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Turn 244: 1270 AD

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  • Originally posted by Trip
    If you disband a city all naval units in it are destroyed.
    Thanks Trip. So be it... so we're going to lose a couple of transports.

    DeepO

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    • The real worry would be if they were Transported somewhere. They are called Transports... but we wouldn't want to go through that again...

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      • Originally posted by Cort Haus
        Note on the RNG:

        Further to MZ's comments (above), it may not only be actively random events that move the RNG seed. I found in a PBEM that an attack I assumed to be the first RNG event of the turn was resolved differently when I replayed the turn. Might the game generate random numbers elsewhere - like the 'random' advisor's messages perhaps? Could other interface or graphical elements invoke an RNG number if selected?

        If the turn crashed now, I'd fear for the replay.
        I have no clue what exactly differs in RNG generation. I hear that FoW is important, but perhaps the advisor messages are important too. Anyway, I only had to replay once (yesterday morning, in reopening the save), and so far I can keep the game open. My pc has the tendency of crashing, but let's worry about that when we get there. Everything is perfectly recorded (well... maybe not. For instance I do not note which infs are in which boat, nor which 8 artillery were put on the chainer), that's all we can do.

        DeepO

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        • Originally posted by Aeson
          After Quanto I think we should move 1 Transport in. 4 Settlers are obviously going. 1 Explorer can be sent N/NE from Quanto. The other Explorer can explore the S from NI. Between them they can map out a good portion of Lego, and every tile we uncover will make stealing the map less costly. That will leave us with Lego's Explorer, but I'd rather steal the map before we capture it. That's because we can't use a N Marine to capture it until we've Taken Sand and Yellow at least.
          Sando is, I think, not blocking the marines. Yellow might block it, but if that really is a settler /worker pump, it won't have any culture. The marines are not sure, though, so we can't count on them. I agree on taking 1 explorer in the transport.

          I'll start on this now. After that, I'll publish my map (it isn't finished yet, but with more information it can change), and update it as we learn more.

          DeepO

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          • Do we give city captures in battle reports?

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            • why not? It's the same thing: Lego doesn't know which unit takes a city in PBEM, while in SP you do see it.

              Besides, it gives us an opportunity to gloat.. politely

              DeepO

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              • The Explorer from NI should move 666688. It might be blocked by P3 though. In that case move 663686.

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                • Argh!

                  I don't know when it happened, nor how, but the safe just hit a serious bump. The 1/4 transport has no mp left anymore? I certainly didn't hit the space bar, but this safe has been open for over 24h... I don't know what happened, but I hope nobody complains that I'll replay it. We can't afford this, those are 8 units.

                  Oh well. I guess we're going to find out in a minute exactly how accurate the RNG works...

                  See you guys in half an hour or so, this is going to take time.

                  DeepO

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                  • DeepO... are you still there? We can do it without replaying!

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                    • euh, we can?

                      DeepO

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                      • It will only cost us 1 unit. The first Transport would have 1 Marine instead of 1 Tank.

                        We can get our MI to Q2 and Inf to NI 6 if we are going that way, so it shouldn't matter otherwise.

                        It would be your call if that 1 Tank is more valuable than having to redo everything.

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                        • Good thing I went for a coke first

                          DeepO

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                          • I'm not sure. Do you have experience in how the RNG works? You did more then a bit of work at Civ fanatics judging games, would it make a difference you think? It's not the work which is bothering me, I just spent 2 hours in Coreldraw, drawing lines on a screenshot... it's more the chance that we lose the outcome of what we currently have.

                            DeepO

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                            • atm, I'm checking other things. If any other unit has stopped when it didn't suppose to, we simply have to replay...

                              DeepO

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                              • That one unit slot shouldn't matter either way I'd think. If we can make it to Ft Stanwix, we can't take it regardless, just weaken it. If we weaken it with ~20 Tanks instead of ~21 GoW is still sure to get through. If we can't make it to Ft Stanwix we are Settler limited. In that case we end up with 1 less unit on spot we end up defending on the rolling side of things, and 1 more unit on the NI side of things.

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