Hmm - have played around with the sim, and can't get more than 11 bases this one turn (and can't get Polymers and the HGP!!)
But one interesting fact that I didn't know .... Ogres come with an innate semi-amphibous capability!! (so can be used as the first entry from a ship into an emptied base, thus leaving the rovers for onward rushes after the ship has docked)
Another interesting thing - the cost to m/c Choke goes up if we first capture Vander, so the trick is to get our hands on Choke first
For me, the best sequence was:
EDIT: Got both the SP's on a second attempt - key is (for Vander) to leave the Elite units till last, and use 2 Choke choppers, plus Interceptors from Craterwest, to clear out the clutter of crawlers and formers, then there's a clear path for the elite units to move in
Also, I think we should give the Laconian task force's Impact infantryman an amphi capability - he then can take out the former and probe unit, leaving a Chos rover with its full mp's
(ie, use an interceptor to clear out the Morgan interceptor, a Chaos rover to take out the plasma and scout defender, and the upgraded impact infantryman to take out the former and probe team. Then an Ogre can land, and the ships can sail in
But one interesting fact that I didn't know .... Ogres come with an innate semi-amphibous capability!! (so can be used as the first entry from a ship into an emptied base, thus leaving the rovers for onward rushes after the ship has docked)
Another interesting thing - the cost to m/c Choke goes up if we first capture Vander, so the trick is to get our hands on Choke first
For me, the best sequence was:
- Mind control Choke
- Fly an F-8 from Craterwest to take out Vander's interceptor
- Sail the Laconian trannies to Vander Bay, and attack with the 2 Chaos rovers, emptying the base of defenders
- Land with an Ogre
- Dock the ships
- Use Craterwest's B-8's to empty adjacent (to vander) bases of defenders, and use Choke's 3 choppers to cleear routes for the land units, and take adjacent bases (using the Elite units' greater movement for the furthermost bases)
- Sail the SATF south of ZZT to Hindenberg Bay
- Attack and empty bases with B-8's from Fort Liberty (taking care to use the Elite's longer range for the furthest target)
- Land amphi-units and capture bases
- Use FL's B-8's to empty westcoast bases
- Sail the NATF into Gagarin
- Send drop troops into the 3 emptied westcoast bases
EDIT: Got both the SP's on a second attempt - key is (for Vander) to leave the Elite units till last, and use 2 Choke choppers, plus Interceptors from Craterwest, to clear out the clutter of crawlers and formers, then there's a clear path for the elite units to move in
Also, I think we should give the Laconian task force's Impact infantryman an amphi capability - he then can take out the former and probe unit, leaving a Chos rover with its full mp's
(ie, use an interceptor to clear out the Morgan interceptor, a Chaos rover to take out the plasma and scout defender, and the upgraded impact infantryman to take out the former and probe team. Then an Ogre can land, and the ships can sail in
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