The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Some duplication, and some missing (We all thopught that someone else was copying and pasting) but the gist is here
Good result. Following 16 Morgan Bases captured:
Scorpi Ski Resort (and the PEG)
Impaler Polymers (and the HGP)
Choke on this (and 2 formers, 4 interceptors, a noodle, a chopper, and 3 garrison units)
Money Valley (former HeadQuarters)
Hindenberg Habitat
City of ZZT
Micha Archives
Morgan Transport
Morgan Mussels
Argi Narnia
Morgan Vulcanology
Morgan Robotics
Morgan Mines
Morgan Interstellar
Paramina
Vander Eudaimonics
They are left with six bases
They have 2 fission Chaos Penetrators and 1 fusion Chaos Chopper left (the latter 75% damaged, and one of the penetrators at 70% damage - we don't know where the other is), 5 sentinels, 4 probes, 2 recon rovers and a scout
Upgraded the missile artilleryman in Imperial Polymers to fusion plasma, as this is one of our key "must holds" (60 credits)
upgraded 5 drop infantrymen to drop police (100 credits) - this lets us keep captured bases productive
As we finished with a stack of 4 rovers outside Morgan Transport, upgraded Skanky's Sileni to fusion plasma AAA to protect the stack from a possible Morgan noodle kamikazi attack
Was going to arbitrarily lose 3 units from Choke due to minerals deficiency (even after homing what I could to other bases) so sent the Chaos invader - upgraded to fusion (40 credits) to butt heads with the defenders at Red Fungus - got destroyed, but handed out some damage
Moved Choke's plasma defender to Micha Archives and homed there
Also just disbanded an unimproved Choke veteran F-6 (to protect an elite from being arbitrarily disbanded)
Moved Choke's former to the forest road between Choke and red Fungus, to block any attempt by Morgan to upgrade a unit to fusion Chaos and attack the base
Flew in Craterwest's Kaj Kaoos to end its turn astride the road between Red Fungus resort and Imperial Polymers
Dropped an elite drop infantryman from Fort Liberty into Morgan Mussels, and with its remaining mp's hiked across the farm to join the garrison at Argi Narnia
Dropped Messena's mobile infantryman in Morgan Mines suburbs, and with its remaining mp's hiked upriver to garrison Mines
scrapped the 2 Morgan surplus Perimeter defences for 50 credits
Hmmm - sunspots prevent us from calling up the Gaians and re-instating Treaty. Should we (Snoddasmannen?) e-mail them and explain what has happened, announce our intentions as honourable (even if they are not) and agree with them to act as though a Treaty is in effect?
Or just bite the bullet, regroup the task forces and set sail south for the rollover?
Our income took a hit, as we now have only paired commerce with the University (and just for 5 bases)
In anticipation of the southern sector heating up, redeployed OA's new F-8 to 2Nuts, en route for southern Arcadia
Rushed the colony pod at Bunker-112 for 9 credits and the creche at Minas Tirith for 24 credits
Took a Sparta Command worker off the southeastern forest (became an engineer) as SC1 has fulfilled its potential) and sent the 2Nuts crawler there to harvest minerals pro-tem
rehomed Fort Buster's speeder crawler (on a forest, gathering minerals) to Sparta Command and sent to a condensor farm to gather nuts
Dropped Fort Soup's paratroop into Gagarin Memorial for deployment next turn
Hmm - interesting. Noticing that Zak had drone problems at Climactic research, I sent a surplus elite 111-police from FL to there and turned over control. It's now Commando (why didn't it lose the 2 morale boosts that we had as POWER - unless it was commando before we switched) - but even more mysteriosuly, it lost its Police attributes and is now just a regular scout patrol
sent the healed Invincible south from 2Nuts
sent an F-8 from Fort Sol to cover the SCC Njord in the fungus 7 tiles east of the 2 easternmost Gaian bases
Rushed the Fort Soup crawler for 7 credits
There being no further moves, the turn is presented as "final" for any last minute tweaks to build orders, etc
Hey everybody! So I guess we were unable to get 17 bases? I've had a look at the chat, and I think maybe some mistakes were made towards the end which prevented us from taking 17. I don't think it will stop us in any way though, just make the operation a bit more expensive.
Googlie, what is the format of that chat log? Could you post it as a txt? I can add it to my chat log page:
Originally posted by Snoddasmannen
Hey everybody! So I guess we were unable to get 17 bases? I've had a look at the chat, and I think maybe some mistakes were made towards the end which prevented us from taking 17. I don't think it will stop us in any way though, just make the operation a bit more expensive.
Yeah - we were trying to get Argi Narnia with the rovers from the SATF and they got bogged down outside Transport.
Then of course I was able to drop an elite para from FL into Mussels, and with its mp's still left walk it up to Argi
As a result a couple of bases were left somewhat thin defensively, resulting in necessary armour upgrades, and there was nothing left to try and take Red Fungus, so we just left it and tried to hem in its defenders
Morgan can perhaps upgrade a unit to drop and take the undefended bases (Transport and Paramina), but that's only postponing the inevitable as next turn we'll leave them with just one base to disband
Which begs the next question - re-assemble for the sail south and the Gaian invasion, or roll overland and swamp the Hive much as we did to Morgan?
Or approach Hercules/GeoModder and Chaos Theory/binTravkin about declaring us the victor of ACDG3
Originally posted by Googlie
Yeah - we were trying to get Argi Narnia with the rovers from the SATF and they got bogged down outside Transport.
Oh well
Then of course I was able to drop an elite para from FL into Mussels, and with its mp's still left walk it up to Argi
Yeah that's how I did it in the sim, and I believe I told you so in the chat as well but I probably didn't update my little "script" to indicate it ... Sorry about that. Anyway, we'll probably make it.
Which begs the next question - re-assemble for the sail south and the Gaian invasion, or roll overland and swamp the Hive much as we did to Morgan?
Good question! What do our strategical masterminds think?
Or approach Hercules/GeoModder and Chaos Theory/binTravkin about declaring us the victor of ACDG3
It's not impossible. After all, we could probably just stabilize here and win by transcendance, we soon own the entire northern hemisphere for crying out loud. And we can get started on the next ACDG
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