I meant things run better with deity level unhappiness.Forget the ai.Like you actually may need temples for example.And you actually have to build something besides settlers and caravans.
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You have a valid point there, but warfare is a lot easyer to handle in deity then king. Witch evens it out a bit.
Everyone can build a couple of temples and markets thats no biggie, dealing with large opposing army's with double movement, now thats a challenge.
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game is decided in the first 10 turns. The person who gets the most tribes from huts, or the most units wins. Once you got tribes you just spend the rest of the game filling in the spaces. And if your playing a duel, only a idiot would build caravans on 2x 2x king. First off there is no way in hell your going to get 200 gold per caravan. Once your cities are that big to get that much money invention or navigation has been discovered and your back to 30 gold a caravan. The only ones who play 2x 2x are those who want RTS speed but can't handle RTS !Originally posted by Ming
The thing that really gets me about 2x movement is that cats get to move and attack in the same turn... not a good thing
Join the army, travel to foreign countries, meet exotic people -
and kill them!
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Originally posted by DrFell
So you'd never build caravans in a duel huh? What about for wonders? And I've had loads of games where my opponent has had 4 cities or so to my one and tons of units, and I've still ended up winning... and this is on a small OR medium map.
I was refering to mass cara buying for trade.Join the army, travel to foreign countries, meet exotic people -
and kill them!
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the formula for invention by 2350:
1) Republic and bronze by 2850
2) currency from a hut
3) horse from a hut
4) wheel from a hut
5) research trade by 2750
tech a turn with routes
6) masonary by 2700
7) construction by 2650
8) engineering by 2600
9) invention by 2550
this leaves 4 extra turns in case you dont get exact tech options8 Time Game League Champion!
Oh, Its True, Its Dang True!
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