My first impressions
Played on Warlord level (the second lowest) on a 16 civ single pangea continent. Been playing for about 20 hours and am up to the early 1800's.
I generally enjoy the game. There are more turns to the ancient era, which is nice because in CIV2 the ancient era went by so fast that you really couldn't get a good ancient era war and politics going.
AI: The AI is improved over CIV2. While they don't give you even trades all of the time, the trades are still reasonable and, unlike others, I was able to trade luxuries and resources with other civs. The AI's also act fairly rational. If you show weakness, many of them will fall on you like vultures. Show strength and, unlike CIV2 where they all band together, in CIV3 you can intimidate them.
The other CIVs also pay VERY close attention to your breaking of pacts, and they have long memories, so don't break pacts lightly!
WONDERS: I found the wonders nothing special...pretty much the same batch from CIV2. I dislike the fact that there is no way to speed up wonders. It sort of makes it pointless to even start them if any other CIV has a good jump on one turn wise. I do believe you may be able to speed up Wonders by disbanding units for shields while building a non-wonder and then converting your build to a wonder. Has anyone tried this?
CORRUPTION: I see a lot of people moaning about this, but I like it. First of all, there are ways to mitigate corruption. The Forbidden City helps quite a bit. But it is a hallmark of real civilizations that as they grow larger and larger they lose their grip on their populace.
WAR WEARINESS: This is a good idea, but as a Democracy, I have been able to fend off much if any weariness through building of Temples and colisseums and cathedrals, and police stations, and the Universal Sufferage wonder. This has me worried because if as a Democracy I can wage continuous war for centuries and not really feel weariness, then there is really no reason to become anything BUT a democracy.
SPECIAL RESOURCES: I like these a lot, at the least as a good and valid excuse to go to war.
CULTURE: Another nice touch. I have yet to grab a whole enemy city via culture, but I did nab some good special resources simply through the power of my culture. I do wish they had more city improvements and wonders directed towards this however. CTP had HOLLYWOOD and televisions and amusement parks that would work here.
SPIES: I like the fact that spies are no longer the ubber units of the game. In CIV2 I could basically take over the world with spies. Now they are an important but not vital and not overpowered unit. No purchasing cities and stealing techs with impunity if you are behind.
FALLING BEHIND: It is much harder to catch up in this game, especially tech-wise. Keep that in mind. You no longer gain advances by conquering cities, so that is a cheap source of techs gone. Spies are much more expensive and risky to use and you cannot use them against enemies you are at war with. So if you fall too far behind in the tech game it is VERY difficult to catch up. I am not certain if this is a good thing. I think perhaps there should be a small chance of gaining enemy technology when capturing a city (maybe 1% for each size of the city?). After all...if your enemy has the wheel and you don't and you capture a city with all these round things in them you'd think you'd catch on after a while!
COMBAT: I didn't notice much in the way of the old CIV1 Phalanx kills Battleship. Longbowmen can defeat Cavalry with rifles, but then again talk to General Custer about that. So far I have not seen a single battle where the odds were defied in a completely unrealistic way. That said though, the battles are variable enough so that the outcome is not 100% predictable. Units can become veterans and then elites, so you have 2 levels of extra experience.
BOMBARDMENT: Bombardment is cool. It can harm but not destroy enemy units, kill city population down to 1 but cannot destroy the city altogether, and can destroy improvements. But be wary, because artillery can be captured. I made the mistake of having 9 cannons guarded by 2 cavalry. The enemy swooped down and killed by cavalry and captured all 9 cannons!
MODERN AGE: I have not gottern here yet, but it is probably going to be my biggest quibble. I have cut my teeth on CIV2TOT and enjoyed some of the "gapper-zapper" futuristic stuff. Even aside from the weird genetic mutation stuff once you land on AC, CIV2 had fusion power and environmentalism et al. I don't see that in CIV3 (unless I just missed it on the charts). I would have hoped to have borrowed at least a little of the futuristic stuff from CTP or SMAC and had ocean colonies or other semi-futuristic improvements.
Devin
Played on Warlord level (the second lowest) on a 16 civ single pangea continent. Been playing for about 20 hours and am up to the early 1800's.
I generally enjoy the game. There are more turns to the ancient era, which is nice because in CIV2 the ancient era went by so fast that you really couldn't get a good ancient era war and politics going.
AI: The AI is improved over CIV2. While they don't give you even trades all of the time, the trades are still reasonable and, unlike others, I was able to trade luxuries and resources with other civs. The AI's also act fairly rational. If you show weakness, many of them will fall on you like vultures. Show strength and, unlike CIV2 where they all band together, in CIV3 you can intimidate them.
The other CIVs also pay VERY close attention to your breaking of pacts, and they have long memories, so don't break pacts lightly!
WONDERS: I found the wonders nothing special...pretty much the same batch from CIV2. I dislike the fact that there is no way to speed up wonders. It sort of makes it pointless to even start them if any other CIV has a good jump on one turn wise. I do believe you may be able to speed up Wonders by disbanding units for shields while building a non-wonder and then converting your build to a wonder. Has anyone tried this?
CORRUPTION: I see a lot of people moaning about this, but I like it. First of all, there are ways to mitigate corruption. The Forbidden City helps quite a bit. But it is a hallmark of real civilizations that as they grow larger and larger they lose their grip on their populace.
WAR WEARINESS: This is a good idea, but as a Democracy, I have been able to fend off much if any weariness through building of Temples and colisseums and cathedrals, and police stations, and the Universal Sufferage wonder. This has me worried because if as a Democracy I can wage continuous war for centuries and not really feel weariness, then there is really no reason to become anything BUT a democracy.
SPECIAL RESOURCES: I like these a lot, at the least as a good and valid excuse to go to war.
CULTURE: Another nice touch. I have yet to grab a whole enemy city via culture, but I did nab some good special resources simply through the power of my culture. I do wish they had more city improvements and wonders directed towards this however. CTP had HOLLYWOOD and televisions and amusement parks that would work here.
SPIES: I like the fact that spies are no longer the ubber units of the game. In CIV2 I could basically take over the world with spies. Now they are an important but not vital and not overpowered unit. No purchasing cities and stealing techs with impunity if you are behind.
FALLING BEHIND: It is much harder to catch up in this game, especially tech-wise. Keep that in mind. You no longer gain advances by conquering cities, so that is a cheap source of techs gone. Spies are much more expensive and risky to use and you cannot use them against enemies you are at war with. So if you fall too far behind in the tech game it is VERY difficult to catch up. I am not certain if this is a good thing. I think perhaps there should be a small chance of gaining enemy technology when capturing a city (maybe 1% for each size of the city?). After all...if your enemy has the wheel and you don't and you capture a city with all these round things in them you'd think you'd catch on after a while!
COMBAT: I didn't notice much in the way of the old CIV1 Phalanx kills Battleship. Longbowmen can defeat Cavalry with rifles, but then again talk to General Custer about that. So far I have not seen a single battle where the odds were defied in a completely unrealistic way. That said though, the battles are variable enough so that the outcome is not 100% predictable. Units can become veterans and then elites, so you have 2 levels of extra experience.
BOMBARDMENT: Bombardment is cool. It can harm but not destroy enemy units, kill city population down to 1 but cannot destroy the city altogether, and can destroy improvements. But be wary, because artillery can be captured. I made the mistake of having 9 cannons guarded by 2 cavalry. The enemy swooped down and killed by cavalry and captured all 9 cannons!
MODERN AGE: I have not gottern here yet, but it is probably going to be my biggest quibble. I have cut my teeth on CIV2TOT and enjoyed some of the "gapper-zapper" futuristic stuff. Even aside from the weird genetic mutation stuff once you land on AC, CIV2 had fusion power and environmentalism et al. I don't see that in CIV3 (unless I just missed it on the charts). I would have hoped to have borrowed at least a little of the futuristic stuff from CTP or SMAC and had ocean colonies or other semi-futuristic improvements.
Devin
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