Originally posted by Scott F
I really don't see what the problem is. I don't see how I could get 59 units in a turn though. It might have happened when the files were changed over one of those times.
If it's that much of a problem, I can always disband some military units to a number deemed "fair" by people outside of sas (who has a very vested game interest in a weak Germany).
I really don't see what the problem is. I don't see how I could get 59 units in a turn though. It might have happened when the files were changed over one of those times.
If it's that much of a problem, I can always disband some military units to a number deemed "fair" by people outside of sas (who has a very vested game interest in a weak Germany).
The fact is if you look at the increase in the number of units, there is no way anyone can manage that kind of growth. I challenge anyone attemting to reach 200 units playing as the germans without selling every improvement you got in the same timeframe that Scott made it. And Scott got 254 units.
At the same time, Germany have obviously built factories and steelmills in allmost every city. Just take a look at the goods output he's got.
So my question remains, how is this possible ?
I cant and wont continue this scenario without this matter being solved. I wont spend hours on a game that is not played fairly by one of the players, if that is the fact in this game.
-Sas-
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