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MY-2199 - Planning and Execution Thread

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  • #61
    Invasion underway!!

    Choke has been mind controlled

    Save attached
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    • #62
      And the Laconian Task Force has captured Vander Eudaimonics
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      • #63
        5 bases now captured - save attached
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        • #64
          Polymers is ours, and the HGP

          save attached
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          • #65
            Now Scorpi and the PEG are ours

            save attached
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            • #66
              New save - after most bases have been captured
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              • #67
                almost done
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                • #68
                  Here's the chatlog.

                  Some duplication, and some missing (We all thopught that someone else was copying and pasting) but the gist is here

                  Good result. Following 16 Morgan Bases captured:
                  • Scorpi Ski Resort (and the PEG)
                  • Impaler Polymers (and the HGP)
                  • Choke on this (and 2 formers, 4 interceptors, a noodle, a chopper, and 3 garrison units)
                  • Money Valley (former HeadQuarters)
                  • Hindenberg Habitat
                  • City of ZZT
                  • Micha Archives
                  • Morgan Transport
                  • Morgan Mussels
                  • Argi Narnia
                  • Morgan Vulcanology
                  • Morgan Robotics
                  • Morgan Mines
                  • Morgan Interstellar
                  • Paramina
                  • Vander Eudaimonics
                  They are left with six bases

                  They have 2 fission Chaos Penetrators and 1 fusion Chaos Chopper left (the latter 75% damaged, and one of the penetrators at 70% damage - we don't know where the other is), 5 sentinels, 4 probes, 2 recon rovers and a scout
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                  • #69
                    Some moves after the party broke up:

                    Upgraded the missile artilleryman in Imperial Polymers to fusion plasma, as this is one of our key "must holds" (60 credits)

                    upgraded 5 drop infantrymen to drop police (100 credits) - this lets us keep captured bases productive

                    As we finished with a stack of 4 rovers outside Morgan Transport, upgraded Skanky's Sileni to fusion plasma AAA to protect the stack from a possible Morgan noodle kamikazi attack

                    Was going to arbitrarily lose 3 units from Choke due to minerals deficiency (even after homing what I could to other bases) so sent the Chaos invader - upgraded to fusion (40 credits) to butt heads with the defenders at Red Fungus - got destroyed, but handed out some damage

                    Moved Choke's plasma defender to Micha Archives and homed there

                    Also just disbanded an unimproved Choke veteran F-6 (to protect an elite from being arbitrarily disbanded)

                    Moved Choke's former to the forest road between Choke and red Fungus, to block any attempt by Morgan to upgrade a unit to fusion Chaos and attack the base

                    Flew in Craterwest's Kaj Kaoos to end its turn astride the road between Red Fungus resort and Imperial Polymers

                    Dropped an elite drop infantryman from Fort Liberty into Morgan Mussels, and with its remaining mp's hiked across the farm to join the garrison at Argi Narnia

                    Dropped Messena's mobile infantryman in Morgan Mines suburbs, and with its remaining mp's hiked upriver to garrison Mines
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                    • #70
                      Further:

                      scrapped the 2 Morgan surplus Perimeter defences for 50 credits

                      Hmmm - sunspots prevent us from calling up the Gaians and re-instating Treaty. Should we (Snoddasmannen?) e-mail them and explain what has happened, announce our intentions as honourable (even if they are not) and agree with them to act as though a Treaty is in effect?

                      Or just bite the bullet, regroup the task forces and set sail south for the rollover?

                      Our income took a hit, as we now have only paired commerce with the University (and just for 5 bases)

                      In anticipation of the southern sector heating up, redeployed OA's new F-8 to 2Nuts, en route for southern Arcadia

                      Rushed the colony pod at Bunker-112 for 9 credits and the creche at Minas Tirith for 24 credits

                      Took a Sparta Command worker off the southeastern forest (became an engineer) as SC1 has fulfilled its potential) and sent the 2Nuts crawler there to harvest minerals pro-tem

                      rehomed Fort Buster's speeder crawler (on a forest, gathering minerals) to Sparta Command and sent to a condensor farm to gather nuts

                      Dropped Fort Soup's paratroop into Gagarin Memorial for deployment next turn

                      Hmm - interesting. Noticing that Zak had drone problems at Climactic research, I sent a surplus elite 111-police from FL to there and turned over control. It's now Commando (why didn't it lose the 2 morale boosts that we had as POWER - unless it was commando before we switched) - but even more mysteriosuly, it lost its Police attributes and is now just a regular scout patrol

                      sent the healed Invincible south from 2Nuts

                      sent an F-8 from Fort Sol to cover the SCC Njord in the fungus 7 tiles east of the 2 easternmost Gaian bases

                      Rushed the Fort Soup crawler for 7 credits

                      There being no further moves, the turn is presented as "final" for any last minute tweaks to build orders, etc
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                      • #71
                        Hey everybody! So I guess we were unable to get 17 bases? I've had a look at the chat, and I think maybe some mistakes were made towards the end which prevented us from taking 17. I don't think it will stop us in any way though, just make the operation a bit more expensive.

                        Googlie, what is the format of that chat log? Could you post it as a txt? I can add it to my chat log page:

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                        • #72
                          I forgot to say of course: Great work everyone! We just wiped out an opponent!

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                          • #73
                            Originally posted by Snoddasmannen
                            Googlie, what is the format of that chat log? Could you post it as a txt? I can add it to my chat log page:
                            Original was in wordperfect

                            attached is in RTF
                            Attached Files

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                            • #74
                              Originally posted by Snoddasmannen
                              Hey everybody! So I guess we were unable to get 17 bases? I've had a look at the chat, and I think maybe some mistakes were made towards the end which prevented us from taking 17. I don't think it will stop us in any way though, just make the operation a bit more expensive.
                              Yeah - we were trying to get Argi Narnia with the rovers from the SATF and they got bogged down outside Transport.

                              Then of course I was able to drop an elite para from FL into Mussels, and with its mp's still left walk it up to Argi

                              As a result a couple of bases were left somewhat thin defensively, resulting in necessary armour upgrades, and there was nothing left to try and take Red Fungus, so we just left it and tried to hem in its defenders

                              Morgan can perhaps upgrade a unit to drop and take the undefended bases (Transport and Paramina), but that's only postponing the inevitable as next turn we'll leave them with just one base to disband

                              Which begs the next question - re-assemble for the sail south and the Gaian invasion, or roll overland and swamp the Hive much as we did to Morgan?

                              Or approach Hercules/GeoModder and Chaos Theory/binTravkin about declaring us the victor of ACDG3

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                              • #75
                                Originally posted by Googlie
                                Yeah - we were trying to get Argi Narnia with the rovers from the SATF and they got bogged down outside Transport.
                                Oh well

                                Then of course I was able to drop an elite para from FL into Mussels, and with its mp's still left walk it up to Argi
                                Yeah that's how I did it in the sim, and I believe I told you so in the chat as well but I probably didn't update my little "script" to indicate it ... Sorry about that. Anyway, we'll probably make it.

                                Which begs the next question - re-assemble for the sail south and the Gaian invasion, or roll overland and swamp the Hive much as we did to Morgan?
                                Good question! What do our strategical masterminds think?

                                Or approach Hercules/GeoModder and Chaos Theory/binTravkin about declaring us the victor of ACDG3
                                It's not impossible. After all, we could probably just stabilize here and win by transcendance, we soon own the entire northern hemisphere for crying out loud. And we can get started on the next ACDG

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