"The Problems " existing in 1 x 1 deity are computer generated and the same every game. They can be handled the same way every game, it does not change. The problems generated by 2 x 2 king are human generated. They are unpredictable, they change game to game, they change turn to turn.
"Civ planning"??????? In 1 x 1 deity???? You only have a handfull of citys, whats in depth planning about that???? Try planning the placement of 40 citys, roads to conect them, maybe some mining if there are no resource producers near by.
"2 x 2 king emphasises war and expansion" It also emphasises
trading for faster growth and technology.
Militarily, 2 x 2 king is 10 times tougher then 1 x 1 deity because you have many units out exploring, units that move 4 spaces creating countless more posible aproaches that have to be covered. In 1 move with few units, militarily there is virtually no strategy involved.
Micro-managing is also a great 2 x 2 skill that will seperate the classes and skill of the players. Making many, many more decisions every turn throughout your civ. Make good decisions, you will win, bad ones, you lose. In 1 x 1 deity, since you only have 10-15 citys instead of 40+, micromanaging is so much easier.
"Civ planning"??????? In 1 x 1 deity???? You only have a handfull of citys, whats in depth planning about that???? Try planning the placement of 40 citys, roads to conect them, maybe some mining if there are no resource producers near by.
"2 x 2 king emphasises war and expansion" It also emphasises
trading for faster growth and technology.
Militarily, 2 x 2 king is 10 times tougher then 1 x 1 deity because you have many units out exploring, units that move 4 spaces creating countless more posible aproaches that have to be covered. In 1 move with few units, militarily there is virtually no strategy involved.
Micro-managing is also a great 2 x 2 skill that will seperate the classes and skill of the players. Making many, many more decisions every turn throughout your civ. Make good decisions, you will win, bad ones, you lose. In 1 x 1 deity, since you only have 10-15 citys instead of 40+, micromanaging is so much easier.
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