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RED FRONT 1.4 Demogame?

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  • #61
    What else do you mean?
    I meant what the cities are producing, I didnt notice that under the charter for the Armaments minister, but now I see. It looks fine.
    Im betting the Economic Minister is gonna have his hands full.
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    • #62
      Illustration of the chain of command:
      Attached Files

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      • #63
        Originally posted by DarthVeda
        am I the only one that saw the map nemo was going to use with v1.942?
        I've actually got a copy of that map. Harlan Thompson made it, and sent it out to interested parties about 18 months ago.*

        It's very nice. I think that Harlan's still around, so you can probably send him a PM if you're interested.

        *I think. My memory of how I actually got the map is a little hazy. I was working on finishing off Harlan's Vikings 2.0 at the time, so he may have sent it to me as part of a bundle of uncompleted stuff. [I never did get around to finishing Vikings - I simply didn't know enough about the Dark Ages to make a credible scenario]
        'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
        - Neal Stephenson, Cryptonomicon

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        • #64
          Re: More...

          Originally posted by Field Marshal Klesh
          The game *should* be hard enough of Diety to give us a run for our money, especially with all this coordination going on, it is sure to be less efficient than playing the scen by yourself. I guess we'll see.
          The problem with playing RF on diety level is that the max units limit gets reached several times in the game with the result that Soviet production vanishes...

          IMO playing on Prince would be best. We can either apoint a German sub-commander to 'push' the Germans in the right direction, or fiddle with the stats to give the Germans a bit more of an advantage.
          'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
          - Neal Stephenson, Cryptonomicon

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          • #65
            isn't there a patch that extends the number of units possible?

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            • #66
              Couldn't we just disband obsolete units?
              Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
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              • #67
                @Is the unit limit based on difficulty level?

                Now that is interesting!
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                http://totalfear.blogspot.com/

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                • #68
                  Originally posted by Field Marshal Klesh
                  Illustration of the chain of command:
                  Nicely envisioned!
                  Well done, FMK!
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                  • #69
                    What about this crazy idea...?

                    What if we had a coordinated effort to change Red Front around to be played as both the Germans and the Soviets to allow for a multiplayer game. But instead of the regular PBEM games that we all play, we could have a Demo vs. game. I was poking around the archived forums yesterday and Nemo actaully seemed interested in the idea of someone converting this to be played by both sides, or in multiplayer. What do you guys think?

                    Pap

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                    • #70
                      Even though I like fighting the AI, I think having human foes is possible!

                      I always thought it would be interesting to play RF from the axis perspective!
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                      • #71
                        Originally posted by curtsibling
                        @Is the unit limit based on difficulty level?
                        I don't think so - I think that the factor here is that at Diety level more German units survive combat then at easier levels.
                        'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                        - Neal Stephenson, Cryptonomicon

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                        • #72
                          Additional rules suggestion: No building refugees in cites east of the Volga! Or mabe only in frontline cities.

                          Suggestions for possible aditional positions:

                          Commander of the Red Navy: Contols all naval units, responsible for Murmask convoys and all other naval duties. Also have direct contol of all naval infantry units.
                          Amphibius landings to be co-ordinated with approprate front commander.

                          Head of the NKVD: Has direct contol of all NKVD units (and citeis producing NKVD units) and resposible for putting down civil unrest: Decides on methods for quelling riots in cities.

                          Leader of the Partisans: once the marshes are surrounded, resposible for all partisan operations including any units that get trapped behind enemy lines.

                          Just suggestions, all these people would slow the game down abit but would allow more people to partisipate.
                          Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

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                          • #73
                            Playing at Deity level means that the Germans can produce untis more quickly but it doesnt have an effect on combat results does it? Anyway most German units are created via events are they not. I think we should play diety: it is beatble with experiance, we want a challange right?

                            I didn't get the too many units thing when I last played it (on Diety). The only time I got it was once when I tried retreating all my Red army units at the start rather than leaving them to die.
                            Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

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                            • #74
                              The strength of enemy units is increased at higher difficulties. Try playing the X-COM scenario on deity, then give it a go on chieftain and see how much better you do.
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                              • #75
                                Yes, we need a sprawling bureaucracy that makes the game unplayable in the truest Soviet fashion!

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