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  • First I want to thank Firaxis for fixing the A.I patrolling bug at least. Now two things, both major.

    First, corruption. It seems that it is way too much. This isn't really a bug but it's still annoying. One would expect that with Democracy + courthouse +police station he would have something tolerable but a city, 16 tiles away from my Capitol loses 12 shields out of 20. Too much, dont you think? I don't think I have a huge empire, 26 cities is that a huge empire? Also I would like to mention that the example city (size 12 and meaningless to build a hospital in it) is on the same continent with Capitol and connected by railroad. As someone else wrote, I don't mind corruption as long as I can do something about it.

    Second, hot keys. Something a player uses a lot is build railroad and clear pollution. These should have had a SINGLE letter stroke. Build railroad is shift +r, why not just r? Clear pollution, shift +c why not just p? They reserved p for pillage, lol how often do you pillage? I tried to change them but I didn't find a way, can anyone help? It's really tedious to have to click shift +c ten, twenty times (or more) each turn. And no, I don't want to automate.

    If someone knows how to change the hot keys please help, I would be very thankfull.

    Comment


    • The Military Academy doesn't work!

      I should now be able to build armies directly, without leaders, in the city with the Military Academy.

      I can't. The option to build them does not appear.

      Edit: Oops, my mistake. I didn't have enough cities, I need 4 per army and I already had 2 armies with 10 cities.
      Last edited by Jack the Bodiless; January 9, 2002, 20:53.

      Comment


      • Originally posted by Libertarian
        And how do you set its distribution by continent?
        Well that's determined randomly by the game, there's nothing you can do about it. But I can assure you with a setting of 300, you're not going to have to much trouble finding some. Just keep in mind that changing the setting probably won't affect your current game. Resources are determined when the map is created so changing the setting mid game probably won't make any difference, though I'm not 100% sure about that. Plus it might actually crash your game or prevent you from loading it, it's rather temperamental to last minute changes.

        Comment


        • I apologize if this has already been mentioned; there are a lot of posts on this thread and I haven't noticed it mentioned before.

          I'm running Civ3 w/ patch on a Win2k machine. Here is a scenario that causes the game to crash. I wipe out all the cities of a Civ, but the Civ is still around because a settler is aboard a ship. I proceed to eliminate the ship, thereby wiping out the Civ entirely. I get the message stating that fact, and then the game crashes. This bug is entirely reproduceable; it has happened twice on the same game with two civs (I've reloaded from auto save a couple of times to figure out what the problem was) and on a different game, it has also happened.

          Thank you for your time.

          Comment


          • Does altering the game affect current games I am playing? Which file is changed to increase startegic resources?
            One OS to rule them all,
            One OS to find them,
            One OS to bring them all
            and in the darkness bind them.

            Comment


            • Originally posted by justjake73
              Does altering the game affect current games I am playing? Which file is changed to increase startegic resources?
              bic file by editor. Resources there. % how often there.
              http://AlphaCentauri.US/ in English and German
              http://civ3.2be.cc/
              http://1steuro.net/

              Comment


              • I have not seen 99% of the bugs being mentioned here --perhaps they are rare or only occur on certain machines or with certain video cards. (I have a very standard Dell).

                One very real bug is the UU upgrades. It actually makes the Egyptians almost unplayable that I can't upgrade my War Chariots into Knights. I end up sending my elite chariots on sucide missions or disbanding.

                Expansionist trait is broken. No one wants to play a faction with this trait. Only 1% of players choose to play the Zulus, for example. Expansionist civs need a mid-game davantage of some sort, because all their advantages only apply during the first 20 turns or so. If they truly are supposed to expand better, they should have a minor reduction in corruption. Perhaps it could apply only to shields and not to commerce. If this effect was significant (say an extra 1-3 shields in a totally corrupt city) it would render all 16 factions playable.
                Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
                http://guild.ask-klan.net.pl/eng/index.html

                Comment


                • Originally posted by tomdharry
                  Here is a scenario that causes the game to crash. I wipe out all the cities of a Civ, but the Civ is still around because a settler is aboard a ship. I proceed to eliminate the ship, thereby wiping out the Civ entirely. I get the message stating that fact, and then the game crashes. This bug is entirely reproduceable; it has happened twice on the same game with two civs (I've reloaded from auto save a couple of times to figure out what the problem was) and on a different game, it has also happened.
                  The patch is supposed to fix this bug iirc.

                  Otherwise you can edit the save file to fix it. Somewhere on the site are a couple of threads that address this issue.

                  Good luck.
                  "There's screws loose, bearings
                  loose --- aye, the whole dom thing is
                  loose, but that's no' the worst o' it."
                  -- "Mr. Glencannon" - Guy Gilpatrick

                  Comment


                  • No. 2 is a definite bug

                    2) This one really ticks me off! I have started three new games on Monarch since the patch, and I have experienced this in ALL THREE games. Contact is established with two or more civs. At the time they do NOT have the same techs. I decide to do some tech trading, hoping to do so with a profit. I trade tech A for tech B with civ 1, and thus hope to trade tech B to civ 2, which I know they do not have, for tech C. Thus I get two techs for the cost of one (or sometimes 3 techs for the cost of 2). And what happens after the first trade? I contact civ 2 in the same turn, and see that they mysteriously have acquired tech B !! What is this?!? How the did they get that tech?!? Can the AI trade in my turn, thus in effect they all have a "Great Library Lite"?!? And even worse, in one of the games I had the Indians isolated, and used the contact to them as a trade item. Using the contact to the Indians and some cash, I got a several contacts, and of those was to the Aztecs, who were on the other side of the map. Lo and Behold!! When I contacted the Aztecs, they already HAD contact to the Indians!!! Since I only traded that contact in THAT turn, either I gave them the contact (before I had talked with them at all), or they found it in their magic crystal ball (read: traded with other civs in MY turn/were just given the contact). I know that the Indians only knew of the civs that I had introduced to them, and I had most of the world maps, thus I could see that none, apart from me, had payed them a visit... How did the Aztecs do it? How??

                    I really hope that this is a bug, and not a design feature. I am very, very tempted to uninstall patch 1.16f, despite the bugs in the previous version. I can live with the AI getting bonus units and having reduced costs/production bonuses, but this is absurd. How can I ever make a plan trade, if the civ B, C and D "magically" acquire the items that I trade with civ A in MY TURN?!? Or rather, how can I know that I do not, give the AI civs that are not trading with me, techs and contacts for FREE by trading with other civs?!? I would really appreciate a response from Firaxis on this issue.




                    The above problem showed up in my game also. This throws out
                    the 'TURNS BASED' strategy concept . This should be a serious
                    bug. HEY Mr. FIRAXIS PLEASE READ THIS. It is over the line
                    relative to AI cheating.

                    Cave 'til ya puke,
                    Dennis

                    Comment


                    • just found one more cheating:
                      an AI city without any street, harbor, airport, railroad to an other
                      destination (not of same civ and not to an other civ), total isolated, had
                      *all* resources which the respective civ had. Means all citizen are happy by
                      luxus and they can build all units that thy can build at other cities.
                      Although this city should have no strategic or luxus resources without
                      connections to someone.
                      Found it by spy and made a screenshot (if again one will refuse this)
                      http://AlphaCentauri.US/ in English and German
                      http://civ3.2be.cc/
                      http://1steuro.net/

                      Comment


                      • Originally posted by Dreifels
                        just found one more cheating:
                        an AI city without any street, harbor, airport, railroad to an other
                        destination (not of same civ and not to an other civ), total isolated, had
                        *all* resources which the respective civ had. Means all citizen are happy by
                        luxus and they can build all units that thy can build at other cities.
                        Although this city should have no strategic or luxus resources without
                        connections to someone.
                        Found it by spy and made a screenshot (if again one will refuse this)
                        Don't beleve.

                        So post a screenshot.

                        Comment


                        • With Stack movement I could probaly cut down half the playing time, I like playing, but I dont like spending time moving 20 or more unit from spot x,x to spot y,y. Or preventing me from moving unti guarding a weak unit to fare etc.



                          Originally posted by Pythagoras
                          I think the simple solution to the "tech whoring" 'cheat' is to make it so only the civ that developed a tech can trade it. This sorta makes sense since they would be the ones with the most complete understanding.
                          One of the best surgestion so fare, good thinking Pythagoras

                          Comment


                          • Originally posted by player1
                            Don't beleve.
                            Your problem.
                            http://AlphaCentauri.US/ in English and German
                            http://civ3.2be.cc/
                            http://1steuro.net/

                            Comment


                            • Originally posted by Dreifels


                              Your problem.
                              So POST a screenshot!

                              Comment


                              • One of my big irritations with the current game is late game pollution effects. It stops the city using the square (understandable) but they do nothing to re-use it when the pollution is removed. Even if the auto-workers clean the tile you still have to find any city that has access to tha square and make sure the right one gets it back. The Civ-2 version where the square became less productive but the city kept using it was preferable.
                                To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                                H.Poincaré

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