Ok, I've had civ3 two days now and have gotten an average of about 3-4 hrs sleep.
Some impressions:
1) The AI is noticably better than in civ2, but not great. For example, it is often possible to quickly overrun a nearby civ in the early game by just building a handful of warriors instead of settlers or workers (the gain of a city and captured workers more than compensates) -- the AI sometimes doesn't do a good enough job of protecting its cities early on, keeping only 1 or 2 warriors in its capital even when it can see your 3-4 warriors only two squares away. Plus, it seems like when you 'eradicate' a civ in the early game, it will come back somewhere else on the map, but strangely they maintain all their tech (can someone confirm this?). So you can just contact them and demand all their tech and gold, etc. to sue for peace, and you have a huge boost right off the bat. I've consistently won on Regent(Prince) level when I am lucky enough to start off close to another civ who hasn't discovered bronze working.
2) One thing the AI does well (annoyingly well) is expand. Not necessarily in the very early stages, but definitely in the latter part of the Ancient Era as civs are competing for space and they are sending settlers escorted by spearmen all over the map looking for the smallest spaces around AND IN BETWEEN your cities/culture- borders to build cities. This forces you to decide if you want to space out your cities to accomodate future growth and risk another civ plopping a city down in between, or crowding your cities too much. Of course if you are like me, you just jump on every settler that comes by and get two captured workers out of them.
3) Colonies DO have an important role, as both strategic and luxury resources will often be stuck in inconvenient places for cities (e.g. iron in mountains, dyes in a jungles, etc.) Be aware that if you put a distant colony near another civ, it will eventually get taken over by that civ's expanding culture-borders (it's still worth it if that's your only source -- at least you get it temporarily)
4) The interface is fine, although I think in the attempt to make it streamlined they added a lot of 'hidden' or at least hard to get at commands and key combinations (like the right-click on unhappy head or CTRL-SHFT-whatever to clear terrain improvements and cities from the map view). I guess it's a reasonable trade off rather than having HUGE menus but it took me a while to find out I could just SHFT-click on a city to change production rather than right click and select from the menu. Also, in the foreign advisor screen, it took a while to find I could double-click to talk to the leader (I kept single-clicking and getting the civlopedia page on that civ)
5) Speaking of the civlopedia, does anyone else think it takes way too long to load up? I don't have much of a speed problem in any other part of the game, but for some reason opening the civlopedia takes several seconds.
6) Can someone please tell me if there is ANY way to disband a city? It doesn't seem like the program will let me capture an enemy city and then turn it into a settler or worker. Maybe I'm missing something...
Some impressions:
1) The AI is noticably better than in civ2, but not great. For example, it is often possible to quickly overrun a nearby civ in the early game by just building a handful of warriors instead of settlers or workers (the gain of a city and captured workers more than compensates) -- the AI sometimes doesn't do a good enough job of protecting its cities early on, keeping only 1 or 2 warriors in its capital even when it can see your 3-4 warriors only two squares away. Plus, it seems like when you 'eradicate' a civ in the early game, it will come back somewhere else on the map, but strangely they maintain all their tech (can someone confirm this?). So you can just contact them and demand all their tech and gold, etc. to sue for peace, and you have a huge boost right off the bat. I've consistently won on Regent(Prince) level when I am lucky enough to start off close to another civ who hasn't discovered bronze working.
2) One thing the AI does well (annoyingly well) is expand. Not necessarily in the very early stages, but definitely in the latter part of the Ancient Era as civs are competing for space and they are sending settlers escorted by spearmen all over the map looking for the smallest spaces around AND IN BETWEEN your cities/culture- borders to build cities. This forces you to decide if you want to space out your cities to accomodate future growth and risk another civ plopping a city down in between, or crowding your cities too much. Of course if you are like me, you just jump on every settler that comes by and get two captured workers out of them.
3) Colonies DO have an important role, as both strategic and luxury resources will often be stuck in inconvenient places for cities (e.g. iron in mountains, dyes in a jungles, etc.) Be aware that if you put a distant colony near another civ, it will eventually get taken over by that civ's expanding culture-borders (it's still worth it if that's your only source -- at least you get it temporarily)
4) The interface is fine, although I think in the attempt to make it streamlined they added a lot of 'hidden' or at least hard to get at commands and key combinations (like the right-click on unhappy head or CTRL-SHFT-whatever to clear terrain improvements and cities from the map view). I guess it's a reasonable trade off rather than having HUGE menus but it took me a while to find out I could just SHFT-click on a city to change production rather than right click and select from the menu. Also, in the foreign advisor screen, it took a while to find I could double-click to talk to the leader (I kept single-clicking and getting the civlopedia page on that civ)
5) Speaking of the civlopedia, does anyone else think it takes way too long to load up? I don't have much of a speed problem in any other part of the game, but for some reason opening the civlopedia takes several seconds.
6) Can someone please tell me if there is ANY way to disband a city? It doesn't seem like the program will let me capture an enemy city and then turn it into a settler or worker. Maybe I'm missing something...
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