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Naval Battle PBEM NorthAmerica or similar times

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  • #31
    K, I think we should go on a small map if it stays with four players, since that'll make it go faster with naval movement being fairly slow. I made four 50-square 'continents' for our home bases to start with roughly equidistant. X and Y scrolling are both on (ie you can move from top of map to bottom of map instantly). Each 'continent' I put 1 luxury resource on, horses, coal, saltpeter, and iron (the basics ).

    Next I put four islands in between these, about 20 ish squares each, with the other four luxury resources, one between each pair, not counting scrolling. IE we each share one island with luxury resource on it each with two other players, total of 3 luxury resources available to each of us on or bordering our starting spots.

    Next I put out the four strat resources I left out, aluminum uranium rubber and oil, on various islands around the outside of the map (ie between the various civs through scrolling). Five copies of each one exist, but in all cases 4 are on 2 islands and a fifth is by itself, giving some ability to limit one or more of them by owning 2 out of 3 spots (assuming we end up randomly in 2 alliances of 2 each) and/or some ability to trade with peaceful nations.

    Next I made sure there were a bunch of good smaller islands, five to eight squares mostly. Probably 20-30 of these all told. Finally, I put in a couple of random Mountain Islands, which are there to provide blocks for ships to make interdiction a little more interesting. (eight to ten mountain squares generally, near a coast to allow a city to interdict via the coastal fortress and/or short distance boat patrols). Makes subs a little harder to use too

    Finally, I'm putting 5 cities on each of the major continents. Anyone have any feelings about only putting those 5 cities on (a 15 capital, a 13 major city, two 12 cities, and a 9 city that generally hasn't the full compliment of squares available) and leaving the other islands open to settling? That's what I'd probably do, but we can do it differently if you all feel that's best.

    I'll finish the map tomorrow and post it (with cities from all four of you once Chrisius tells me what civ to make him). I am going to go with Germans unless Chrisius takes them. Not seafaring, but they make up in other ways I figure. And a nice blue color too.
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

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    • #32
      k, MFCamillus is going to work I think with me on the map to make it a more mature map Please post comments here about what I've posted so far so we can work with these suggestions.
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

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      • #33
        America then for me, not a civ ive ever bothered to play really, at least cant remember them.

        I like most of your ideas

        I dont like the shortage of resources though, we should all have what we need at home for strategic, leaving the lux as you have planned.

        I would scrap the midshipman and stick with marines, but the Seal looks interesting. Maybe you have left the seal too late though at robotics and I also feel a bit too strong.

        If you leave them as strong they should cost lots.

        One other thought, could we increase the level of commerce for sea squares that fall into city radius, not coastal, but sea ?
        A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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        • #34
          Well, there's not really a shortage of resources per se, as there's 5 of each... guess I just like the idea that we actually might be fighting for strategic gain. The way they're split up, unless it ends up being 3 on 1 both teams should be able to get all of their strategic resources. Take a look at the map to see what I mean (though the oddities of Y scrolling make it a little hard to see some of the resources

          Midshipmen are just there because we won't have any marine unit until Amphibious, which is researchable right away. I suppose I could give everyone amphibious, but that's higher up the tree than I've given so far. I did fix them to be 6-4 not 7-5 since that seemed too high. They'll cost 80 shields (comparable to a cavalry, 33% less than the 120 shield marine at 16-8).

          SEALs cost 240, which is twice what a marine costs and also twice what a modern armor costs. Not sure if anyone would really ever use them since they cost so much Too late possibly, I was trying to leave them at about the same point as modern armor (as a 16-8 unit like the marine is fine until that point of mech infantry and modern armors).

          Sea giving higher commerce is fine, change is made.

          Take a look at this map. Look at the American cities in particular as they have the improvements that all of the cities have. This is not a final version or anything (MFC is looking at it today sometime I think), just my startup
          Attached Files
          <Reverend> IRC is just multiplayer notepad.
          I like your SNOOPY POSTER! - While you Wait quote.

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          • #35
            I've made a few changes - added Oil to everyone's island since we need that up front for various things, and almost finished on adding roads and stuff. I'm improving almost all but not all of the squares - deserts, tundra, mountains that aren't important I'm leaving alone, you can improve those yourself, as well as forest/jungle/marsh will get a RR if it's in the middle but not on the outside. I'm doing a standard improvement set - plains and grassland get irrigated, hills and any tundra/desert/mountains get mined, everything gets railroaded.

            I think we can start this tonight ... I think turn order will be:

            Snoopy369
            Paddy
            Chrisius
            Beta

            based on our available times.
            <Reverend> IRC is just multiplayer notepad.
            I like your SNOOPY POSTER! - While you Wait quote.

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            • #36
              A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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              • #37
                k I sent the biq to Beta, who I accidentally made Player 1 without thinking about it Ready to start tho!
                <Reverend> IRC is just multiplayer notepad.
                I like your SNOOPY POSTER! - While you Wait quote.

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                • #38
                  any news on this baby
                  A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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                  • #39
                    will contact Beta to see if I need to redo the scenario with me as user 1. He was away and hyperbusy when I sent it so it might have been missed ...
                    <Reverend> IRC is just multiplayer notepad.
                    I like your SNOOPY POSTER! - While you Wait quote.

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                    • #40
                      Fixed it up (ended up swapping me with Beta, thus moving which continent I start on). Sent on to Beta. Haven't heard back if he's still with us, but hopefully so. Beta, send on to ... gosh darn I forget. It says in the game -- I think it's Paddy, think that was my final decision on logical turn order:

                      Snoopy369,
                      Beta,
                      Paddy,
                      Chrisius

                      <Reverend> IRC is just multiplayer notepad.
                      I like your SNOOPY POSTER! - While you Wait quote.

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                      • #41
                        oh and I think all of us know each others' email addy, since we're all in another game together but email me if you forgot someones'.
                        <Reverend> IRC is just multiplayer notepad.
                        I like your SNOOPY POSTER! - While you Wait quote.

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                        • #42
                          k so it looks like Beta's in ... hopefully this will begin moving nicely!!
                          <Reverend> IRC is just multiplayer notepad.
                          I like your SNOOPY POSTER! - While you Wait quote.

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                          • #43
                            Ahem, when do we go ?
                            A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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                            • #44
                              hmm, beta apparently is not in, just heard from him a while ago that he can't do it after all. Anyone have a fourth that can take his spot? If so I can set it up shortly.
                              <Reverend> IRC is just multiplayer notepad.
                              I like your SNOOPY POSTER! - While you Wait quote.

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                              • #45
                                A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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