Frank- The Alien Invasion/Independence Day ending would work like the scenario sorta. Some event would trigger it, we can decide what. Perhaps the first nuclear strike, perhaps the building of SETI (that works, eh?) or some other late game trigger.
At that point ruthless alien hordes appear randomly across the globe, bent on our destruction. Earth has to band together to drive them from the planet. Also now that I think of it, kinda like the ending to Colonization, when the colony declares itself independent mother country troops appear to try and conquer, if you fend them off, you win.
This can incorporate several different elements of end game. First the spaceship could be used in this ending, either as a trigger, or we could convert it to be some kinda super weapon somehow to aid earth in defeating the aliens.
Secondly it has benifits of being a cooperative win. No one person walks away with the crown. Diplogamings are supposed to be less about winning and loosing (like a ladder match) and more about the fun and creativity involved in playing. This would be perfect for that.
Third, it doesn't totally disregard standard motivations and such in the game. A Deity type player from HOTW2 that wants to be the biggest, best, and best armed nation could do so wanting to be better prepared to defeat the aliens. As I suggested before perhaps Deity from HOTW2 would find it in his best interest to conquer the humans to better fend off the aliens. So this ending skews it towards cooperative, but not devistatingly so.
Fourth, since there is still the uncertainty between conquer and cooperate people will be driven to play better during the game. A player who ruthlessly conquers his neighbors won't be trusted come time for the aliens and will fall. A player who plays super nice won't be powerful enough to fend of the aliens. Nice incentive for diplomacy and interaction.
Fifth, it would be ground breaking, incredibly innovative, and would be a damn lot of fun.
Ok, some problems that Frank pointed out. How would we determine where the aliens would land, could this be unfair and unbalancing? Not if we do it right. If this is a big concern we may want to get someone outside the game to create this part. Someone from Creation or Scenario League, this outsider will make it balanced and fair, and none of us will know about it, so we'll be surprized. Also, since the goal is to drive the aliens from the planet and since this is a more cooperative leaning ending it doesn't matter if they happen to beat one guy more, cause everyone on the planet will be equally hurt and concerned.
I think this is incredibly innovative, and an incredibly good idea. I STRONGLY suggest we give it a try, as other options are less satisfying and realistic.
At that point ruthless alien hordes appear randomly across the globe, bent on our destruction. Earth has to band together to drive them from the planet. Also now that I think of it, kinda like the ending to Colonization, when the colony declares itself independent mother country troops appear to try and conquer, if you fend them off, you win.
This can incorporate several different elements of end game. First the spaceship could be used in this ending, either as a trigger, or we could convert it to be some kinda super weapon somehow to aid earth in defeating the aliens.
Secondly it has benifits of being a cooperative win. No one person walks away with the crown. Diplogamings are supposed to be less about winning and loosing (like a ladder match) and more about the fun and creativity involved in playing. This would be perfect for that.
Third, it doesn't totally disregard standard motivations and such in the game. A Deity type player from HOTW2 that wants to be the biggest, best, and best armed nation could do so wanting to be better prepared to defeat the aliens. As I suggested before perhaps Deity from HOTW2 would find it in his best interest to conquer the humans to better fend off the aliens. So this ending skews it towards cooperative, but not devistatingly so.
Fourth, since there is still the uncertainty between conquer and cooperate people will be driven to play better during the game. A player who ruthlessly conquers his neighbors won't be trusted come time for the aliens and will fall. A player who plays super nice won't be powerful enough to fend of the aliens. Nice incentive for diplomacy and interaction.
Fifth, it would be ground breaking, incredibly innovative, and would be a damn lot of fun.
Ok, some problems that Frank pointed out. How would we determine where the aliens would land, could this be unfair and unbalancing? Not if we do it right. If this is a big concern we may want to get someone outside the game to create this part. Someone from Creation or Scenario League, this outsider will make it balanced and fair, and none of us will know about it, so we'll be surprized. Also, since the goal is to drive the aliens from the planet and since this is a more cooperative leaning ending it doesn't matter if they happen to beat one guy more, cause everyone on the planet will be equally hurt and concerned.
I think this is incredibly innovative, and an incredibly good idea. I STRONGLY suggest we give it a try, as other options are less satisfying and realistic.
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