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v1.16f: Issues? Bugs? This is the thread

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  • Re: Re: Copy protection problems

    Originally posted by Jeffrey Morris FIRAXIS


    Contact Infogrames tech support. They have a non-safedisc exe they can send to you after verifying your copy of the game.

    Jeff
    Thanks for your quick response!

    Unfortunately, Infogrames tech support took two days to reply that they refuse to help me (since I'm in the Netherlands), and pointed me to a non-existing Dutch support site at http://www.nl.infogrames.com/ .

    - Michael

    Comment


    • Originally posted by Akaoz


      Heh, the wierd thing is, this happened after I patched the game...

      -Alech
      It's a bug in the patch itself. Firaxis said so.

      Comment


      • Originally posted by Barchan


        It's a bug in the patch itself. Firaxis said so.
        Blargh... ::sob::

        -Alech
        "Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames

        Comment


        • Another thing I noticed is that cities on rivers seem to need aqueducts to grow over size 6 now... Is that a new feature or a bug?

          -Alech
          "Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames

          Comment


          • wall bug?

            after building a wall, the "city with wall" graphics are not always showed on the map,sometimes there is a "city with wall" gfx and sometimes there isn't.
            any reason for that?

            Comment


            • Re: Re: Silent AI cheats

              Originally posted by Conqueror
              You must have accidentally chosen Deity level ?
              i think its fairly easy to assimilate rival border cities. But, ofcourse it depends alot on play style and civs that are involved.
              Definitely Monarch. Do you play on average map+8 civs? If so, send me your strat guide on how assimilating border AI cities aside building culture facilities. Even with more culture points, I'm still the one who was assimilated with 1.16. Now back to the original 1.07, again I'm the cultural master with the same gameplay style. Very odd.
              The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

              Comment


              • Originally posted by Akaoz
                Another thing I noticed is that cities on rivers seem to need aqueducts to grow over size 6 now... Is that a new feature or a bug?

                -Alech
                I haven't seen this at all. Are you sure that you are right beside a river, not just having a river run through your city radius?

                Comment




                • I am a culture master on the old version as well...however, this strategy has proven too slow and boring these days...I have fallen in love with the Japanese...my Egyptians aren't too far behind, but I find that it's far more efficient to take neighbor cities by force !

                  I may still take a city or two during the middle ages, while I'm building up my infrastructure...but by the late to early Industrial age, when war is coming, cultural takeovers pretty much sease to be a factor.

                  My strat is this:
                  1st city: 2nd city and 3rd cities:
                  Warrior temple
                  Warrior settler
                  Settler barracks
                  Warrior military/try for swordsmen/archers
                  Worker
                  Temple
                  Settler
                  Wonder

                  All you need to start a successful campeign in the ancient era is a group of four archers...

                  My two phenigs, pents, ingots, cents, etc...
                  "They faught like warrior poets."
                  "Keep your friends close and your enemies closer."
                  "Let the ends justify the means."
                  "Social Justice"

                  Comment


                  • Another vote for animation bugs



                    I would like to cast my dispersions towards the patch along with some others on one bug that isn't really annoying, but does detract from some of my enjoyment in the game...

                    After installing the patch, I've lost all unit animations except the combat animations....

                    I'm sure I've read similar complaints

                    No weird boxes or crashes after the game has been started...
                    "They faught like warrior poets."
                    "Keep your friends close and your enemies closer."
                    "Let the ends justify the means."
                    "Social Justice"

                    Comment


                    • Re: Re: Re: Copy protection problems

                      Originally posted by mscha


                      Thanks for your quick response!

                      Unfortunately, Infogrames tech support took two days to reply that they refuse to help me (since I'm in the Netherlands), and pointed me to a non-existing Dutch support site at http://www.nl.infogrames.com/ .

                      - Michael
                      Same for me. They sell the US version in Germany, but that's all. No feedback, no working URL.
                      http://AlphaCentauri.US/ in English and German
                      http://civ3.2be.cc/
                      http://1steuro.net/

                      Comment


                      • mod crash

                        If a open the editor, deselect "no map" and "use default rules" and save this "no change" mod in the scenario file, the game generates a fatal system error when I try to start a standard new game using this "mod" with a random map. Is there some other way to play a mod (besides changing the civ3mod file directly, which should not be necessary)?

                        Comment


                        • Originally posted by Conqueror


                          Again similar crash report to mine and few others i have seen here, and only thing common is SB live card, i really hope Firaxis will address this issue with SB live in the next patch.

                          (altough SB live seems to generally suck, it has issues with many games, it may be because guys at Creative havent bothered to update the drivers or liveware to it in very long time)
                          Agree Conqueror.
                          However, with no crashes prior to the patch one wonders why the game is conflicting with SB cards now?
                          /shrug

                          I guess the safest thing is to revert to 1.07f again and wait, like many others, for a "More Stable" patch.

                          Cya

                          --
                          Foxglove
                          --

                          Comment


                          • * Borders now draw over forest and jungle.

                            I didn't seen this mentioned earlier in the thread, but this doesn't seem to be working so well. So far I've only run into the Russians in the jungle, so it may be a color scheme issue, but in most cases, the border is still invisible.

                            Comment


                            • Painfully Slow in Late Game

                              There are a few horrid pauses in the game.

                              1. When the computer AI goes. This is understandable. No complaints.
                              2. Inbetween the notification stage of completed construction of units/buildings and the time at which your first unit can move.
                              3. Any time terrain improvements are pillaged/destroyed.
                              4. Whenever an enemy city is captured.

                              The times are about 4-6 minutes, 4-6 minutes, and 30 seconds, respectively. I am running Win98 OSR2 with 512M of RAM on a 700MHz AMD processor with version 1.16f of Civ.

                              I can only speculate what the problems are, but I suspect that it is in the pathing algorithms particular wrt trading (hence the slowdown on pillaging/conquering). However, this isn't supported by units that occupy enemy squares (they stop trading, too).

                              A nice time-saver tweak would be if you could micromanage during the computers turn.

                              Anyway, I think the code needs a good optimizaiton overhaul because it has become intolerable.

                              Cheers,
                              /hg

                              Comment


                              • BUG in sounds

                                I have had serious sound issues since I purchased this game. To wit:
                                Sounds crackle at times.
                                If I have the music on, whenever I go into diplomacy, the chimes sound and the music will get caught in a loop. I cannot turn off the sound from the panel when this happens (to be specific: the check boxes go off, but the looping sound remains). Sometimes this clears after about ten minutes of continued play.
                                My cavalry make horsie grunts but no other sounds when fighting. This can't be right...it's almost obscene sounding!

                                My soundcard: ESS Audiodrive (I presume a cheap SB knockoff).

                                K
                                "You are, what you do, when it counts."

                                President of the nation of Riis in W3's SimCountry.

                                Comment

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