First experiences
Having received the game yesterday (do not ask about total price with courier costs and taxes), and the LE box really looks nice. The manual is good, but the overview poster is disappointing. The CivII poster, which is still around here on my desk is really much better.
Starting up the game is good. The intro movie is certainly not better than the CivII version. Nice idea, but not so great. The game looks really good, reacts smoothly and I like the music, often special occasions are best recognized by some change in the music, very clear. Voice is completely missing, and after SMAC I was in fact expecting it, perhaps once they can make an expansion with a lot of voice in it.
I tried to get home early, but it was already almost five o'clock when I got finally home. I unpacked the game, and apart for getting something to eat and drink Im played continuously till about 4:30 am saterday morning. In fact I stopped not because the game was not good, but because I had hopelessly lost my first game at regent level. I will post in the Stories section about it. So this is a very good sign: the game is hopelessly addictive and quite different than earlier versions, it will take some time time to work out good strategies.
Some things did irritate me btw. The governors sometimes decide to build the most strange things. In the middle of a war they start building an aquaduct. In peace time a nice decision, but during war quite weird. Secondly he takes that decisions without consulting me and I did not found any preference that he should just always ask me what to build. As a default I would prefer what I just built, and not what he thinks is the best. He may tell me, and that with one click I can take the decision to follow his advice, but the default should be: continue as it was. He should act as an adviser, and only should be allowed to take decisions when the sovereign agrees on it.
It is difficult to see what units are in one stack. The only way I found is using the RMB. The current hitpoints of a unit I would have liked in the window at the rightbottom instead of only graphically indicated, which looks good btw.
Some options are quite difficult to find, and for some of them in the manual I could only find a key combination, if there is a button or menu for them I do not know.
So my final conclusion is that CivIII is definitely a very good addictive game and everyone should buy one. But at the same time Firaxis has some polishing to do and they have to do some userinterface testing, just based on analysis or design documents. They should check if all options can be found easily, and do work properly.
Having received the game yesterday (do not ask about total price with courier costs and taxes), and the LE box really looks nice. The manual is good, but the overview poster is disappointing. The CivII poster, which is still around here on my desk is really much better.
Starting up the game is good. The intro movie is certainly not better than the CivII version. Nice idea, but not so great. The game looks really good, reacts smoothly and I like the music, often special occasions are best recognized by some change in the music, very clear. Voice is completely missing, and after SMAC I was in fact expecting it, perhaps once they can make an expansion with a lot of voice in it.
I tried to get home early, but it was already almost five o'clock when I got finally home. I unpacked the game, and apart for getting something to eat and drink Im played continuously till about 4:30 am saterday morning. In fact I stopped not because the game was not good, but because I had hopelessly lost my first game at regent level. I will post in the Stories section about it. So this is a very good sign: the game is hopelessly addictive and quite different than earlier versions, it will take some time time to work out good strategies.
Some things did irritate me btw. The governors sometimes decide to build the most strange things. In the middle of a war they start building an aquaduct. In peace time a nice decision, but during war quite weird. Secondly he takes that decisions without consulting me and I did not found any preference that he should just always ask me what to build. As a default I would prefer what I just built, and not what he thinks is the best. He may tell me, and that with one click I can take the decision to follow his advice, but the default should be: continue as it was. He should act as an adviser, and only should be allowed to take decisions when the sovereign agrees on it.
It is difficult to see what units are in one stack. The only way I found is using the RMB. The current hitpoints of a unit I would have liked in the window at the rightbottom instead of only graphically indicated, which looks good btw.
Some options are quite difficult to find, and for some of them in the manual I could only find a key combination, if there is a button or menu for them I do not know.
So my final conclusion is that CivIII is definitely a very good addictive game and everyone should buy one. But at the same time Firaxis has some polishing to do and they have to do some userinterface testing, just based on analysis or design documents. They should check if all options can be found easily, and do work properly.
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