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Originally posted by Straybow
The AI usually doesn't sell City Walls while at war, but you never know…
SOMEBODY better not be sabotaging walls with the forbidden diplos...
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Originally posted by Six Thousand Year Old Man SOMEBODY better not be sabotaging walls with the forbidden diplos...
There is a new matron at The Institute who specialises in corrective treatment for exactly this kind of misdemeanour. I hear she is very good with fluffy animals.
It wasn't Teo', definitely either Tlat' or Tex'. Probably Tex' based on proximity to our cities. Yeah, definitely, definitely Tex'.
The problem seems to be that for non-Axtecs, all those "T" names look alike.
And then there is the depression and disassociation from sending all those good men to their pointless death. Crooks against walled muskets in strength and probably with barracks--so many must die that our generals have their glory. Such unspeakable madness...
First off - are you SURE of the 1500AD for respawning? this will considerably change the battle plan...
Forts now in place beneath the walls of Kish, Karakorum and Rhodes well stocked with heavies.
Moscow and Dallas located, Battle Groups tasked and en route.
Ship chain from our Holy Tradeless Homeland now reforming for the final push on the Aztecs - sadly the final victory will probably fall to my successor the logistics seem to be about to defeat me - but I have four turns left so "Nil desperandum, Gite"
Stray will be proud of the two new canal cities "Stray" and "Bow" allowing passage through the exAmerican continent
Barbarian cities of New Orleans and Ephese reduced, in the latter case to rubble.
1520 = King Git[1] accedes to the throne and endorses his predecessor's policy of Total War.
The objectives of his reign are enunciated in the King's Speech, there he sets out his intentions in the succinct phrase "Crush the B*st*rds!".
The production of the Realm is geared to this aim.
Battle Settlers are rushed where needed - white goods purchased - some explorers commissioned - and the game is afoot.
1530 = Population 8M; Many new Barracks started (probably too many, but we have spare resource); Hut-Crook;
1540 = Barb King 150g! Hut-Nomad; New Orleans taken without loss;
1550 = InstaFort built beneath Karakorum's walls - local cities move to vet Catty production; Ephese destroyed without loss; Wandering Diplomat now 'near Moscow'
1560 = Whales founded; Fort nest to Kish; Hut-Nowhere (Granary, Temple & Market); Stray founded to give EW passage of the American continent; Hut-None Musk;
1570 = Bow founded; Americans are pleased to offer Peace and Maps!!!! for University - they then foolishly declare war - so sad. Russians need Trade & Bridge Building for Maps!! Hut-Crook; Hut=Useless; Fort on hill by Rhodes;
1600 = Hut-Musk; Unable to resist further, I hope that 1500 is correct, Rhodes and the Greeks destroyed;
1610 = Kish and the Babs taken; Dallas and the Americans taken; Hut-Musk;
1620 = Vet Catties roll towards Karakorum - they will be needed Vet Phallanx on river behind walls defends at 13.5 - do not attack until ready! Barb King-150g; Barb King-150g; Fortress below walls of Tlatelolco, vet Cats en route; Gitus Rex reluctantly passes his sceptre and orb ... Enjoy
Special Rules: No Caravans, Freight, or Spies allowed. Diplomats are allowed exclusively for the purpose of establishing embassies. Tech trading and other forms of diplomacy are permitted. Victory condition can be either conquest, or AC.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
One of the things about this particular game that made it so interesting is the ruleset. It requires one to think outside the box of our usual gameplay. Especially not being able to use dips as temporary duty combat engineers to take down walls. Some of our habits make it harder for us and, therefore, easier for the AI.
Yeah, well, sometimes. We have so often derided the stupid AI that we forget that it sometimes does the right thing. Like building city walls while we get ready.
Reduce them to size one so they build units rather than walls. Even if we lose a few units, we can replace them. The AI can't. Time, or more properly, tempo is a battlefield element, too.
3) Getting locked into a mindset causes missed opportunities.
It never occurred to me to use Explorers (or wandering dips). I never build Explorers. Also, I got so caught up in the "total war" aspect of the game that I forgot, for a long time, to ask for maps.
4) There is one more element which was key to my game but, for now, I'll just say, "think outside the box." I don't want to be a spoiler.
Originally posted by Bloody Monk
2) "do not attack until ready!"
Yep ... good advice! Always have another couple of heavies up your sleeve for a rainy day
Well done [1] … as I sat over your shoulder for much of the action I was frustrated by the lack of logistics and infrastructure. Nice game STYOM, said he contemplating another evil challenge for the graduates of the Institute!
It wasn't Teo', definitely either Tlat' or Tex'. Probably Tex' based on proximity to our cities. Yeah, definitely, definitely Tex'.
The problem seems to be that for non-Axtecs, all those "T" names look alike.
When you open up the posted 1520 save or 1620 save only Teotihuacan shows a defender (a lone Musk) when the cursor is on the city. Doesn't that usually only happen when it has survived an attack? If it were Texcoco assaulted under the Wabbit… why… ummpph, nevermind. I'll go nuts trying to figger it out.
Stray founded to give EW passage of the American continent… Bow founded…
Aw, beat me to it!
Useless is one tile away from two possible canal sites, with suitable canal zone on the south side of the sea. This is of course the first priority! Ummm, right after some renaming: PisaToppled and Melboring.
Feels more like "Championship Migration Manager" than Civ. With the bulk of Apolytonish and captured cities far, far away (30+ turns by hoof; speak ye not of dragging Cats!) I hope there are enough forces in place and nearby to reduce the Aztec cities. Else Hydey will have to finish the road and Lafayette finish them off!
We used to have more Temples and Marketplaces. Somebody thought we didn't need them. There used to be Markets in a few of the larger conquered cities, and somebody thought we didn't need them either. Heck, our plans were simply to conquer 15 or 20 more cities, and sell any Markets in them, too. Just a little bit of ICS unhappiness… without trade routes to help make people happy. We merely start at black faces up through size 7 in every city. No big deal.
Stray, sorry to say, I can't remember which attack was which. All I can say is that I attacked 2 cities, each time with somewhere between 6 and 10 crusaders. One was definitely texcoco, the other was IIRC the first-discovered Aztec city.
One of those cities had walls. One of those cities had its flag fall. which? dunno. Could have both been the same instance or separate ones.
I tend to play tired and lubricated. If it doesn't make my logs, it's down to my memory, which can be horribly leaky at times. Now stop obsessing and finish it off!!
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
Originally posted by Straybow
We merely start at black faces up through size 7 in every city. No big deal.
Black hat + HG = a very happy citizen. [rant]Unfortunately, some players went absolutely bonkers with irrigation and some cities have grown into unhappiness. I don't understand the continuing fascination with irrigation - have people been studying the AI's city management techniques? Repeat after me: shields, not food.[/rant]
@Stray: we weren't going for a high score game here; just use Elvis to keep cities out of disorder and continue cranking out the troops.
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