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Succession Game - The Sticky Mouse Academy Strikes Back
From the Apolyton/Community forum I found out that many other with a wide variety of browsers were having problems with truncated attachment d/ls. Problem appears to have been fixed. Hydey's .sav file works fine. I may go back and d/l a couple of the zips from previous players' turns and see if they work properly, too.
Straybow consults with the Seers of Blackclick. "There are lands to the West!"
Wise men discover Literacy, we go for Pottery next (looking towards Nav).
Straybow directs the Priests to build Temples in our great cities. Straybow tells his Visier, "Shouldn't you Wise Guys be writing some of this stuff down?"
"My Leige, build us Libraries in which to store and study our scrolls."
"Let it be done in those cities devoted to Temple worship."
Our brave Horsemen land upon the shores of a new land, to find it occupied by odd and smelly tribes calling themselves "Germans." Our faithful captain agrees to peace and hires skilled masons to teach new techniques in stoneworking in exchange for explaining to them the wisdom of living under the glorious King Straybow.
Our brave Horsemen disembark again to climb a high mountain and scout the lands around the stinky city of Leipzig. The Germans foolishly break their word of peace and hurl two bands of footsoldiers to dislodge our Horsemen. They die upon our lances.
Our artisans have mastered techniques of sealing pottery to preserve grain, which may serve some use. The treacherous Germans deserve to be crushed. Straybow orders that the great beasts of the savannahs so recently domesticated now be trained as beasts of war.
After tracing the Southern coast our fleet turns for home. We may send merchants to profit from the German people who shall be subjugated under our feet. We hear rumors of cities desirous of silver and wool. The Seers of Blackclick say the German continent extends far to the north, so perhaps those cities may be found there.
Library production axed, except for the capital. Science will come from trade and theft! Too many libraries early on are a drain on the treasury...better to construct markets if buying city improvements.
0100 One Wonders builds MarketPlace (now celebrating): No Lighthouse a Temple: Wool to Frankfurt 168g
0120 Polytheism Now researching Republic. One Wonders size 5.
0140 One Wonders builds Library Nil Newton founded.
0160 Republic stolen from Leipzig; Gold to Leipzig 208g
0180 Now researching Construction. One Wonders Size 6. Silver to Berlin 213g.
0200 Construction Now working on Mathematics
0220 Revolution to Republic
0240 Philosophy stolen from Frankfurt. One Wonders builds Colosseum. Almost all cities are celebrating Population 800,000
0260 One wonders size 7. Population just over 1 million.
0280 Population 1.37 million. One Wonders size 8. Hides to Frankfurt 252g.
0300 Population 1.69 million. Salt to Konigsberg 216g One Wonders builds Aqueduct...now size 9
0320 Mathematics Now studying Seafaring Population 1.96 million. One Wonders size 10 Seafaring stolen from Hambourg.
Note to my successor: The only German cities (that we know about) where science has not been stolen from are Berlin and Konigsberg.
I played 12 turns, which seems about right for the second round.
Order of Play 2nd Round
SG[1] is away for a couple of days so if Vlad wants to play next please go ahead, but post to tell us
SG(2) Played
Vlad
SG[1]
La Fayette
Hydey
-Jrabbit
Straybow
We can only steal what they've got. I was thinking our contact with more civs would be long delayed, thus the need for independent research. Now we're running 60% lux instead of building improvements with all that commodity revenue and using the generated trade for research?
60% Luxuries is only needed to obtain maximum celebration. That will rate will come down in the near future. Larger cities in Republic will make caravan returns much more rewarding. This is the way forward for independent research.
The soonest I can play is-- *checks calendar*-- Saturday. Actually, if I get all my work done for Thursday, I could in theory do it on Wednesday... I'll keep ya posted.
320 = a tiny tickle
340 = Banking selected, population 2M; much tickling;
360 = 2.43M pop, One Wonders @ 12; Emply 5 Elvi and reduce luxuries to 30%; a few tickles; ship chain coming together
380 = Salt: Antigizeh-One Wonders, 30g; much ticking
400 = German Trireme fails to sink our incoming goods; Marketplace in Not the Gardens (lose an Elvis); Salt: KeinKoloss-Berlin. 176g; Beads: No Lighthouse!-Berlin, 156g;
420 = Banking - > Astronomy; Gold: Not the Gardens-Berlin, 180g; Beads: Byemide-Berlin, 144g;
440 = Marketplace in Keinkoloss; Bank in One Wonders;
460 = Beads: Nil Newton-One Wonders, 26g;
480 = not much
500 = Astronomy -> Navigation; German Embassy established - they have Medicine; Hides: One Wonders-Berlin, 469g; Gold: No Lighthouse!-Berlin, 156g;
520 = Navigation -> Physics; Marketplace in No Lighthouse!; Wool: Keinkoloss-Berlin, 92g;
540 = Marketplace in Byemike; Wool: Hoomer Sucks-One Wonders, 32g;
560 = Medicine stolen from Berlin; Hides: One Wonders-Berlin, 256g;
Our Empire is in good shape - One Wonders can produce a demanded Hides caravan every other turn (two already in stock) the ship chain to Berlin is in place and our new fangled Caravels will soon be at sea - enjoy!
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