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  • Im not sure if this is the copy protection thing or not. After installing the patch (and reinstalling both game and patch to try and fix it) I got to play the game a few times, then I wouldnt be able to start the game. No splash screen, no alert other than this page fault error.

    So, umm, Lil help?



    CIVILIZATION3 caused an invalid page fault in
    module CIVILIZATION3.EXE at 018f:0088348c.
    Registers:
    EAX=00000000 CS=018f EIP=0088348c EFLGS=00010246
    EBX=00000108 SS=0197 ESP=00baf770 EBP=00baf9bc
    ECX=817d7ee8 DS=0197 ESI=00baf9bc FS=2ac7
    EDX=42280cf7 ES=0197 EDI=00baf8a8 GS=2ab6
    Bytes at CS:EIP:
    8b 42 0c 8b 8d d0 fe ff ff 03 41 10 8b 95 c4 fd
    Stack dump:
    00983ab4 00401000 00881056 00baf797 001cf000 00000000 775c3a63 6f646e69 545c7377 5c504d45 3966657e 5c393565 4b894c1f b40f3edd b16814ae 39a066ac
    www.geocities.com/drathx
    Some 3d models and art work I've done.

    Comment


    • Originally posted by star mouse
      Just a quick note:

      * When the AI captures your workers, they appear to be destroyed after the AI completes its turn. The captured workers don't show up in the military advisor screen as being captured by that AI.
      I confirm this , but only since v 1.16f, when the AI captured one of my settlers: I never saw any of the two supposed workers thereafter on the map, in no adjacent square where I should have seen them since I had other units around. This is a bug.
      The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

      Comment


      • Silent AI cheats

        The good news:

        -- 1.16f patch renders the game harder ( at least at Monarch level ), so at first sight I should be pleased - I was thinking that patching Civ III will render it easier . I was wrong. But the way they did it is not elegant ( see bad news ).

        --the patch works well if you install it and reboot your machine just before starting a fresh new game.

        The bad news:

        --I'm not a whiner, never been anyway, Civ III is still a great game, but NOW since 1.16f I begin to understand the whiners in a way..... the AI is overcheating at Monarch ( so imagine at Emperor+ ) MORE than before ( next to 1.07f ). It seems to me that the AI builds nearly.... twice the military units, is more aggressive, declares war more frequently and sooner even if I'm peaceful and honorable with them, even if I build the SAME amount of units than 1.07f games.....now I imagine I must build also twice the number of units ....this only concurs my thoughts about considering Civ III destined for aggressive warmongers at Monarch+, the peaceful builders must play at Regent- . This is unfair, and I concur that the points system is unfair also and must be fixed. I won my two last 1.07f Monarch games, normal+8 civs and huge+16 civs, NOW I have just lost my two 1.16f Monarch attempts... the AI captured culturally AND by force a couple of my good cities before 800 AD ( never happened before even in my first game ). Average map+8 civs.

        If I want to keep this patch, I must switch back again to Regent until they fix the game further...and if it is not be fixed in a logical way, then I guess I'll make a more social living until MoO 3.....

        They should have stated in the readme.txt: " it is slightly easier to culturally acquire cities...for the AI, and harder for the player because this is it...and the AI seems to build temples and libraries at the same pace than before, perhaps with a bonus cheat . Anyway the " cultural priority of AI is reduced" doesn't seem to work.... Any thoughts??
        The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

        Comment




        • ho i just got civ3.. one problem i've found is i try to move a unit and it won't move. click it on and it says already moved...usually the box on lower left says wait and keeps saying wait....i can scroll and workers are working but i can't skip to the next unit cause it keeps saying wait.

          is this a bug?

          tom

          Comment


          • sorry

            correction.

            the box on lower right

            tom

            Comment


            • 1) im not sure if this is a result of my modding, but im pretty sure it isnt, the lines showing whos at war, peace, ect. keep on dissapearing in the middle of the game

              2) large unchaded rectangles are showing up in the topcitys/demograthics screen

              Comment


              • Re: Silent AI cheats

                Originally posted by Master Marcus
                The good news:

                -- 1.16f patch renders the game harder ( at least at Monarch level ), so at first sight I should be pleased - I was thinking that patching Civ III will render it easier . I was wrong. But the way they did it is not elegant ( see bad news ).

                --the patch works well if you install it and reboot your machine just before starting a fresh new game.

                The bad news:

                --I'm not a whiner, never been anyway, Civ III is still a great game, but NOW since 1.16f I begin to understand the whiners in a way..... the AI is overcheating at Monarch ( so imagine at Emperor+ ) MORE than before ( next to 1.07f ). It seems to me that the AI builds nearly.... twice the military units, is more aggressive, declares war more frequently and sooner even if I'm peaceful and honorable with them, even if I build the SAME amount of units than 1.07f games.....now I imagine I must build also twice the number of units ....this only concurs my thoughts about considering Civ III destined for aggressive warmongers at Monarch+, the peaceful builders must play at Regent- . This is unfair, and I concur that the points system is unfair also and must be fixed. I won my two last 1.07f Monarch games, normal+8 civs and huge+16 civs, NOW I have just lost my two 1.16f Monarch attempts... the AI captured culturally AND by force a couple of my good cities before 800 AD ( never happened before even in my first game ). Average map+8 civs.

                If I want to keep this patch, I must switch back again to Regent until they fix the game further...and if it is not be fixed in a logical way, then I guess I'll make a more social living until MoO 3.....

                They should have stated in the readme.txt: " it is slightly easier to culturally acquire cities...for the AI, and harder for the player because this is it...and the AI seems to build temples and libraries at the same pace than before, perhaps with a bonus cheat . Anyway the " cultural priority of AI is reduced" doesn't seem to work.... Any thoughts??
                My solution is to remove the patch and hope they see they made a MAJOR screw up and fix it. This game could be cool, but it needs tons of work. Large maps will crash more than small ones will. Some of the mods will not work right with the patch for some reason either. We need some good programming and testing! You will experience more things later trust me. I have a list about 50 things wrong with patch and unaddressed issues. Many of these no one else seems to be mentioning. That tells me that a good programmer is not involved or these type of issues would not crop up. Peace and good luck!

                Desert Dog
                Thanks ~ Desert Fox (Real Nickname)
                Fleet Admiral - NeoTech Games Network - Game News & Game Modding Community

                Comment


                • What are the black boxes doing there? They appear after diplomatic negotiations. You can hear a *ba-bomp* sound (sort of like the 'new city'-sound) and then they appear in the background.

                  -Alech
                  Attached Files
                  "Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames

                  Comment


                  • Originally posted by tomdy2k


                    ho i just got civ3.. one problem i've found is i try to move a unit and it won't move. click it on and it says already moved...usually the box on lower left says wait and keeps saying wait....i can scroll and workers are working but i can't skip to the next unit cause it keeps saying wait.

                    is this a bug?

                    tom
                    I had the something simular happen to me. But it was with the air units. After bombarding with a unit, it would go back to that unit and still be *flashing* as if I hadnt used it. The buttons on the bottem screen were gone and the shortcut keys didnt work. So I manually had to choose a new unit, once I tried to bombard with it the game would imediatly jump back to the one I had had problems with before....

                    Comment


                    • Like many others, I've just reinstalled the game. Retired from another Monarch game because the Babs culturally assimilated one of my strong cities ( 7 pop, 3 spearman, temple+library+university! for hundreds of cult points ) by one of his lame 3-pop city where he obviously hadn't more culture facilities than me: face it, FIRAXIS, the 1.16 patch is REVERTING the logical culture engine . Now I'm back to good old 1.07f . Perhaps yin is right for one thing: you shouldn't patch Civ III.
                      The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

                      Comment


                      • Originally posted by Akaoz
                        What are the black boxes doing there? They appear after diplomatic negotiations. You can hear a *ba-bomp* sound (sort of like the 'new city'-sound) and then they appear in the background.

                        -Alech
                        I read somewhere a Firaxian noted that if you run the game at greater than 1024x768, you'll eventually get those boxes on the screen, usually after diplomacy or checking your foreign advisor. Same with the settler city-layout box. The black boxes are supposed to frame the city names several lines above them, but are for some reason shifted down the screen.

                        Comment


                        • Re: Silent AI cheats

                          Originally posted by Master Marcus

                          -- 1.16f patch renders the game harder ( at least at Monarch level )

                          the AI is overcheating at Monarch ( so imagine at Emperor+ ) MORE than before ( next to 1.07f ).
                          Strangely i find the game easier with the new patch and AI being more logical and civs acting more to their role. I also play with Monarch.

                          You must have accidentally chosen Deity level ?

                          Originally posted by Master Marcus
                          They should have stated in the readme.txt: " it is slightly easier to culturally acquire cities...for the AI, and harder for the player
                          Again, i have totally different experiences about the matter, i think its fairly easy to assimilate rival border cities. But, ofcourse it depends alot on play style and civs that are involved.

                          Comment


                          • Originally posted by Foxglove
                            Crash on a large regent map, 1950 AD, 7 other civs, beginning of turn, loaded an auto save to last turn, clicked on a city and then the crash.
                            --
                            CIVILIZATION3 caused an invalid page fault in
                            module CIVILIZATION3.EXE at 0187:0048f883.
                            Registers:
                            EAX=00000001 CS=0187 EIP=0048f883 EFLGS=00010206
                            EBX=000000cf SS=018f ESP=00abf8dc EBP=00006b6c
                            ECX=0154a980 DS=018f ESI=00609970 FS=38b7
                            EDX=0b626930 ES=018f EDI=54494e55 GS=0000
                            Bytes at CS:EIP:
                            8b 0c a9 8b 79 48 8b 69 44 0b fd 8b 69 40 8b c8
                            Stack dump:
                            0000025f 00000000 00609970 00559112 000000cf 0000025f 0000025f 000000cf 00609970 0055b692 00000001 00000f7c 0055b7be 0055c252 000000cf 0000025f
                            --
                            Sysinfo: Amd 1ghz, 384mb sdram, 32mb geforce 2 mx (Drivers upto date), direct x 8a, SB live value.
                            Again similar crash report to mine and few others i have seen here, and only thing common is SB live card, i really hope Firaxis will address this issue with SB live in the next patch.

                            (altough SB live seems to generally suck, it has issues with many games, it may be because guys at Creative havent bothered to update the drivers or liveware to it in very long time)

                            Comment


                            • This is the thread, eh? For issues and bugs?

                              Okay, issue:

                              Group movement.

                              bug

                              Lines disappearing on diplomacy screen.

                              Is this the thread for answers?
                              "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

                              Comment


                              • Originally posted by Barchan


                                I read somewhere a Firaxian noted that if you run the game at greater than 1024x768, you'll eventually get those boxes on the screen, usually after diplomacy or checking your foreign advisor. Same with the settler city-layout box. The black boxes are supposed to frame the city names several lines above them, but are for some reason shifted down the screen.
                                Heh, the wierd thing is, this happened after I patched the game...

                                -Alech
                                "Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames

                                Comment

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