I have to work Friday night and then saturday morning
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1.29F Download - Feeback - Bugs reporting
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A day earlier than expected, Firaxis Games released the latest and considered last patch for Civilization III, v1.29f, on their website.
I expect this patch to be labelled 1.27f when it is released ... My guess for the release date for the patch: Thursday, 18 July.
Reference: http://apolyton.net/forums/showthrea...87#post1090887
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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Here's one (very minor) bug: Clicking "Help" in the Editor while on the "Natural Rescources" page brings up the help screen for -- "Improvements and Wonders"
Very minor problem.The true nature of a man is shown by what he would do if he knew he would never be found out.
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Originally posted by Palleon
I've also noticed that when you make a new unit, it doesn't appear like a civopedia entry is created. I just made a new unit, and tried to load my mod, and it said that text was missing for it. So I guess we'll still need to use the multitool to make new things...
To add a civilopedia entry you only need edit civilopedia.txt. Notepad is really all you need.
Dan
This came from the thread that got closed. "1.29f comments"
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Not really a bug, but annoying. If you add a new civ rather than being given access to every unit they are given access to no units forcing you to go through and manually flag every unit for the civ for them to be able to build it.
Ideally, it'd give a new civ every unit that is flagged as buildable for every other civ + scouts if flagged expansionistic.
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Err... When you save one map and load another... Some of the cities will be on the new map.
I saved my map then loaded the earth map and saw some of the cities that were on the other map.
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Are you importing or opening?
It could be merging the BICs.Was gone for two years, I'm back now.
in a 3D world is there a difference between these: b d q p | / - \
3D Unit tutorial
My units: MechWalker,Rocket soldier,Hover Tank,Crawler,Hover Copter
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The IMPORT feature worked smoothly. I just moved my mod to another folder, installed 129, and then imported through the Editor my values back in.
It was also simple to change a little text so that my different Great Wonder did not cause an error notice.
Too bad Firaxis didn't correct the craziness of Culture Flipping; make subs and privateers useful; slow down Settler Diarrhea; give us Diplomatic control for scenarios. etc.
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