Originally posted by Insite
Ok but back to the point of the thread, whay wouldnt you want the extra population? If you have a hassle with extra population growth causing unhappiness, why not micro manage idivigdual cities to minimise the production of food, cutting down on the generation of new citizens.
If you quickly get a city to optimal size, workers can be shuffled around to other terrain squares or resources that produce more shields or arrows and less food.
Also, I have found that settler production, and hence expansion happens at a far faster rate if you do have the P. Especially if combined with the micromanagement strategy above. Mind you I can understand that this won't suit everyone as it does require a lot of fiddling at the end of each turn.
Ok but back to the point of the thread, whay wouldnt you want the extra population? If you have a hassle with extra population growth causing unhappiness, why not micro manage idivigdual cities to minimise the production of food, cutting down on the generation of new citizens.
If you quickly get a city to optimal size, workers can be shuffled around to other terrain squares or resources that produce more shields or arrows and less food.
Also, I have found that settler production, and hence expansion happens at a far faster rate if you do have the P. Especially if combined with the micromanagement strategy above. Mind you I can understand that this won't suit everyone as it does require a lot of fiddling at the end of each turn.
But for every worker you move to trees you have given up an arrow. And until size five you are limited to elvis. Unless you single-mindedly pursue Happiness WOW or improvements, these extra citizens will just get in the way.
Keep the population down and the arrows up to speed your scienc and income.
Later, when your science gives you superior weapons, and you have prepared for growth to begin, go capture the pyramids and prosper.
This sequence has been shown to be efficient; but, you are free to try another way. Many paths work and will get you success. This is known.
Monk
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