I had an interesting conversation the other day. I had a big lead in a 4 way game and one of the contestants said I sould have built Mikes. But as I posted earlier, in 2 x 2 king, wonders are obsolete, here is why Mikes is obsolete.
Simply put, Mikes is way too expensive to build.
The cost of Mikes is as follows: 2 techs(poly and mono) which equals 1500 beakers..next 8 caravans which properly turned into routes will yeild 1900 gold and 1900 beakers. Thus the total cost is 3400 beakers and 1900 gold.
Now if you build 20 temples and 20 markets the resource cost of this is 120 x 20 = 2400. By raising taxes, you can convert the 1500 beakers that you save from not going for Mikes to gold yeilding 3400 gold or 1700 resources. Thus the cost of 20 markets and 20 temples is 700 resources or 1400 gold. Thoose 8 routes will yeild 12 additional trade bonus at 5 each = 60 per turn which at 50 tax per turn will pay 400 of that 1400 in 10 turns. The markets will pay ( from a city with three bonus and 7 people) 14 gold per turn each or 280 or in 10 turns 2800 gold. Thus you make about 180 gold a turn profit. Not to mention that the extra bonus in your citys will help your citys celebrate much easier.
After the 10 turns, now you earn expotentially.
Mikes in a 40 city civ does not really give you much more of an advantage then a temple + a market does. If you decompartmentalize your citys, in otherwise make 10 citys (never growing more then 3) produce settlers. Another 10 producing ships and units and not growing. Then that leaves you your 20 citys that trade with one another. And sine 20 citys are kept small, mikes is uneeded as it is surpurfalas.
Simply put, Mikes is way too expensive to build.
The cost of Mikes is as follows: 2 techs(poly and mono) which equals 1500 beakers..next 8 caravans which properly turned into routes will yeild 1900 gold and 1900 beakers. Thus the total cost is 3400 beakers and 1900 gold.
Now if you build 20 temples and 20 markets the resource cost of this is 120 x 20 = 2400. By raising taxes, you can convert the 1500 beakers that you save from not going for Mikes to gold yeilding 3400 gold or 1700 resources. Thus the cost of 20 markets and 20 temples is 700 resources or 1400 gold. Thoose 8 routes will yeild 12 additional trade bonus at 5 each = 60 per turn which at 50 tax per turn will pay 400 of that 1400 in 10 turns. The markets will pay ( from a city with three bonus and 7 people) 14 gold per turn each or 280 or in 10 turns 2800 gold. Thus you make about 180 gold a turn profit. Not to mention that the extra bonus in your citys will help your citys celebrate much easier.
After the 10 turns, now you earn expotentially.
Mikes in a 40 city civ does not really give you much more of an advantage then a temple + a market does. If you decompartmentalize your citys, in otherwise make 10 citys (never growing more then 3) produce settlers. Another 10 producing ships and units and not growing. Then that leaves you your 20 citys that trade with one another. And sine 20 citys are kept small, mikes is uneeded as it is surpurfalas.
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