UI Issue and related Bug
The issue is that, if you're trying to Wake/Activate military units from the Military Advisor screen, you automatically go back to the map when it happens. This is OK in most cases, but annoying when you're trying to do upgrades.
I just got Rocketry, and wanted to upgrade 20-odd Fightets for Jet Fighters (miracle of miracles, Air Superiority actually does seem to work now!) Trouble is, my Fighters were scattered around the world, most of them in places without Airports. So I needed to rebase them to airports, so they could be upgraded. So what I did was wake/activate them on the F3 screen, rebase them, then F3 again, etc.
The bug occurred when trying to do this too quickly. I woke a fighter from the Military screen, then apparently tried to rebase the unit before the map was completely refreshed. The end result was that the game apparently locked up. It looked normal, but wouldn't accept any keyboard input. The mouse moved, but couldn't access anything on the map. The tooltips on the left hand side of the map displayed the Advisors' names "Military Advisor," etc. but clicking on that area wouldn't do anything. I had to terminate the application from Windows (Windows 2000 Professional.)
I guess the real issue is that it'd be nice to either have some sort of "wake all units" command for a given unit type, or to not automatically exit the Military Advisor screen when you Wake a unit from there.
The issue is that, if you're trying to Wake/Activate military units from the Military Advisor screen, you automatically go back to the map when it happens. This is OK in most cases, but annoying when you're trying to do upgrades.
I just got Rocketry, and wanted to upgrade 20-odd Fightets for Jet Fighters (miracle of miracles, Air Superiority actually does seem to work now!) Trouble is, my Fighters were scattered around the world, most of them in places without Airports. So I needed to rebase them to airports, so they could be upgraded. So what I did was wake/activate them on the F3 screen, rebase them, then F3 again, etc.
The bug occurred when trying to do this too quickly. I woke a fighter from the Military screen, then apparently tried to rebase the unit before the map was completely refreshed. The end result was that the game apparently locked up. It looked normal, but wouldn't accept any keyboard input. The mouse moved, but couldn't access anything on the map. The tooltips on the left hand side of the map displayed the Advisors' names "Military Advisor," etc. but clicking on that area wouldn't do anything. I had to terminate the application from Windows (Windows 2000 Professional.)
I guess the real issue is that it'd be nice to either have some sort of "wake all units" command for a given unit type, or to not automatically exit the Military Advisor screen when you Wake a unit from there.

If I work my butt off to get Lighthouse/Astronomy so that I can be the FIRST to contact another group of CIV's, then I should be able to FULLY Control the Set of First Contacts before I go to the next turn and Relinquish control to the AI. I DON'T Get the Luxury of contacting the AI EXCEPT ON MY TURN, they shouldn't get it with me!
Happy Yule 
)
Sorry Firaxis, after 10 minutes, it did give me back control (I have Athlon 1.4Ghz and DDR). So maybe just put a timer, just like in chess games, so that it does the best move it found in the time it was allowed to have. That would make the game much less enjoyable on older computers though... perhaps an option would let the user turn this on/off.


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