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1.29F Download - Feeback - Bugs reporting

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  • #46
    The Patch is version 1.29, the editor is version 1.50, and the BIC is version 4.01
    Was gone for two years, I'm back now.
    in a 3D world is there a difference between these: b d q p | / - \
    3D Unit tutorial
    My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter

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    • #47
      I made a standard size map with 8 civs each starting with 10 cities and 2 units in each city beginning in the modern ages; I get a crash every time someone tries to take the last English city on my map. I don't think it is the act of destroying a civ because I have destroyed the Egyptians with no crashes. All the cities on the map are ones I placed in the new editor. Has anyone ran into this problem as of yet or do you think it might just be a bug in my save game? Anyway I just thought I would post this bug if it is one. It’s kind of funny though because the English have one city left and I have modern armor surrounding their entire city protecting it from the entire world that is at war with them, never had to have "peace keepers" before

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      • #48
        The IMPORT feature worked smoothly.
        A compliment?

        Okay, who took over Coracle's PC?

        Sorry . . . (Chronus heads for the exit door)

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        • #49
          The game asked me for the CD, which was in the CD Rom drive? Never had that before, although I think it was an issue for some people a couple patches ago. As soon as I changed the CD to the other drive everything was ok.
          Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
          Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
          Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet

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          • #50
            Too Many Resources (STILL)

            I've had this bug since the original unpatched version and posted it once here, four times to Infogrames Support (with NO response) and all the patches up to 1.29f have NOT fixed this issue.

            I have a save game you will have to reference, let me know where to send it - OR - you can download it from:



            I've tried this game on 3 different machines and I have the same issue on all three machines.

            Game Year 1920, I launch an attack and take over a city (Mauk Chuk) with 3 ivory resources around it. The game crashes whether I choose to raze the city or take it over with my own governer. It crashes as soon as I decide to install my own governer. If I raze the city, depending on which patch I've played with, it either crashes right then or when I end my turn.

            I suspect this is because of the amount of resources I currently have and I am adding a yet another new resource.

            PLEASE HELP!

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            • #51
              Re: Too Many Resources (STILL)

              Originally posted by be0wulfe


              Game Year 1920, I launch an attack and take over a city (Mauk Chuk) with 3 ivory resources around it. The game crashes whether I choose to raze the city or take it over with my own governer. It crashes as soon as I decide to install my own governer. If I raze the city, depending on which patch I've played with, it either crashes right then or when I end my turn.

              I suspect this is because of the amount of resources I currently have and I am adding a yet another new resource.

              PLEASE HELP!
              The same happened with me, with 1.29 and 1.21. It's a mod?
              RIAA sucks
              The Optimistas
              I'm a political cartoonist

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              • #52
                Re: Re: Too Many Resources (STILL)

                Originally posted by Aro


                The same happened with me, with 1.29 and 1.21. It's a mod?
                I've actually tried both with an unmodded bic and with my personal mods, with no difference.

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                • #53
                  Adding a resource or a luxery to an already "ok" deal in diplomacy will cause the computer to want even more.

                  A single sqaure of culture border was located off the mainland diagonal to the normal cultural borders over the ocean.

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                  • #54
                    When I upgrade my Knights to Calvary it costs me zero gold. This has happened in two games. It is a "good bug", but it is still a bug...

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                    • #55
                      Possible bug

                      When an Elite unit spawns a Leader, you can rename the Elite Unit--not the Leader. Nice if you want to know which unit created the leader, but not so nice when you want to name the leader. IIRC, this is not the behavior they were looking for in the code, right?

                      I'm going to see if I can reproduce this in a different game, as well.

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                      • #56
                        I think renaming the unit was the effect they wanted, as that unit will produce no more leaders. Also, you can already rename leaders in the editor.

                        I may be wrong though...

                        Chris
                        Quote:"He who has not learned to obey cannot be a great leader."

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                        • #57
                          What's Doing???

                          In a scenario I made I was able to rebase my fighter on a land square! I didn't make them mobile or anything but it happened one turn and never again. The fighter is still there but it can only move back into a city.

                          Now that never happened before! Is that really a bug, I kinda like it
                          "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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                          • #58
                            Originally posted by Jeph
                            I was watching the TV the other day (WOW) and I seen a mac comercial bagging the PC. " I get no more blue screens of death" I was thinking, you also don't get customability, good games, and apparrantly 1.29 patch I feel bad for you BUY A PC!
                            Heh, some guys made up a commercialish movie making fun of that commercial, here. Haven't watched it myself, the linup on fileplanet's way too long. But I'm sure it's good for a laugh .
                            I AM.CHRISTIAN

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                            • #59
                              My only gripe is that it doesn't take me to the Hall of Fame after I've finished a game. It used to back before v121 came out.
                              World War 2 Worldwide
                              Muddy Flood Plains
                              World Map

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                              • #60
                                Re: Possible bug

                                Originally posted by hallumj
                                When an Elite unit spawns a Leader, you can rename the Elite Unit--not the Leader. Nice if you want to know which unit created the leader, but not so nice when you want to name the leader. IIRC, this is not the behavior they were looking for in the code, right?

                                I'm going to see if I can reproduce this in a different game, as well.
                                Actually, this is excatly the intended behaviour.
                                My nickname in the PTW matchmaking system is Psygnosis.

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