First Impression
My First impressions... Almost entirely positive...
The three biggest differences that jump out at me..
The quality of the AI, the trade system, culture and the
system of terrain improvements.
1) The AI expands aggressively. The build cities quickly
and early. In Civ2 I could carve out a small empire of
about 10-12 cities and become isolated, focusing on
tech. Doesn't work now! The AI will expand to the point
where you fall behind, even on Warlord level. I got
trounced on a regent game.
2) The AI builds wonders aggressively! How many times
was my wonder JUST nearing completion, when I get the
message that such and such a AI city finished it. GRRRRR
But, makes for a GREAT challenge.
3) The trade and culture systems are FANTASTIC as is the diplomacy.
I can't think of any way to improve either trade or
diplomacy, but I think it would add to the game to have
some culture only buildings. Maybe an art museum or
soemthing with free artistry. The cultural strategy plays
similarly to the tech race strategy. The trade
system forces you to interact with the AI players, nearly
impossible to play a strictly isolationist game anymore. And
embargoes HURT. I got smacked by an embargo alliance
against me, two AI's cut off two luxury trade items, sending
me into massive civil disorder.
4) With all the positive things in mind, I must admit to being
dissapointed by the terrain system. It strikes me as a
throwback to the original Civ. No more airbases, which
really confuses me.... I wish I understood the justification
for their removal. They would be even more useful now that
air missions have changed. Also, no more farming/supermarkets,
which I thought helped provide a need for development into
the late game. Now, it's just railroads do both again, like
Civ. I was hoping for more terrain improvements, such
as radar stations and other things. Though I am
dissapointed with the terrain improvement options, I like
that workers are very cheap, and it's easy to maintain and
support large numbers of them.
-JP
My First impressions... Almost entirely positive...
The three biggest differences that jump out at me..
The quality of the AI, the trade system, culture and the
system of terrain improvements.
1) The AI expands aggressively. The build cities quickly
and early. In Civ2 I could carve out a small empire of
about 10-12 cities and become isolated, focusing on
tech. Doesn't work now! The AI will expand to the point
where you fall behind, even on Warlord level. I got
trounced on a regent game.
2) The AI builds wonders aggressively! How many times
was my wonder JUST nearing completion, when I get the
message that such and such a AI city finished it. GRRRRR
But, makes for a GREAT challenge.
3) The trade and culture systems are FANTASTIC as is the diplomacy.
I can't think of any way to improve either trade or
diplomacy, but I think it would add to the game to have
some culture only buildings. Maybe an art museum or
soemthing with free artistry. The cultural strategy plays
similarly to the tech race strategy. The trade
system forces you to interact with the AI players, nearly
impossible to play a strictly isolationist game anymore. And
embargoes HURT. I got smacked by an embargo alliance
against me, two AI's cut off two luxury trade items, sending
me into massive civil disorder.
4) With all the positive things in mind, I must admit to being
dissapointed by the terrain system. It strikes me as a
throwback to the original Civ. No more airbases, which
really confuses me.... I wish I understood the justification
for their removal. They would be even more useful now that
air missions have changed. Also, no more farming/supermarkets,
which I thought helped provide a need for development into
the late game. Now, it's just railroads do both again, like
Civ. I was hoping for more terrain improvements, such
as radar stations and other things. Though I am
dissapointed with the terrain improvement options, I like
that workers are very cheap, and it's easy to maintain and
support large numbers of them.
-JP
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