The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'm going for a few days off in the mountains
I'll be back next thursday, feel free to skip my turns
This game is going great and fast it would be a pity to slow it down
Oh Man, when will you understand that your greatness lies in your failure - Goethe
Ok.I assume the throne and see we are a Democracy trying to celebrate our population up.Allright,our Demo is weak but some more people must be good.An aquaduct is rushed in Devil Island and that city goes to 11.Others go to 5,6 or 8.
During this period,we are continually probed by others most notibly the Vikes.No cities fall but they get our explorer that was just about to enter a hut.
Soon,we are at war with all.Come get us I say,but little happens.
I grow weary of our inability to strike back.
A message of the English,RR and Darwin's voyage is received.Soon after(immediately)the Russians are after Darwin's also.
hmm...time for action.Scientists hired nation wide reduces research from 6>3.Railroad is soon discovered and the surplus caravans are used.
You knew it was coming ,so the turn before Darwin's,revolution rocks the empire.Communism is selected and adjustments made.5 turns research and over 100 gold surplus is possible.Better than our weak Democracy for the time.
Soon more Worshipper units are out and about.The ai must not like what I have done as they all want to make nice for now.Ok fine.Peace reigns for now.
Originally posted by moi
i agree with the communism over democracy at this point in the game.
I also agree now (but IMHO I was right switching to Demo 25 turns ago, because there was no nice war in sight and growth was needed).
Communism is the best government when one wishes to wage war without sacrificing research. I would even advise you to research the tech 'Communism', since it is the only way to get those wonderful vet spies.
Espionage + Tactics: if you manage to get both, your foes will suffer!
(La Fayette, very jealous because Julius is rolling snowballs and he is not)
1802-1804-1806 : Barbarians threaten to sack Saint-Malo in New Zealand. As we had not checked if we had transports from this port, we pay. We discover corporation and thinking of ver spies, head for communism. Cairns founded in n/e Australia.
1808-1810 : An English Frigate sneak attacks us in Divinity. We lose a musketeer.
1812 : City of Adelaide destroyed by barbarian musketeers. Our troops don’t fight well !
1814 : We sink the *** English frigate
1816 : Barbarian leader captured.
1818 : Our friends the English grant the Women Suffrage. Communism discovered, Espionnage is next.
1820 : 100 gold in New Guinea.
Oh Man, when will you understand that your greatness lies in your failure - Goethe
I think we should build JSB, then switch to Fundy generating as many gold as we can with foreign trade and then bribe cities with spies. Remenber that each city will give 6 gold in fundy once we both have JSB and Mike. I’ve sent a few transport to Africo in the idea of trading with the english, many freights and engineers are under construction. We already have adequate defenses, I think, although, some barracks would be most welcome. I am afraid everyone has a different plan. That’s real fun !
Oh Man, when will you understand that your greatness lies in your failure - Goethe
Here is the saved game, Moi should be next.
And no, Lafayette, neither of this winter stations, but, yes it was in Switzerland.
Keep on guessing ... (Oh yes, and there was almost no snow)
This world is so huge that transportation is a top priority. That is why I decide to emphasize the building of RR in South America and Australia + the building of numerous transports.
1828: Espionage discovered
1830: Hut gives 200 gold
1834: Our proud city of Divinity has been left without any unit inside, and a strong party of 6 barb crusaders + leader asks for 668 gold. I say no. They take the city (empty, but 1 ironclad and 1 caravan get lost) and 41 gold in plunder. Our proud citizens disagree, which creates 3 partisans, and I take the city back next turn, and also the barb leader (150 gold). All in all, a rather winning operation!
1836: Delivery of freights in England (South Africa) begins. Best bargain: Silk (demanded) = 482 gold.
The spy who was on board establishes an embassy: the English have 14 cities and 50 techs (we have 30 cities and 52 techs).
Conscription is discovered and I choose to research sanitation.
1838: More caravans delivered and a spy of ours is now sailing close to the viking city of Jelling (in China).
My opinion: our next leader might research Tactics and prepare a nice shipchain between one of our seaside resorts in South America and a new one to create in Angola. With some cavalry and a horde of vet spies, the English might soon begin to feel sorry for being at war with the Worshippers.
Comment