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v1.16f: Issues? Bugs? This is the thread

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  • Three things to add if someone else hasn't mentioned them already (way too many posts to read through them all):

    1. If you change the border factor setting the game doesn't display the new thresholds in the city view - someone hardcoded the border thresholds into to the display function rather than use the border factor variable.

    E.g. I changed it to 8, so my city should display say 24/64 but instead it shows 24/100. It continues to diplay '/100' even after the borders have grown to level 2 at 64 culture. A minor bug but an annoying one to people trying to mod the game more to their liking.

    2. If you change the production values for terrain the game doesn't display it correctly with the "show values" option on.

    E.g. I changed grassland to a base of 2f/1s since I have a hard time believing that desertification to plains magically makes shields appear. Nonetheless, the game still only displays two green dots on regular grassland.

    3. This one is a real bug. The game is prone to totally lock up when using the goto command for certain units being sent to certain squares. I'll go to send a Modern Armor to a certain city and, bonk, whole machine is completely locked up. If I reboot and repeat the same move with the same unit, lock up again.

    Comment


    • For some reason I can't do espionage on all the civs even though I have embassies with all of them. One civ doesn't come up on the menu - this time the Russians, last time it was someone else.
      Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

      Look, I just don't anymore, okay?

      Comment


      • Corrections.

        Be'lial
        City list is based on culture total, sooner or later, that German city will overtake your city based on culture output.

        Pythagoras
        Find city = ctrl-F or ctrl-shift-F or somthing like that. It's one of the 'hidden' hotkeys. :P

        Father Beast
        Non working harbors? Were you,
        a) at war with another civ
        b) had not yet researched astronomy
        c) Did not have the great lighthouse
        If you answered 'yes' to all three, then he/she had a ship somewhere along each coast and was blockading your luxury city.

        GeorgePauley
        Use ctrl-shift-m and scour the map, the coal is there, it's probably just well hidden.

        hurdygurdy
        The game doesn't 'hang', it's recalculating the trade network. I bombarded a city with a harbour and the game froze for about 30 seconds. During this time I pondered whether the game had crashed or I got the harbour. Still a bug because this takes far too long in late game.

        Possible bugs.

        Free update of world map.
        If you have most of the map de-blacked through trades or exploration and later (say 100-200 turns) having not traded any maps, if you save, exit and restart the game, your world map is now fully updated.

        Unit moving using left click.
        If you click+hold on a distant square, it takes 1 or 2 seconds for the move path and destination circle to appear. However if you click+hold and then drag from 1 square away from the destination square, there is no delay. (I think I explained this the right way)
        There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

        Comment


        • Setup "bug"

          I'm not entirely sure but I think the Win ME setup bug (where it says it is updating the system files each time you reboot) is because of the safedisc cd copy protection.

          I get the same thing everytime I boot up AFTER playing Operation Flashpoint. If I don't play flashpoint and then reboot it doesn't happen - there was some complaint about this over at the flashpoint forums and I think the finger was pointed at safe disc.

          Seeing as Civ3 uses safedisc and the same "problem" is being reported then it is reasonable to assume it is safedisc.

          Try booting up, not running anything that uses safedisc or changes the system files then switching off and rebooting. If you STILL see the message then I would recommend running a virus scanner. I've heard there are some good free ones online these days but I've never tried any. I f you don't have a virus scanner then Try one of these (or alternatively do what I do and use Inoculate IT personal Eddition)

          Haven't noticed if civ3 causes the "setup bug" cos after playing so much flashpoint I don't really notice anymore.


          My bugs:

          Corruption

          Civ3.exe and Sound.dll repeatedly crashing.

          Oh and please add an option to disabel the into vid (like a cmd line -nosplash as it really is a waste of time after the first view and annoying in terms of changing vid resolution)
          http://www.ecs.soton.ac.uk/~ian100

          Comment


          • Splash Screen Crash

            Yeah I know you didn't design the editor to add Wonders, so it's not really your problem. But there's one out there so I figure you may as well deal with it.

            Anyway, there's a problem with the splash screen graphics that pop up when my small wonder is finished, and the game tries to crash. My Norton Crashguard let's me continue with no further problems though, until I complete my next "illegal" wonder. Any chance you could give us a preference that allows us to turn off those pop-ups? That would eliminate my problem quite easily, and I really don't need to see those things all the time. Once is enough frankly.

            Comment


            • Don't know if this has been mentioned yet:

              If I have removed the interface (DEL), double click a city to open the city status. Exit the city status, and the interface is back GRRR!!.

              Oops, shouldn't quote myself!
              Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
              Waikato University, Hamilton.

              Comment


              • If you have access to a resource, but can't find it on the map, it's because it appeared on one of your city squares. I found this out when I noticed a city was producing a lot more gold than it should have.

                Besides some small problems everybody else has experienced (sound during battles, lines disappearing) I've also had two other problems:

                1) On my computer with a 17 inch monitor, I have problems with the font size. For example, the options at the bargaining table aren't visible, but if move the mouse beneath it several of the top options get highlighted. Does anybody know anything I can do about font trouble?

                2) On another computer, the game stutters whenever I try to use the Civilopedia. The computer is fast, and works fine outside of the civilopedia.

                Any help would be appreciated.

                Comment


                • To Drunken5yearold:

                  As for 1) , textproblem, look here:


                  .....

                  Comment


                  • A few possible bugs...

                    I've encountered two problems in gameplay that I'm not sure have been mentioned yet:

                    Worker Automation: When automated with Shift-A, my workers will still sometimes replace mines with irrigation, and vice versa.

                    Trade: When I offer a Technology for trade and ask what the civ will give in return, they often offer a great deal. However, when I remove one of the items that they're offering, the deal suddenly becomes insulting. Plus, I'm fairly sure that some civs give away more gold/turn in deals than they could possible come up with.

                    -ollie-

                    Comment


                    • Well so far I have encountered two fairly serious issues.

                      The first was the 'integer divide by zero' bug. That was solved easily enough, although it was rather annoying to have to delete two thirds of my fonts in order to play the game at all. I would certainly like this to be fixed.

                      The second I haven't found a solution for, and it looks like at least one other person has encountered a similar bug in this thread.

                      While playing my first game (huge map, only a few civs, so I can get a feel for the new rules without being under pressure) all of a sudden it crashes when I start a new turn. (access violation, kernel32 also crashes with an AV when I use the start bar after the crash) I can reload the last save, but it crashes at exactly the same point. I can send the saved game if it helps - the save is right before the point where it crashes.

                      Comment


                      • ullteppe, thanks for the help, that's pure genius! How did you ever figure that out?
                        Last edited by Drunken5yearold; January 8, 2002, 19:52.

                        Comment


                        • Long thread, so this has likely been addressed already, sorry but...

                          Could you please make resources more prevalent? I have a Huge map 80pct land and the continent I am on has not ONE source of Saltpeter or Horses! Saltpeter seems to be concentrated on another continent in France, and the Japanese have 3 horses! I know I know, trade, but I do not like to be dependent on another power for strategic resources!
                          One OS to rule them all,
                          One OS to find them,
                          One OS to bring them all
                          and in the darkness bind them.

                          Comment


                          • Reconsidering purchase

                            Hmm, Kemosabe. Me thinks me wait longer to buy new computer just to buy Civ3. Game sound like it have more bugs than Custer's moldy corpse. Me wait to see if Firaxis get patch to fix rest of bugs .... and not use Win ME or 2000. Engineer friend say it bad medicine.
                            An appeaser is one who feeds a crocodile,
                            hoping it will eat him last.
                            Winston Churchill

                            Comment


                            • Originally posted by justjake73
                              Long thread, so this has likely been addressed already, sorry but...

                              Could you please make resources more prevalent? I have a Huge map 80pct land and the continent I am on has not ONE source of Saltpeter or Horses! Saltpeter seems to be concentrated on another continent in France, and the Japanese have 3 horses! I know I know, trade, but I do not like to be dependent on another power for strategic resources!
                              You can adjust the prevalance of resources in the Editor. Saltpeter now has an Appearance Ratio of 120. You can set it for a maximum of 300, so more than double the amount that exists now. You can also set it so that it won't disappear on you.

                              Comment


                              • And how do you set its distribution by continent?
                                "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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