The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Also: I doubt that I would like to play the turn, though. This is a pretty pivotal turn, and I wouldn't want to mess something up or make some mundane mistake and diminish our success.
Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.
I don't know what CDT is, can you state that time relative to now? For instance, I will be able to participate whole-heartedly at 16:30 Linköping time, which is 4 hours from now. But I think Googlie should participate too, he's run this simulation several times, without him we shouldn't do anything critical.
reset our slider allocation to 40/10/50 (that gives the best combination of economy and research right now)
Flew the southernmost interceptor (the one flying CAP on the laconian task force) to Vander bay just to ensure that Morgan hadn’t cluttered up the bay with a ship or two (they hadn’e) - that F-8 will land there anyways after we take the base
Moved the terraformer division units at Minas Tirith into boreholing position - put those in transit to clearing fungus en-route (next turn they’ll move onto the borehole and prolly finish the task turn after)
sailed the slow southern trannie into position and disembarked the colony pod and CDF - with the pod being elite, it still had a mp left, so founded the base and gave it the temporary name of Threenuts Crag (it’s our gateway to the Freshwater Sea as welll). What to build there? Aerospace center, maybe?
left the SCC Iaci covering the empty trannie - in a couple of turns, when the trannie reaches Kel and has loaded the secpnd colony pod, the Iaci can enter the Freshwater sea and pop those pods there
sent the B-8 and F-8 that were in ARC’s suburbs (mindworm fighting) to 3Nuts That’ll give the Gaians fits if they conduct a flyby
sent ARC’s 2 formers to its riverfarm to construct a condensor to fuel ARC’s growth - after that they can assist in its borehole
landed the 2 F-8's that were south of ARC , respectively, at Fort Sol and Defiance Freehold
brought the SCC Njord up through that narrow neck en route for 3Nuts (or the next base we found on 78:66)
sent the CDF (by the sporelauncher south of ARC) into Defiance Freehold where it will be needed next turn for drone control (as the base grows from 2 to 3)
Of course, next turn we’ll have the HGP working for us, so won’t be so stressed with needing 3 CDF’s for a size 6 pop control
Ran the scout rover west of Vijay repeatedly up and down the fungus-infested river but no mindworms stirring (and we get 9 moves as its elite)
rumbled in the Taygetus fungus with the 2 Hoplites and the mindworm, but nothing there
sent our Crypteia back into garrisoning at Mendelev and Gagarin
as Zak has a probe defender at New Arzamas, sent the Crypteia that was heading there on towards Academgorodok instead
moved our (returned) Longstrider from Ironholm to just outside Climactic resources - it’ll reach Axademgorodok next turn - before the one en-route over the forests gets there
redeployed Fort Liberty’s 2 formers (who were foresting the river tile between FL and Ironholm) to road/mine the rocky tile se of FL
moved Messena’s 5 formers 1 tile southeast to farm/condense that river tile being crawled by Olympus Academy
I could participate at midnight, though I would prefer to start it an hour or so earlier. I really won't be able to stay up all that late, there's work to do tomorrow
I'm pushing the envelope for a 14:00 Pacific time start, but I'll try - it may be more like 1430, though (2230 London time)
For our next phase of growth, we need hab complexes in a number of bases, so I'll put speeder crawlers in production reasdy for MM'ing them in a couple of turns
This is a log of how I did it. There might be some inaccuracies since it crashed on me one. Some ZoC stuff was not properly managed, and of course since we are guessing on the formers not everything will be alright. But here it is:
The trick with the northern bases is quite pivotal to taking this many bases
CoT
...
MC CoT with Disco Volante + 1 probe team
Vander
...
Upgrade 4-1 to 4~-1
Attack F-6 in Vander with F-8 from Sector Craterwest
Attack defenders 3x in Vander with Chaos Rover in LATF
Attack defenders 2x in Vander with Impact marine in LATF
Take Vander with Battle Ogre from LATF
Enter Vander with Transports
Enter Vander with F-8 which covered the LATF
Vulcanology
...
Attack crawler (35,15) with F-8 in Vander
Attack defender at Vulcanology with (non-elite) B-8 in Craterwest
Tack Vulcanology with Ogre from Vander
Scorpi
...
Attack defender at Scorpi with rover from Vander
Take Scorpi with rover
Impaler
...
Clear path with chopper from CoT
Attack with B-8 from CoT
Take with unity rover from Vander
Garrison with 1-<3+> from LATF
Enter with (6) and bombard Red Fungus
Money Valley
....
Clear base with F-6 from CoT (could take two of them)
Take with rover from Impaler
ZZt
...
Attack ZTT with B-8 from Liberty
Attack ZTT with Steppenwolves from SATF
Take ZZT with Steppenwolves
... Northern drop crawl
Attack defender at Mines with B-8 from Craterwest
Attack crawler (38,6) with B-8 from Craterwest
Tack Interstellar with Mobile Infantry from Vander
Take Paramiria with Mobile Infantry from Interstellar
Take Mines with with Mobile Infantry from Paramiria
SATF
....
Attack former (22,22) with elite B-8 from Liberty
Attack defender at Hinderburg with Chaos rover from SATF
Take Hindenburg with said Chaos rover
Attack crawler (26,20) with chopper in CoT
Take Money valley?
....
Attack crawler (28,12) with chopper
Mussels
...
Clear with a bunch of B-8 from Liberty
Drop all units from Gagarin in Mussels (taking it)
Micha
...
Take with chaos rover from SATF
Transport
...
Attack crawler (24,14) with F-6 from CoT
Attack defender in Transport with F-6 from CoT
Tack Transport with drop rover from Mussels
Robotics
...
Drop MI6 to (36,12) from Vander
Attack Robotics with MI6 (high risk!)
Take Robotics with MI6
Argi Narnia
...
Attack Argi with F-6 from CoT, fighter scrambles from Curry (we probably shouldn't do this)
Attack with MI6 from Mussels
Take with MI from Mussels
Yes they have 22 bases
I should mention that the attack on Argi Narnia is by far the most risky, SMAX gave me 3 to 2 odds on that attack with the MI6. Didn't check it with my combat sim.
In a second run, I was actually able to take Red Fungus Resort too. But I had to suicide an F-8 that was flying over Buster Ocean to take out the plasma defender. The next defender was taken out with an F-6 from CoT.
Also, the MI6 attack on Morgan Robotics failed in my second attempt, the MI6 only had 15% left after its attack so it was unable to invade. The rover in Scorpi could take over the base instead, but it left Scorpi undefended ... Which sucks.
Maybe we can upgrade all our F-6 to F-8 fusion? Costs 300 including the boys in CoT (-1 which died in this run).
How about I post something like this in the general forum? Though I'd like to wait until we actually start the attack.
The Nguyen family sat closely gathered together by the radio in their apartment. Life in the underground complexes of Society Grid carried on as usual. Their government assured them that the Angel military presence in the vicinity was merely part of a trap against the Datatech troops, so there was no reason for concern. Yang was a brilliant leader, of course. Right now, they were trying to catch the final part of the evening theater performance, broadcast live from Unity Lair.
Of course, now with these blasted sunspots, reception was poor at best. Father Nguyen had worked hard to hook up various antenna and devices to enhance the signal, and it seemed to work. But in their daily frantic channel surfing, they had started picking up military frequencies. Both the bizarre electronic signals they had learned to associate with the Datatech communications, and of course the familiar voices of loyal Hive soldiers, shouting out their orders and damage reports.
But today, right in the middle of the monologue by comrade Ulrich, the Nguyens picked up something different. A plethora of voices came streaming out of the radio, uttering short and concise phrases, with precision timing and order. It was reminiscent of machine gun fire in rhythm, though the words did not usually make much sense. Sometimes it would stop abruptly, but just as suddenly start all over again a minute or so later. Father Nguyen was fascinated, though quite upset over missing his favourite part of the play.
Long after the play was over, Father continued to listed to the mysterious broadcasts. He eventually decided to call the military police to alert them of his discovery. It might get him some extra credits, perhaps even a transfer to the Rec Commons in The Hive.
The military of course seized his equipment, and transferred the Nguyens to front line service in Labor Network. Deep inside the Hive, military intelligence officers were frantically trying to decipher the Spartan command transmissions. There were many of them ... Finally, the Spartan military machine was moving. But where were they going? The entire Hive command center held its breath as the radio team triangulated the source of the transmissions.
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