The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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Succession Game - The Sticky Mouse Academy Strikes Back
Actally, I managed 8 turns and then fell asleep on the sofa within that hour…
Then I managed to hurt my back sometime Monday, and driving (or sitting at a keyboard) was quite painful. I'm better (but still not 100%) tonight, so I dragged my computer in to work to finish.
Feel the love, guys!
1530 Review: didn't we just get RR? We need to build rails, ergo we need Settlers.
–––– Rush One Wow Cathedral, No LH Bank, ByeMike Settler; start Settlers most
–––– other cities. I'm trying to figure why we need an outpost so close to Celts
–––– who're already hostile, but the only other locations are far to the east
1540 MagellanGotLost founded. ByeMike, No LH need Cathedral to be happy
–––– Ship chains sent out exploring now that our Hides factories have shut down
–––– Rush Settlers in Marcono; bribe barb heffalumps
1550 Nil Newton Salt to Cardiff 184; much rushing and tickling
1560 One Wow Spice to Cancer 106; ByeMike and No LH Cathedrals; rush and tickle
1570 New Settlers put to work on the RR; bribe Archers, kill Eleys; lands discovered
–––– to the north and south, as foreseen be the Seers of Blackclick
1580 Marco Silver to Caernarfon 167; Egyptians recapture Abydos
1590 Not G builds Exchange; KeinK Silver to Abydos (now only size 3) 124, Wool
–––– no longer in demand; Discover Beijing, toss a 50g pittance to pacify; Celts
–––– want 200 (OK, not time for war)
1600 Keinkoloss Cathedral, One Wow Exchange; bribe another Eley, archer dies
1610 Barb eley down to sliver of red manages to croak our eley
1620 Industrialization (Commies next); KeinK & ByeMike Exchange. Now the
–––– Egyptians want 250… well, we've got more money than troops at this point
1630 MagellanGotLost quells malcontents by completing a Temple
1640 More exploring
1650 Chinese sneak attack sinks a couple Caravels Show them no mercy!
–––– Marcono & No LH finish Libraries; 3 'clads and a Transport in production
I was hoping there might be an Egyptian city demanding wool, but so far only cites on the other side of the map want it. It could be worth the time required to move it all that way. I recommend using the Phalanx at Antigizeh to start a 'clad next turn.
We've now raised a formidable workforce for RRing: 2 Settlers for each of the larger cities. Keep RRing, and convert some no-shield grass into forest to boost production. The payoff only grows with time. We've got a string-bean continent to the north with a couple good locations and a good continent to the east for the supernumerary Settlers to go to.
Looks good, Straybow. Hope you're feeling better. (When a physical problem actually causes one to play less rather than more Civ, you know it's gotta be brutal.)
Hey, can anyone lend insight as to what caused the Hides demand to disappear?
We've reached the SG(2)--SG[1] portion of the rota , and with Communism coming soon, I believe things are about to get interesting... :
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
Thanks guys, I'm much better. Effects mostly confined to actions that would be awkward in any case. It also hurts when I cough, sneeze, hiccup, burp… unless I feel it coming on and I lift my right arm straight up. It's weird and I don't get it.
Jrabbit, demand often changes when certain advances are reached, and sometimes when growing or losing pop. I don't know that anyone has figured out more than that.
googol... this is a number!
"Silence Ming. I will let you know when I feel you are needed." - HappySunShine
"Classic Eyes...But in reality, it works the other way around." - Ming
Jrabbit, demand often changes when certain advances are reached, and sometimes when growing or losing pop. I don't know that anyone has figured out more than that.
samson and solo ( IMO the best two civ2 players of all times, as far as early landing is concerned) are busy doing research in that field NOW.
Have a look at the strategy forum: I bet you will enjoy it.
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