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Originally posted by The Mad Viking
In real life, stealing technology is a MAJOR part of espionage.
Stealing company/product-related design & know-how secrets is one thing. But how to one "steal" civilization & mankind-progressive kind of knowledge, like monoteism, literature, education, theory of gravity, nationalism and so forth?
Stealing these kind of "techs" by a single spy-unit (or spy manager-based mission), is simply out-of-scale.
Originally posted by Pembleton
At least respond to my whole post instead of taking a quote out of context and responding to that, distorting the meaning of what I was saying. And guess what? Stealing a tech is not reality.
Indeed?
And your endless whining has just put you as the honorary third person on my ignore list.
I will take it in my stride, and try to carry on.
And if they knock out my single most favourite subgame for, I think, silly PC reasons, I am entitled to whine about it as much as I want to.
Some people were -understandably- angry about no MP, I am angry about no more real espionage options.
As it stands, no one will make espionage his #1 priority, even for only a time period. But that *should* *be* *an* *option*, just like it is a viable option to concentrate on culture, trade or war.
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
I think that stealing espionage was too easy and it allowed other CIVS or yourself to catch up too easily. At least espionage is now a little less potent. I'm happy with it.
The thing is... will I use it now? I'm not sure.
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Originally posted by Ralf
But how to one "steal" civilization & mankind-progressive kind of knowledge, like monoteism, literature, education, theory of gravity, nationalism and so forth?
Stealing these kind of "techs" by a single spy-unit (or spy manager-based mission), is simply out-of-scale.
I see your point.
But in real life, you wouldn´t need to steal those "techs" even once. Once invented, they would simply spread, and soon everybody would have them, even without spies. But that is not the case in Civ, therefore the need for spies.
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
I was happy to find out that the espionage and air mission post on civ3.com was in response to my e-mail
I think that espionage in the past was unbalanced but it was sometimes very difficult to spies into cities. Cince you now no longer need to waste production and time buiding spies and then moving them into cities (since espionage is now on one of the adviser screens) the potential for more unbalance is greater.
Having said that, I was a tad dissappointed as well and would have like to seen an infiltrate city option which would allow you to click on an enemy city and find out its production, growth, and improvements-- using espionage for recon activity is perhaps the most useful funciton of spying, INTEL
I would have liked there to be more sabotage actions and perhaps an assasinate leader option as well (with serious global consequences even if you fail)
C'mon, how often did any of you try to blow anything up other than the city walls? And how likely is it that an agent or group of agents could bring down the city's walls? I won't miss it much.
Propaganda is to use it against annother country. But it's a lot easier (and more used) to make propaganda in your own country than to make propaganda in annother country against the country itself!
Secondly, steeling tech is off. I agree it shouldn't be easy to steel a tech, but put it off is annother thing... Sometimes you can get more advanced in a tech, without necessarily having it discovered entirey. China, I think did stole some techs from USA for exemple.
Originally posted by korn469
but i agree why no blow up building? or even more important, incite riots
maybe they didn't list everything...or if they did maybe they will add in other stuff later
Do spies in real life blow up buildings and incite riots at an alarming rate? I don't think so. And please don't mention 11-9.
As for adding stuff later.. what would have to be in an expansion pack, but I frankly don't see it happening.
It would be real cool to be able to lots of stuff with spies.. but what do they do in real life? There are thousands of them around the world, but you don't hear about them very often. That's because they're spies, so they... spy. Try precision bombing for destruction of buildings.
when was the last time you saw a person dreesed like this walk into the pentagon and steal stealth technology there is a difference between realism and reality.
and i also dont believe that steal tech will be missed with the advanced negotiating you should be able to trade fo a tech you want but you may have to give something up that is of value to you (perhaps a city)
Originally posted by Fredric Drum
Try precision bombing for destruction of buildings.
Point well made...although it won't come as a surprise to who did it
"What do you think Abraham Lincoln would be doing if he were alive today? (1) Writing his memoirs of the Civil War. (2) Advising the President. (3) Desperately clawing at the inside of his coffin."
when was the last time you saw a person dreesed like this walk into the pentagon and steal stealth technology there is a difference between realism and reality.
When was that last time you saw some Apolytoner say that he thaught steeling a technology was as you're saying here?
If you doubt that steeling technologies exist in reality, I'd be surprised. China did stole, and also some other countries. But it isn't an easy thing, and it's really not a one try, one get, as we did with a spy (which represented many spies). It's done with time and orchestration, which could permit better the present spy system (to which I say bienvenido).
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