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1.29F Download - Feeback - Bugs reporting

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  • #61
    The (ctrl shift m) is now light whether it's on your territory or not.

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    • #62
      About the download...

      Dan is surprisingly lazy these days. The patch cannot be downloaded from the official civ3 website...

      Or is there a problem? I surely hope not...
      I watched you fall. I think I pushed.

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      • #63
        Originally posted by cbraund
        Also, you can already rename leaders in the editor.
        You can't rename leaders for an existing game. All you can do is make a mod which includes an expanded (or changed) set of leader names. But that mod won't affect your existing game.

        I have a questions though. How do you change the name of a named elite once you've given it a name. I'd like to shorten up the name I gave two of my units. Anyone know how to do it?

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        • #64
          Another thing: it's still impossible to make a normal, non-wrapping map. This will probably be fixed if they are going to make a WW2 map similar to that in civ2 but I don't want to wait until December or whenever the expansion is coming out. And despite this, the map never wraps when you look at it in the editor, so when I am editing something that's right on the edge I have to flip back and forth from one side of the map to the other. Annoying.

          The player starting locations seems to work well though, and I like how it is relatively easy to create cities and units, and customize them.
          World War 2 Worldwide
          Muddy Flood Plains
          World Map

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          • #65
            Ayyyy..... installed the patch. The game doesn't detect my CD. WTF??
            Don't drink and drive, smoke and fly.
            Anti-bush and anti-Bush.
            "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon

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            • #66
              Originally posted by Iskandar Reza
              Ayyyy..... installed the patch. The game doesn't detect my CD. WTF??
              Is it in the first lettered CD drive? THis used to be a problem, if it wasn't in the first CD drive, but was fixed in some patch. I guess it's back?
              I AM.CHRISTIAN

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              • #67
                There's only one CD-ROM drive
                Don't drink and drive, smoke and fly.
                Anti-bush and anti-Bush.
                "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon

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                • #68
                  OK I spent the whole of sat making a giant 16 civ world as it is today scenario, and I found the following...

                  The Editor grinds to a halt when adding things (railroad etc) and seems to hit the hard disk each time.

                  The Scenario took 2 hours to Configure .. when you see my machine stats, you will not want to play it on a P2 350 (machine stats below)

                  After leaving it for 2 hours, having a bit of a play, and re-starting a new game, Queen Elizabeth found herself called Queen Tony Blair, in the select civ screen, I did something to refresh it (I think I read the text on the English) and it reset to Elizabeth.

                  Maybe its me, but I couldn't see any way of setting the current date .. probably not a bug, just I spent so much time placing cities, railroads etc .. I just wanted to see it play.

                  I got an extra settler + worker when I started the scenario, in South African territory...

                  When selecting city improvements, it would be nice if you could only select the improvement available to you .. I was sick and tired of accidently giving cities like Madrid a harbour and oil platform .. dohh .. It would be nice also if the city had a river, not to let me select an aquaduct, so it would reduce the costs ..

                  Again, it would be nice to know if the city changes have resulted in mass starvation without having to play each civ to check..

                  My computer spec is
                  Pentium 2Ghz, 256Mb Ram, 36Gb HD running XP HE, with virtually all services switched off (to maximise processor/memory available).
                  "Wherever wood floats, you will find the British" . Napoleon

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                  • #69
                    After playing with the editor, I have some negative feedback...

                    The Add / Delete buttons are a great thing, but they seem incomplete. I have to do more work in Windows Explorer to get anything to function properly than in the editor. Why can't it copy an existing unit if I want it to?

                    When I add a new civ, the next step is to make every single unit available to it. Ugh, what a pain. Why can't all the default units (ones available to all civs) be available to my new civ?

                    I also have to give a leader portrait animation. Ugh, that means I have to have duplicates. Why do I need to have one anyway?

                    Am I required to create a civilopedia entry for all my new additions? Ugh. I hardly look at the civilopedia anymore. I did while learning the game, not now. and I'm certainly not going to look at it to see what the unit I created 20 minutes before does. I get some error mentioning pediaicons.txt when I play my incomplete mod.

                    Browse buttons would be nice for things in the editor where I have to designate a filename and path.

                    I haven't played too far into a game to see what's happened with gameplay, but the list of changes looks like an improvement. I saw the Fortify All and Wake All options, very nice.

                    I'm hoping there will be some kind of manual for how to use the editor. With all the crap I have to outside of it, I would like some reminders.

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                    • #70
                      Dear folks,

                      I'm pleased to report that the 129 patch used my (heavily modded but not particularly weird) bic file without problems. I used the new corruption slider to decrease corruption (at Monarch level) to 80%. Lo and behold there is NO CORRUPTION AT ALL in any city (under Despotism). This was a new game started with 129.

                      This can't be right! Really takes the incentive away from advancing govt types!

                      JR

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                      • #71
                        Originally posted by dunk
                        After playing with the editor, I have some negative feedback...

                        Am I required to create a civilopedia entry for all my new additions? Ugh. I hardly look at the civilopedia anymore. I did while learning the game, not now. and I'm certainly not going to look at it to see what the unit I created 20 minutes before does. I get some error mentioning pediaicons.txt when I play my incomplete mod.
                        Just use an existing "PTRO_". It seems to work fine and saves a lot of unnecessary text editing.
                        We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                        If any man be thirsty, let him come unto me and drink. Vampire 7:37
                        Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                        • #72
                          Originally posted by SpencerH


                          Just use an existing "PTRO_". It seems to work fine and saves a lot of unnecessary text editing.
                          I'll try that. Thanks.

                          I wish it were this way though:

                          Create a new unit without a civilopedia entry. If I try to go to that entry in the game, the game simply informs me, no entry exists for "XXXXX".

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                          • #73
                            The editor so far has been great! No hitches what so ever*. Minimap rules!

                            *Except the scenarios are slugish and turns takes a lot longer.

                            I made Middle Earth(lord of the rings map) and packed it with Barbarians maybe that's slowing my game...
                            Janitor, janitor
                            scrub in vein
                            for the $h1t house poet
                            have struck again

                            Comment


                            • #74
                              Originally posted by Iskandar Reza
                              There's only one CD-ROM drive
                              Well, I have a small problem with the CD detection as well (using WinXP Pro). Civ3 will not recognize the CD even if it is in the drive. However, simply ejecting and reloading the CD helps. I am really looking forward to a No-CD crack, as it is going to relieve me of this strange ritual every time I want to launch Civ3...

                              Comment


                              • #75
                                1.29 first impressions

                                GOOD
                                1. Installs cleanly
                                2. Option to turn off nag popup on city size
                                3. Wake|fortify all
                                4. Units that generate a leader are identified. {Sorry only one chance to name them, can't rename later. Boo-hoo}

                                BAD
                                1. Armies now limited to 11 initially. {Can build more after unknown event: guess is either number of armies AI has or armies on continent.
                                2. Default corruption rate increased

                                CHANGED
                                1. AI attacks on multifronts now, at least 3.
                                2. Government changes after first change take a bit longer
                                3. Egypt slightly more aggressive
                                4. Iroquios slight tendency to take affront quicker
                                5. WW seems slightly higher.
                                6. AI puts more military at front lines
                                7. AI baits more urging you to declare war
                                8. AI seems better at generating elite troops

                                ANNOYANCES
                                1. Food and shield graphics in city view are UGLY
                                2. Still no easy way to identify preference changes between my last .bic file and new .bic file.


                                Evaluation-- mostly tweaks, give Firaxis a B grade. Army change is very bad. This needs to be fixed for PTW. On corruption choice is either to adjust slider or live with more corruption. Significant changes missing:


                                1. Manhattan as small wonder
                                2. Option to remove obsolete units from city build list
                                3. keep active the unit list of large stack

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