The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
Here's one (very minor) bug: Clicking "Help" in the Editor while on the "Natural Rescources" page brings up the help screen for -- "Improvements and Wonders"
Very minor problem.
The true nature of a man is shown by what he would do if he knew he would never be found out.
Originally posted by Palleon
I've also noticed that when you make a new unit, it doesn't appear like a civopedia entry is created. I just made a new unit, and tried to load my mod, and it said that text was missing for it. So I guess we'll still need to use the multitool to make new things...
To add a civilopedia entry you only need edit civilopedia.txt. Notepad is really all you need.
Dan
That really sucks. The editor should at least ask you, "Would you like to create a civilopedia entry for your new unit / improvement / wonder / civilization?" and then open civilopedia.txt with a blank entry waiting for you.
This came from the thread that got closed. "1.29f comments"
Not really a bug, but annoying. If you add a new civ rather than being given access to every unit they are given access to no units forcing you to go through and manually flag every unit for the civ for them to be able to build it.
Ideally, it'd give a new civ every unit that is flagged as buildable for every other civ + scouts if flagged expansionistic.
The IMPORT feature worked smoothly. I just moved my mod to another folder, installed 129, and then imported through the Editor my values back in.
It was also simple to change a little text so that my different Great Wonder did not cause an error notice.
Too bad Firaxis didn't correct the craziness of Culture Flipping; make subs and privateers useful; slow down Settler Diarrhea; give us Diplomatic control for scenarios. etc.
Anyone else find that the editor works a lot slower now? It used to work fine but now it gobbles up my memory and I have to wait a second or two after every change.
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