Announcement

Collapse
No announcement yet.

Espionage Options Extremely Disappointing!!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #91
    I disagree. That's what civ /is/ - many subgames within the larger scope, and part of the challenge is ballancing one's focus between them. Developing that dynamic of the game - switching between different abstraction layers - is completely key to keeping the spirit of Civ, imho, and when the subgames are overly simplified, the game as a whole loses.

    Maybe they could build in an Espionage Governor (Director of CIA, perhaps, since the game appears to be completely US-centric) to simplify the game for people who tend to get overwhelmed managing the finer complexities of the game? That's how they solved that problem in other domains.


    P.S. Please don't criticize The List when you clearly have failed to perceive its purpose.

    Originally posted by Steve Clark


    As usual, well said, Ralf. I believe the root of much of the pessimism, at least coming from yin, is that Civ3 is not "revolutionary" enough. They want to have 20 games-within-a-game, as evidence by their too-complex List. I think, as you imply, that such things would cause everyone to get bogged down in managing details that take away from abstractly managing a global civ through 6000 years.

    Comment


    • #92
      Originally posted by Steve Clark
      As usual, well said, Ralf. I believe the root of much of the pessimism, at least coming from yin, is that Civ3 is not "revolutionary" enough.
      Nonsense.

      First of all, Yin has nothing to do with it. This thread was started by me, and Yin has not (yet) commented on it -though I would be interested in his usually well thought out opinion.

      Second, I complained about too much change in this case, not too little. The SMAC Espionage system was near perfect, my complaint is they fixed something that wasn´t broken.

      Third, the reason why they castrated Espionage is very simple, and has nothing to do with complexity: After 9-11, the destroy building/assassination/poison water supply/suitcase nuke options are not PC any more. Sheer hypocrisy, and nothing else!
      Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

      Free Slobo, lock up George, learn from Kim-Jong-Il.

      Comment


      • #93
        Originally posted by Comrade Tribune

        Third, the reason why they castrated Espionage is very simple, and has nothing to do with complexity: After 9-11, the destroy building/assassination/poison water supply/suitcase nuke options are not PC any more. Sheer hypocrisy, and nothing else!
        LOL at this issue in your sig!

        "Ceterum censeo Carthaginem delendam esse." IIRC!

        Comment


        • #94
          Comrade: My post was in reply specifically to Ralf's comments about "game-within-a-game" not in direct response to your thoughts on espionage.

          Having said that, I do agree with you in that I had thought the espionage screens would be on par with the excellent diplomatic screens. But then again, isn't espionage a form of diplomacy?

          Also, what I said about yin, while not related to this thread per se, was absolutely true.

          Comment


          • #95
            Hmmm.... I'm not sure how they were missed but aparently, some of the espionage missions were not mentioned in the update. The omitted missions:

            Steal Tech (Attempt to steal an advance from an opposing civ)
            Investigate City (View what a city is currently producing and what they have already produced (in terms of improvements)).
            Mike Breitkreutz
            Programmer
            FIRAXIS Games

            Comment


            • #96
              Mike, Dan's office is about 3 doors down on the left.

              Comment


              • #97
                Steal Tech (Attempt to steal an advance from an opposing civ)
                Investigate City (View what a city is currently producing and what they have already produced (in terms of improvements)).
                Good to hear!

                Steal Tech can be quite powerful, but also means that you can never aford to be lazy, anybody can come in and steal your secrets and compete immediately.

                I hope Investigate City also informs you what units are present in the city, because that plays an important role in deciding to attack a city or not.

                Both methods are good reasons to actually invest something in counter intelligence.

                Comment


                • #98
                  Hmmmm...

                  I wonder if it would be possible to create a suicide bomber terrorist unit? I assume missiles have flags for one-time-only usage...you could try to create a missile unit that can only perform surgical strikes on buildings (units too?) Hopefully, missile units can't be intercepted by other aircraft...

                  Now, if we can add a fundamentalist-type government, and link the unit to that government type (is that possible? we'll see), give the terrorist a low cost...

                  One concern (off the top of my head) is possible missile defense, and how that would affect such a unit. I guess we'll have to wait and see what the game and editors are capable of, and go from there.

                  However, one of my top priorities (after learning how to play) will be to find a way to simulate a fundy government/civ, and give it a suicide bomber.

                  Firaxis may not want me to blow up my opponent's universities and cathedrals, but I'll be damned if I'll go down without a fight.

                  Comment


                  • #99
                    Hmm, just some thoughts (eventhough the issue has been resolved lately

                    1) Of course a spying unit is not able to destroy a complete city wall, but destroying it partly (with a bomb, maybe only after the invention of gunpowder) seems to be quite realistic and would be enough to enable an easier attack directly afterwards.

                    2) And Stealing Techs? What one always could do is kidnapping scientists and have them work for you or not. Often single scientists are responsible for sensational breakthroughs in terms of technology. And since Gunpowder has been mentioned as not easy to steal because of the great impact it had on the society. Well, if I’m not wrong Marco Polo brought it from China without even really stealing it so one surely can question the concept of a knowledge that is kept within borders and that goes especially for philosophical ideas. On the other hand it’s of course a valid point that a civilization that hasn’t even found out about flight can’t construct a space ship but that one could prevent by the new resource concept (no ability to construct a suitable material for example).
                    As an alternative of stealing a whole tech one could make it possible to steal the tech that one is actually researching partly from another civ that has already invented it.

                    But besides everything I wrote and has been written before I’m actually just curious how everything will work and I’m sure I’ll be very happy with the game
                    No risk No fun he said entering the Barbarian hut with a settler unit ;)

                    Comment


                    • Stealing advances seems to me to be realistic, though perhaps unbalancing. A better system might have been to allow spies to speed up the research of an advance through espionage.

                      Blowing up buildings and poinsoning the water supply were interesting options. For me, the more options, the merrier. Seems like they could have tweaked this concept instead of eliminating it completely.

                      Comment


                      • The question still is...

                        ... Are there any restrictions on stealing technologies?
                        Click here if you're having trouble sleeping.
                        "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

                        Comment


                        • Yes... yes...
                          Prehaps a spy option like "infiltrate research projects", if successfull you gain a %age of the enemies research for a number of turns, until the infiltrator is ferreted out, at which stage you must try again... the infiltration should also be possible via a research pact of some description, or prehaps just any alliance.
                          (A research pact with have to replace tech trading)

                          I like to think of an advance as something greater than knowledge held on a scroll, journel or disk, it's accumulated knowledge & equipment over all the universities, research labs and businesses in your civilisation. The advance of Nuclear Fission isn't held on a single CD, it's university research projects, a complex with equipment for refining U-238, dozens of highly trained specialists, prototypes and blueprints for nuclear devices. Then if you research Nuclear Power, it's not just a blueprint for a nuclear reactor, it's actually a complete prototype of a nuclear reactor worth billions of dollars, and again more staff and scientists trained to manage nuclear reactors....

                          It should be cheaper to research an advance which an infiltrated civilization has, because your scientists aren't following 'dead ends', but it should still take time, example:
                          )Infiltratee has the advance your currentely researching:
                          60% discount. (or, if the advance would have taken 10 turns to research, it would only take 4 with infiltration)
                          )Infiltratee is researching the same advance as you:
                          30% discount (OR you get a bonus of 30% of their research points)
                          )Infiltratee neither has nor is researching the same advance as you:
                          15% discount. (OR you get 15% of their research points)

                          This would make catchup easier than being the pioneer, while still making it possible. For peacefull tech trading you could agree to assist another civ with their research (60% discount), collaborate on a particular critical advance (30% discount for both parties), or have a permament research pact (same as infiltration).

                          Infiltration should be fairly easy to get...

                          Comment


                          • Did you guys not play Civ2? This is the same espionage list that came up when entering your spy into an enemy city, with the minor addition of stealing maps and plans, and revealing spies.

                            Comment


                            • Originally posted by Steve Clark
                              Did you guys not play Civ2? This is the same espionage list that came up when entering your spy into an enemy city, with the minor addition of stealing maps and plans, and revealing spies.
                              Of course we do...

                              what's your point?

                              The minor addition of steal plans, maps, and reveal spies is a big thing.

                              And it's done in an entirely new way now...
                              Click here if you're having trouble sleeping.
                              "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

                              Comment


                              • No, it wasn't meant to be snidely (is that a word?). I interpreted some of the recent posts as if stealing tech and investigating city and sabotage were something new. My point is that those have been around for a long time and speaking for myself, they were rarely used since 90% of the time, I used my spies to incite revolt and not wasting my time with anything else. As far the additions, I hope that the Civ3 AI is capable enough to where such measures like stealing plans prove to be beneficial. In MP, yes, but I still don't think the Civ3 AI will be that challenging eventually for deity players, unless we put restrictions upon ourselves. Just my .01

                                Comment

                                Working...
                                X