I meant things run better with deity level unhappiness.Forget the ai.Like you actually may need temples for example.And you actually have to build something besides settlers and caravans.
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You have a valid point there, but warfare is a lot easyer to handle in deity then king. Witch evens it out a bit.
Everyone can build a couple of temples and markets thats no biggie, dealing with large opposing army's with double movement, now thats a challenge.
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Originally posted by Ming
The thing that really gets me about 2x movement is that cats get to move and attack in the same turn... not a good thingJoin the army, travel to foreign countries, meet exotic people -
and kill them!
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Originally posted by DrFell
So you'd never build caravans in a duel huh? What about for wonders? And I've had loads of games where my opponent has had 4 cities or so to my one and tons of units, and I've still ended up winning... and this is on a small OR medium map.
I was refering to mass cara buying for trade.Join the army, travel to foreign countries, meet exotic people -
and kill them!
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the formula for invention by 2350:
1) Republic and bronze by 2850
2) currency from a hut
3) horse from a hut
4) wheel from a hut
5) research trade by 2750
tech a turn with routes
6) masonary by 2700
7) construction by 2650
8) engineering by 2600
9) invention by 2550
this leaves 4 extra turns in case you dont get exact tech options8 Time Game League Champion!
Oh, Its True, Its Dang True!
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