last minute tweaks:
saw that we'd lose minerals carryforward at ARC so changed some crawler assignments and let Defiance Freehold's forest-working crawler work an ARC mine to better balance the minerals between the bases. Also converted some ARC workers to farming, and sent a crawler to run nuts for a turn or 2 instead of minerals. ARC will now carry ten minerals forward
Rats - we now have a drone problem in Choke (will that be alleviated next turn when we get the benefit of the HGP?)
Can't risk it, so gave our 2 Missile Infantrymen the police capability. 60 credits for the upgrade, but Choke now quiescent
Can't see anything more to do - ran the stockpile energy check, ran the growpop check - all seems in order. If all in agreement, can someone in the next few hours hit "turn complete" and pass on to the Gaians? (I won't have time tomorrow morning Pacific time - and I'll be out from early till after noon - and it's due just after noon Pacific time
saw that we'd lose minerals carryforward at ARC so changed some crawler assignments and let Defiance Freehold's forest-working crawler work an ARC mine to better balance the minerals between the bases. Also converted some ARC workers to farming, and sent a crawler to run nuts for a turn or 2 instead of minerals. ARC will now carry ten minerals forward
Rats - we now have a drone problem in Choke (will that be alleviated next turn when we get the benefit of the HGP?)
Can't risk it, so gave our 2 Missile Infantrymen the police capability. 60 credits for the upgrade, but Choke now quiescent
Can't see anything more to do - ran the stockpile energy check, ran the growpop check - all seems in order. If all in agreement, can someone in the next few hours hit "turn complete" and pass on to the Gaians? (I won't have time tomorrow morning Pacific time - and I'll be out from early till after noon - and it's due just after noon Pacific time
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