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Turn 244: 1270 AD

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  • I definitely don't want to risk losing the outcome we currently have.

    Comment


    • The rest seems to be fine, as far as I can see. Only that one transport.

      DeepO

      Comment


      • Okay, so be it. Note for when a replay is unavoidable:

        Movement continued
        - 1/4 transport at Quanto 4 stops movement.

        Hey, wait a moment.... there is something else. That transport could have returned to NI, if it didn't have a marine on board. Now, it's a certain kill for Lego.

        Hum, I'm still not convinced.

        DeepO

        Comment


        • Never mind, I'll load the first transport.

          DeepO

          Comment


          • Well, this is what happened to me:

            I hit (and logged) an enemy archer with a horseman near the start of a turn after no other combat or active RNG events, losing 0 HP. I couldn't finish the turn in that session, so had to replay it. This time my horseman lost 2HP. I repeated twice and got the same RNG string - eventually having to accept the result. Something I did or opened or looked at in the 1st play must have triggered an RNG event without me actively doing anything.

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            • Maybe it will distract a Lego ship that otherwise would be sinking our chain?

              Shame to lose what may have been our most important unit since Grog. Name it WaterGrogged.

              Comment


              • movement continued
                - 2 Transports with 2 settlers each moved to NI. Unload.
                - loaded 4 settlers, 1 marine, 2 tanks and an explorer in a transport in NI (1mp remaining)
                - moved the transport 8.
                - reloaded its cargo onto one of the waiting transports (ther 1/4 one, to be precise).
                - moved that transport 8
                - woke the marine, and attacked Quanto.
                - I think we destroyed a BB and a bomber (as expected)
                44g

                DeepO

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                • Any improvements to sell?

                  Comment


                  • Originally posted by Aeson
                    Shame to lose what may have been our most important unit since Grog. Name it WaterGrogged.
                    I couldn't anymore! You can only rename things that have movement left

                    Great idea, otherwise

                    DeepO

                    Comment


                    • battle report continued

                      Quanto mechanico captured with a marine.
                      2/4 BB, and a bomber destroyed (we don't know the names)

                      DeepO

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                      • Originally posted by DeepO
                        - woke the marine, and attacked Quanto.
                        And last turn 58 Marines wasn't enough

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                        • 12 resisters. (I thought that should be resistors?)
                          present: factory, bank, market, barracks, hospital, aqua.

                          We can only sell one building, right? I'm going for the factory.

                          DeepO

                          Comment


                          • Does Sando's culture border reach 4 tiles. ie - can the marines move yet?

                            Comment


                            • We can sell off everything but Hospital and Aquaduct. Factory first just in case I'm wrong though.

                              Comment


                              • That tile at Quanto 9 is still unavailable, btw.

                                Factory sold. 30g.
                                Bank sold. 20g.
                                marketplace sold. 12g
                                barracks sold. 5 g.

                                current treasury: 510 gold.

                                DeepO

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