There is no point to build additional power plants, just the one with the least impact on pollution. It is not like red Alert where you need more power to run buildings. Get Hoovers Dam and stick with the hydro plants.
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Originally posted by walruskkkch
It's like you can't have both at the same time. That's the only thing I can think of but why not? They are different facilities.
Any power plant you build will replace the existing one. The Hoover Dam GW does not replace power plants, they will continue to exist and continue to pollute, if they pollute, but they don't contribute a second bonus to production. So you can have Hoover Dam and a coal plant at the same time but you only get the one production boost. If you build a Nuclear power plant in a city that has power from the Hoover GW you will get the Nuclear power plant's production bonus instead of the Hoover Dam's production bonus.
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Originally posted by Ethelred
It not LIKE it. That is exactly it. You can only have ONE power plant in a city, not counting the Hoover Dam Great Wonder.
Any power plant you build will replace the existing one. The Hoover Dam GW does not replace power plants, they will continue to exist and continue to pollute, if they pollute, but they don't contribute a second bonus to production. So you can have Hoover Dam and a coal plant at the same time but you only get the one production boost. If you build a Nuclear power plant in a city that has power from the Hoover GW you will get the Nuclear power plant's production bonus instead of the Hoover Dam's production bonus.I might as well just save you all the trouble... Ming is a bastard, Ming es un bastardo, Ming est un bâtard, Ming è un bastardo, Mingus bastardus est, Ming ist ein Mistkerl, Ming jest bêkartem, Ming är en horunge, Ming korcs, O Ming ine bastarthos, Ming on rakastajani...
and if you don't understand any of these... Ming. Bastard is he. yesssss.
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If you have the Hoover Dam and then build a Solar Plant, you still get the Hydroplant's pollution level.A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
Project Lead of Might and Magic Tribute
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Originally posted by Ribannah
If you have the Hoover Dam and then build a Solar Plant, you still get the Hydroplant's pollution level.Yes, you do. ZERO pollution!
Any pollution that was still there must have been from factory/population/airport/offshore drilling.
Solar Plant and a Hydro Plant have the same characteristics ... (oops, poorly stated ...),
other than cost, river requirement & maintenance.
Remember, the only improvements which REDUCE pollution are Mass Transit and Recycle Center, and they only reduce, not eliminate.
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Originally posted by Ribannah
If you have the Hoover Dam and then build a Solar Plant, you still get the Hydroplant's pollution level.
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Apparently you guys never played / totally forgot Civ2. The new hydroplant is better than the old one!
On the other hand, if you had solar plant and mass transit, that was the end of pollution (barring nukes).
I only built a solar plant once, to make sure (there was nothing else to do), since there are so many errors in the 'pedia.
All my other games ended before I got that far anyway.A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
Project Lead of Might and Magic Tribute
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I've just recently started playing Civ3 (the version 1.0x). One thing that really bugs me is the corruption. It's unfightable. No matter what I do (build courthouse & other city improvements, jump on my head...).
I'm French, running democracy (commercial - less corruption).My land area is huge, and the outskirts are not producing more than 1 mins / turn. I also tried to swich to communism - NO EFFECT WHATSOEVER!!!
Are there some flaws in the corruption model of the earlier versions?
Well, I'm soon to find out, I just downloaded the 1.29f -versionI'm not a complete idiot: some parts are still missing.
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Ah, played around with the editor and everything was working fine, and started a game to test a unit I made which was actually just a naval army unit.
Now when restoring the original civ3mod.bic file, to start up a previous saved game, and not use the modded bic file, the editor says that it can not find the Art/units/Palettes/ntp00.pcx file which was not even touched. Looked at the association, and had to change it back to Civ3Edit. But Civ3Edit give an error message, that that file can not be found and the program will not start.
Error: Cound not open file: Art\Units\Palettes\ntp00.pcx. Check to make sure the editor is run from the folder where Civilization III was installed.
Well, it is, and nothing else was changed, except trying to start either the game with the original v1.29f civ3mod.bic file in place where it should be along with the editor and the game exe file, and neither will start now. The game, starts to change the screen resolution for the opening movie, and drops back to the desktop.
The only thing right now I can think of doing is re-install the game.
Well, its not making any sense, although, I defrag my drive, and move the file around to a different logical drive first to move the modded bic file out of the way to put the original bic file back in place. Defrag the drive, now neither program work.
Crock!
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Okay, forget previous post. Seems like the darn mouse moved the Arts folder out of the main folder for Civ 3 that I use, and got moved to the main logical drive folder. Darn right-mouse button click sticky thing.
All should be well, even though I completely re-installed it now.
Time to get out another mouse, as the right click button or the OS gets flaky moving things around that way or coping files, I guess. Its late!
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