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Succession Game - The Sticky Mouse Academy Strikes Back
I have just downloaded and I feel compelled to strongly disagree with my friend SG[1]
This game is 'no wonders', but we have a hidden wonder: the commodity named Hides is repeatedly offered in our glorious capital city and repeatedly demanded in Berlin.
This means that, before the discovery of Invention or NAVIGATION, we were able to rushbuild one camel/turn in One Wonders for a cost of 150 gold (50 gold for a warrior starting from empty box, then 25 for a phalanx,...etc) and deliver the camel in Berlin for a price close to 450 gold ( + 450 beakers ).
SG[1] seems to have built each camel in 2 turns (instead of 1) and he seems to have successfully researched Navigation, which reduces the selling price by 50% (probably about 225 gold/camel instead of 450 previously). Moreover this also reduces the beakers and cuts down the research derived from that wonderful trade route by about 50% .
When I chose where to build Keinkoloss, I noticed that there was already an access to the inside lake through another city. Moreover, building Keinkoloss on the 'canalsquare' would have required irrigating the forest. That's why, though a great canal lover (me too ), I built Keinkoloss where it is.
M. LaFayette is of course correct in his assessment of the facts. However, ...
With our outmoded triremes I was building these glorious caravans faster than I could deliver them even using the slower, but cheaper 70g + two turns means of production.
Of course, the one third reduction in revenue that is associated with Navigation is regrettable, but progress towards our Communist Grail cannot be slowed - you will recover this loss by the added mobility of our new fleet and their ability to seek out far lands and new markets for our glorious trade goods.
Apart from a funny attack by the Germans, those were in fact peaceful years.
1) The funny attack
A German trireme sails to our western coast. A horseman lands and kills a camel of ours on its way to Berlin. A German camel lands next. A horseman of ours rides swiftly and kills both the German horseman and the German camel. End of the funny attack.
2) The peaceful years
Many camels delivered to Berlin (mostly Hides from NoWonders).
Physics discovered in 640AD, then Monotheism in 720AD, then University in 760AD. Economics to be discovered in 820AD.
Many Market Places and Harbours built + University in NoWonders. We might have a second period of WLTCD any time.
820 AD: Economics discovered, now researching Chemistry. (Amazingly, neither we nor the Germans have Warrior Code or The Wheel.) Caravans delivered for a boatload of cash.
860 AD: Germans discover Economics. More caravan deliveries.
880 AD: Chemistry discovered, now working on The Wheel. (Other alternative was ToG.)
900 AD: Another caravan delivery. Production of Copernicus in Berlin sabotaged. Actually, this is the first time I've sabotaged WONDER production with a diplo or spy. I always assumed the provision regarding not being able to sabotage wonders already built applied to wonders in construction. Guess not. They were one turn away from finishing it, too.
920 AD: As we explore the boundaries of Germany, it appears they're on an island, too.
940 AD: Northern scout ship (a trireme) gets killed by German trireme. Couple more deliveries.
960 AD: Wheel discovered, now doing Engineering.
980 AD: Germans get Chemistry.
1000 AD: German island completely circumnavigated. They're just as isolated as we are.
1020 AD: Germans declare war on us again (apparently, they forgot we were at war ). Most of the way to Engineering now. New landmass discovered to the far east.
1040 AD: Nothing new.
One thing of note: We have two cities that can produce Hides caravans-- One Wonders and Nil Newton. (Both are set to produce another next turn.)
Yeah, but with 4 shield-grass surrounding it the forested canal tile is actually a pretty good deal without chopping the trees down. It doesn't do much good to access the inland sea, a through passage would be needed. I hate having to go the long way around.
On the other hand, we are so isolated there won't be too much sea traffic to intercept.
Then we come to the matter of someone building Antigizah on a hidden special tile…
One thing of note: We have two cities that can produce Hides caravans-- One Wonders and Nil Newton. (Both are set to produce another next turn.)
Vlad
You should build one camel/turn in One Wonders (cost: 150 gold, one time bonus in Berlin: about 230 gold + 230 beakers).
You should also do the same in Nil Newton (cost: 150 gold, one time bonus: about 100 gold + 100 beakers).
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