The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Dan is surprisingly lazy these days. The patch cannot be downloaded from the official civ3 website...
Or is there a problem? I surely hope not...
I am no longer the webmaster, I have different responsibilities these days. It's basically in Infogrames' hands to update the site once we give them the content now.
Dan
Dan Magaha
Firaxis Games, Inc.
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Sorry to come to the defense of someone going by the name of Pungent, but NoCD patches can be a lifesaver. A couple of weeks ago, my fiance thought that I was spending just a bit too much time on Civ, so she broke the CD in half. Literally! I purchased the right to the intellectual property that is Civ3. That intellectual property remains on my computer, and I'm darn glad a patch allows me to access it. Otherwise, I might have actually gotten mad at the fiance. There is 1) nothing wrong and 2) nothing illegal with this limited use of NoCD patches (she also broke my Metal of Honor CD, so I got the patch for that as well). Furthermore, I reviewed the usage rules for this forum and found no written, objective basis for removing Pungent's patch. If Ming has a cite otherwise, I'd be interested in seeing it.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
I am no longer the webmaster, I have different responsibilities these days. It's basically in Infogrames' hands to update the site once we give them the content now.
Dan
Oh, I did not know about this, Dan.
Hmm... so now Infogrames updates civ3.com? Somehow I am not surprised that the patch was not available from the site Anyway, they put it there, so never mind. (I had already downloaded it from Apolyton...).
Just curious, Dan... what are your responsibilities these days?
Hmm... so now Infogrames updates civ3.com? Somehow I am not surprised that the patch was not available from the site Anyway, they put it there, so never mind. (I had already downloaded it from Apolyton...).
Just curious, Dan... what are your responsibilities these days?
I'm working as an associate producer now, on various projects, including the Win2000/XP patches we're doing for the back-catalogue, and another, as-of-yet-unnanounced project.
Dan
Dan Magaha
Firaxis Games, Inc.
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Originally posted by Yurt
Another thing: it's still impossible to make a normal, non-wrapping map. This will probably be fixed if they are going to make a WW2 map similar to that in civ2 but I don't want to wait until December or whenever the expansion is coming out. And despite this, the map never wraps when you look at it in the editor, so when I am editing something that's right on the edge I have to flip back and forth from one side of the map to the other. Annoying.
The player starting locations seems to work well though, and I like how it is relatively easy to create cities and units, and customize them.
At least you can more-or-less fudge your way around the flat map issue. Put in a vertical line of mountains from pole to pole (to stop ships sailing past, amongst other things), then a few columns of water, then another pole to pole mountain range. Make the whole thing wide enough that a city on one side of the moutains can't reach the other side with bombers, paratroops or helicopters.
Since you can't build cities on mountains, no-one can create a port on this mountain-surrounded sea, so no ships can ever get there. And it's too wide for bombers, and land units can get across via the poles. Net result: there is no way from one side to the other.
Not perfect though. As far as corruption goes, the distances between cities at 'opposite' ends of the map isn't anywhere near as large as it should be (although this isn't likely to be a huge problem for most of the game). You might want to be able to build cities on mountains. Plus it means that there is a large, unnatural mountain chain, which may just be useful for some situations.
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