer every city is a bit tedious sometimes and ridiculous in a recent case where the Persians were stuck in a small tundra corner of my continent, had no access to iron, saltpeter etc. and were stuck back in the stone ages while I was in modern times - considering the Persians are not militaristic they should have given up long before my armies had to rampage through every city.

                                There's another mode where the civilization with the first city to fall will lose the game.
                                Ouch! Harsh! Good for Multi-player, but I'm leaving this one off in Single-player

                                But perhaps the most drastic addition is that of victory points. Whenever you perform a certain type of action in the game, such as controlling a certain part of the map for a particular time period or some other similar action, you'll be allotted victory points. If you set the multiplayer match to a one-hour time limit, then the player with the most victory points at the end of that period is declared the winner."
                                I cant see that this would affect the single-player version of the game one way or another unless the victory points outweigh the current elements of your score.
                                ·Circuit·Boi·wannabe·
                                "Evil reptilian kitten-eater from another planet."
                                Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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