I have not had the time to fully test the game, but one thing I noticed I had not done is take off some of the ways to win which may make the game respond differently. I did not go for BloodLust in Civ II, but it is on by default as a way to win. Actually there are two of them, which one I am not sure, one is Domination, and the other is similiar, which leaves Culture. Diplomacy or Spaceship as a way of winning the game or the Histograph way after all other ways have not developed.
Since then, I have started a new game with 5 other civ's that I pick out, and I am on a large continent island with no other Civ around. It will be a couple of weeks before I can continue that game to see if there is a difference, which I think that there is.
Others have been changing the Civ3mod.bic file of the rules to change the game around for corruption or hit points of later military units by changing the values by 1, 2, 3, 4, for each period of the game.
Until then, I forget to change the ways to win, which all are on by default. I also taken off the Civ's specific abilities also, as to just play a normal type Civ II type game.
Well, that is all, I think somewhere else mentioned on this forum in the FAQ section, a person said a patch is coming out.
All I actually have missed so far is the CHEAT menu item so I could watch the computer play its self after starting a game, that was fun to me, just to sit back and relax and watch the computer play out the game.
If I remember right, Civ II did not have all of those options either when it came out, but Sid and crew, put all that stuff in later in one of the upgraded patches, which came out with the scenario's disk later in an included patch upgrade.
Until later, I still am finding out about CIV III.
But some of the new options I like, like when America captured some of my workers, but I got them back by recapturing, and I think that some new ways of the game have to be checked out by playing more before I can comment on them.
I think I forgotten some things that happened with CIV II, when it was first released, and then what it became with patches that made most people happy and able to build those scenario's that a few of them I really liked -- like the NWO order one with the Dreamland units in it.
Since then, I have started a new game with 5 other civ's that I pick out, and I am on a large continent island with no other Civ around. It will be a couple of weeks before I can continue that game to see if there is a difference, which I think that there is.
Others have been changing the Civ3mod.bic file of the rules to change the game around for corruption or hit points of later military units by changing the values by 1, 2, 3, 4, for each period of the game.
Until then, I forget to change the ways to win, which all are on by default. I also taken off the Civ's specific abilities also, as to just play a normal type Civ II type game.
Well, that is all, I think somewhere else mentioned on this forum in the FAQ section, a person said a patch is coming out.
All I actually have missed so far is the CHEAT menu item so I could watch the computer play its self after starting a game, that was fun to me, just to sit back and relax and watch the computer play out the game.
If I remember right, Civ II did not have all of those options either when it came out, but Sid and crew, put all that stuff in later in one of the upgraded patches, which came out with the scenario's disk later in an included patch upgrade.
Until later, I still am finding out about CIV III.
But some of the new options I like, like when America captured some of my workers, but I got them back by recapturing, and I think that some new ways of the game have to be checked out by playing more before I can comment on them.
I think I forgotten some things that happened with CIV II, when it was first released, and then what it became with patches that made most people happy and able to build those scenario's that a few of them I really liked -- like the NWO order one with the Dreamland units in it.
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