The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I see great minds think alike, or is it depraved minds? 6 of one, half a dozen of the other…
Slump is liberated! My canal built!
The first nomad built Suez—where'd you pop the 1380 nomad??
The emphasis will be on science for the next few turns until Navigation is discovered, so allowing the conversion of the shields for Leo's into Magellan's Expedition. Extreme Xinning will be employed to achieve this goal.
Qu'est-ce que c'est "Extreme Xinning"? (I know who Xin Yu is, I'm aware of some of his strategic inroads into Civ2. But just what do you mean?)
It looks like we're on a bigtime war footing, with science virtaully eliminated. I have a feeling this map will look VERY different from the last one I saw.
D/L done and mailed to the Mac. Heavy holiday activity week, so it'll be a few days, even for just 10 turns. Heasay, innuendo, comments, and sugestions from the cheap seats always welcome.
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
Originally posted by -Jrabbit
Qu'est-ce que c'est "Extreme Xinning"? (I know who Xin Yu is, I'm aware of some of his strategic inroads into Civ2. But just what do you mean?)
See the Size 5 city thread. In a nutshell, alternate between five starving scientists and farmers who put an extra wheat sheaf back into the food box.
D/L done and mailed to the Mac. Heavy holiday activity week, so it'll be a few days, even for just 10 turns. Heasay, innuendo, comments, and sugestions from the cheap seats always welcome.
We have enough firepower to clear the map now; I don't see much need for more research (although others will probably disagree). I think the best strategy is to knock all the AIs down to one (ideally, non-capital) city by AD 1750 (the cutoff date for respawning, IIRC); the ruler at that time can administer the coup de grâce.
We may soon be facing Musketeers, in which case our Crucs will find city defenses much tougher to crack… we'll need Metallurgy for Cannon (anything else would req Feudalism).
IMO, as soon as we start seeing Pikemen with walls - let alone Musketeers - we'll probably need to get Dragoons and Cannons. Or Super 'Clads...
Are we avoiding Feudalism only to keep the Warrior around for rush buying purposes?
SG(2) - good call with the Xinning (size 5ing?)... I had totally forgotten that strategy, and made a trip to the GL to reread up on that.
Long live the GL despite the broken links
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
D/L done and mailed to the Mac. Heavy holiday activity week, so it'll be a few days, even for just 10 turns. Heasay, innuendo, comments, and sugestions from the cheap seats always welcome.
Innuendo is in my previous post.
No real rush... I doubt that many of us will want to play much next week (holidays). So, play as many turns as you can before that time, up to 10.
(Now that I've said that, no doubt SG[1] and Hydey will be shaking their 's in a couple of days... )
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Dave - Thanks. I agree science can be forgotten now. As our city count increases and the AI's cities decrease the overwhelming number of troops we will have available can swamp anything in our path.
-Jrabbit - Using Xin's technique it was possible increase the beaker output from 8 turns to 5 for Navigation. The term AntiXin is sometimes used when money is required instead of science.
Originally posted by Six Thousand Year Old Man
No real rush... I doubt that many of us will want to play much next week (holidays). So, play as many turns as you can before that time, up to 10.
(Now that I've said that, no doubt SG[1] and Hydey will be shaking their 's in a couple of days... )
why wait a couple of days!! The best civ window in the calandar and he says "doubt many will want to play!" the exams are over, the marking is nearly done the kids are still at school and the Boss is still at work! .... and I'm at home!!!!!!!!!!!!!!
:dotinow!:
why wait a couple of days!! The best civ window in the calandar and he says "doubt many will want to play!" the exams are over, the marking is nearly done the kids are still at school and the Boss is still at work! .... and I'm at home!!!!!!!!!!!!!!
:dotinow!:
SG[1]
*gulp* Well, you heard the man, Jrabbit... get moving!
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Well, I managed to get it unzipped and opened on the Mac. Really only had time for a first-pass view, and...
HOLY BLEEP! I didn't recognize the game at all! My last turn, we had maybe a dozen or so cities and had just found our first adjoining landmasses. Now we have over 60 cities, have met (and are at war with) all other civs, and have explored maybe 75-80 percent of the map. Enemy civs comprise 22 cities total. Hmmm.
One civ has musketeers, 2 more studying for same. I think we may need some miltary upgrades to finish this off -- but maybe Crucs In Quantity can carry the day.
I see we are in Monarchy, very slowly studying Democracy.
I guess I had no idea how quick the expansion can be when ICSing. (I presume that's what's been happening.) Lots to absorb before I can move forward logically. However, the extreme lack of infrastructure should make that a bit easier.
I'll review some of the turnlogs in this thread and try to get my head around this before my moves. Unlike my own games, I'll probably set some specific goals before moving forward.
Looks like Big Fun...
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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