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1.29F Download - Feeback - Bugs reporting

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  • Done.

    Thank you Catt :-)
    Hosting and playing the Civ4BtS APT
    Ex-Organizador y jugador de Civ4BtS Progressive Games

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    • Not sure if this is a bug or I am missing something, but why does the foriegn advisor screen revert back to War and Peace lines. I hate that, I select all and next time I come back they usually no longer selected?

      Comment


      • vmxa1, in my experience the F4 show only the War/Peace lines when you first load up the game. During your play session they stay as you have them selected.

        Comment


        • hi ,

          any more problems , ......

          the more that are found now , the faster they can be fixed , ...

          have a nice day
          - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
          - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
          WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

          Comment


          • I do not understand why it would not have a default of all anyway, what is the harm?

            Comment


            • I dont know if this has been posted, there is a huuuuge stealtech bug/exploit.

              How to exploit:

              1- Set your research to go for a tech that someone else has.
              2- Steal that tech from someone.
              3- When the Sci advisor popup asks you what to research next, select in the dropdown something that the other civ has.
              4- Instead of clicking "Oki" click "Wha's tha big pic"
              Choose tech, go back to step 1.

              If you do this and they have no more tech you get locked in a screen that asks you to choose what to steal but nothing can be stolen so you cant get out of it.

              This can lead to real SEVERE cheating in multiplayer since ALL YOUR TECHS can be stolen in 1 turn for the price of stealing ONE tech.
              Vini, Vidi, Poluti.

              Comment


              • Originally posted by XOR
                I dont know if this has been posted, there is a huuuuge stealtech bug/exploit.

                How to exploit:

                1- Set your research to go for a tech that someone else has.
                2- Steal that tech from someone.
                3- When the Sci advisor popup asks you what to research next, select in the dropdown something that the other civ has.
                4- Instead of clicking "Oki" click "Wha's tha big pic"
                Choose tech, go back to step 1.

                If you do this and they have no more tech you get locked in a screen that asks you to choose what to steal but nothing can be stolen so you cant get out of it.

                This can lead to real SEVERE cheating in multiplayer since ALL YOUR TECHS can be stolen in 1 turn for the price of stealing ONE tech.
                I presume PTW is going to include all post 1.29f bugs.

                Comment


                • bug.........

                  Ok, I'm playing the Greeks on Monarch difficulty and I have a Jet Fighter on Point-Defense on a Carrier off the coast of India (whom I'm at war with). Now, everytime my Jet Fighter shoots down an Indian Bomber the game locks up. This has happened on 2 seperate occasions. To get around it I take the Jet Fighter off Point Defense but I'd rather not have to do that since my Battleships are being bombed This doesn't happen when Jet Fighters intercept bombers from my cities, just on the Carrier.
                  Has anyone else had this problem?

                  Comment


                  • Hi all,
                    I have had an incident where a ship was transported across ocean to undiscovered lands when navigation is not known and no-one knew of these lands. It happened in a game where I was sitting by an Indian city and was asked to leave by moving my ship immediately. There were no safe squares close by to put my ship. Zoom, splash. Arrive at Zululand. I used this method several more times to get a settler and some troops there also.
                    Does the move units function check for whether or not
                    a) the overall move is legal?
                    b) the square being moved to is explored by the civilization whose unit is being moved?

                    Anyone else seen anything like this?

                    Regards
                    Sun_Tzu
                    Lady Astor : "If I were your wife I would put poison in your drink"
                    Churchill : "If I were your husband I would gladly drink it"
                    Unclear words can wipe out all human life on earth if used improperly

                    Comment


                    • No, none of my ships was ever moved at all after being asked to leave when no known & available square was nearby. The phrase 'will be moved automatically' simply doesn't come.
                      Land units I'm not sure about, certainly not more than just a single square into the unknown.
                      A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                      Project Lead of Might and Magic Tribute

                      Comment


                      • Ribannah,
                        I will post file with similar situation when I come across it again. Then others can try to see if it happens consistently.
                        Regards
                        Sun_Tzu
                        Lady Astor : "If I were your wife I would put poison in your drink"
                        Churchill : "If I were your husband I would gladly drink it"
                        Unclear words can wipe out all human life on earth if used improperly

                        Comment


                        • I would like to report a very annoying bug!

                          This is using 1.29f

                          I set all my cities' governors to:
                          Manage citizen mood
                          Emphasize food
                          ANd emphasize NOTHING ELSE

                          Yet I keep having cities that aren't growing anymore because the AI is mining mountains instead of harvesting irrigated grasslands!

                          And the only way to fix this is to take off the governor...

                          Comment


                          • I came across this in a game I am currently playing, but I have not read through this whole list to see if it's been mentioned. Also I have not confirmed it positively but it appears that after I build a solar plant in a city I then build a nuclear plant only to find that after completing that I have the option to build the solar plant again which, after completion gives me the option, again, of building a nuke plant. A perpetual loop practically.
                            I might as well just save you all the trouble... Ming is a bastard, Ming es un bastardo, Ming est un bâtard, Ming è un bastardo, Mingus bastardus est, Ming ist ein Mistkerl, Ming jest bêkartem, Ming är en horunge, Ming korcs, O Ming ine bastarthos, Ming on rakastajani...
                            and if you don't understand any of these... Ming. Bastard is he. yesssss.

                            Comment


                            • Originally posted by walruskkkch
                              I came across this in a game I am currently playing, but I have not read through this whole list to see if it's been mentioned. Also I have not confirmed it positively but it appears that after I build a solar plant in a city I then build a nuclear plant only to find that after completing that I have the option to build the solar plant again which, after completion gives me the option, again, of building a nuke plant. A perpetual loop practically.
                              hi ,

                              , this is logical , you can only buildt one power plant at the same time , ....

                              have a nice day
                              - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                              - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                              WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                              Comment


                              • It's not the building one at a time, it's building a solar plant, then building a nuke plant, then having to build a solar plant again. In the same city. It's like you can't have both at the same time. That's the only thing I can think of but why not? They are different facilities.
                                I might as well just save you all the trouble... Ming is a bastard, Ming es un bastardo, Ming est un bâtard, Ming è un bastardo, Mingus bastardus est, Ming ist ein Mistkerl, Ming jest bêkartem, Ming är en horunge, Ming korcs, O Ming ine bastarthos, Ming on rakastajani...
                                and if you don't understand any of these... Ming. Bastard is he. yesssss.

                                Comment

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