Ah, I missed Frank and Prom's comments above.
I really like Frank's idea for the non advanced native peoples tribe. While I always love a full 7 player game I could go for 6 if his idea is implemented.
Prom's criticism is valid about just bribing them and getting free cities, so we do have to give the AI civ a few decent units and make bribing expensive (though not impossible). Or make it a rule you can't bribe the natives.
Lets see... give them warriors, horse, archer, diplomat, all with pikeman, explorer and perhaps sub bonuses. The archer could be a mean unit. Let them have some buildings too. Marketplace, Granaries, umm, maybe thats it.
Its innovative, practical and could be lots of fun. Lets do it!
I really like Frank's idea for the non advanced native peoples tribe. While I always love a full 7 player game I could go for 6 if his idea is implemented.
Prom's criticism is valid about just bribing them and getting free cities, so we do have to give the AI civ a few decent units and make bribing expensive (though not impossible). Or make it a rule you can't bribe the natives.
Lets see... give them warriors, horse, archer, diplomat, all with pikeman, explorer and perhaps sub bonuses. The archer could be a mean unit. Let them have some buildings too. Marketplace, Granaries, umm, maybe thats it.
Its innovative, practical and could be lots of fun. Lets do it!
I don’t think it was that we were not willing to stop him its just we were still on the dual goals of conquest or Apollo’s… its just with everyone thinking two dimensional you lack something, in the real world, they had a race for the moon but it did not end the game so to speak. That’s why for a diplo game deciding the end game is so important and we have to give it some thought.
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