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Turn 244: 1270 AD

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  • the marines can move, Yellow doesn't reach that far (Sando I already knew, as you can see that on the coast right next to it)

    DeepO

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    • That is good news for the treasury, over 100 gold netted. If Lego losses 10 cities at 40-50 gold each, that will make it a lot harder to rush things or spy.

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      • - BTW, we spotted the second Lego explorer. #1 is at Quanto 3, #2 is at Quanto 33.

        movement continued
        -1/4 transport moves into Quanto.
        - all units waked (woken?)
        - explorer takes a stroll on our border( 8334 [edit]28[/edit]).
        - we spot a mountain at Q633, with the end of the river. Q663 is a plain on river, but we can't see if it holds a city or not.

        DeepO

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        • terrain wise, we haven't learned a lot of new things right now. The second explorers opens possibilities, though. Capture him, and use him instead of the one you intended to send East from NI? Or wait until we have that tile?

          The marines are relatively useless, but they make great explorer capturers. I wouldn't mind capturing both of them right now.

          Next priority is to find out where Yellow is.

          DeepO

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          • Originally posted by vmxa1
            That is good news for the treasury, over 100 gold netted. If Lego losses 10 cities at 40-50 gold each, that will make it a lot harder to rush things or spy.
            If they lose 10 cities, one of those is going to be Legopolis. so no spying at all

            DeepO

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            • Nice of Lego to leave all these explorers around for us. Kinda hints like they weren't expecting this.

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              • - all units waked (woken?
                Maybe awakened? (I think there are several partially acceptable ways to say it. No idea what the most acceptable would be.)

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                • Originally posted by Cort Haus
                  Nice of Lego to leave all these explorers around for us. Kinda hints like they weren't expecting this.
                  Maybe. On the other hand, each explorer captured means one unit losing a mp. They don't come free, only nearly free

                  DeepO

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                  • We don't have much use for the one in NI other than to explore the S-portion of Lego. I'd still use him first as the other 2 we could use to spot GoW's stack with perhaps, or maybe even pillage Rubber if we find it...

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                    • we're going to capture those explorers anyway, the question now is if we spend a marine on that, or wait until we control the region, and spend a tank on it (which might retreat into a city). I suggest the marines... any objections?

                      DeepO

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                      • Didn't realise we could sell multiple improvements. This operation is starting to pay its own way!

                        Also, each one of their explorers we send out ties up another of their units if they want to stop them.

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                        • Aeson, we could do that, I agree. However, if we capture the others first, we might see where we're going...

                          DeepO

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                          • No objections to capturing the Explorers with Marines.

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                            • okay, so that's first.

                              DeepO

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                              • Originally posted by DeepO
                                we're going to capture those explorers anyway, the question now is if we spend a marine on that, or wait until we control the region, and spend a tank on it (which might retreat into a city). I suggest the marines... any objections?

                                DeepO
                                Seeing as those Marines had almost been written-off last turn it seems appropriate to grab explorers with them now and save the tanks for tougher foe.

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