I'm sure we'll want to schedule a chat for the invasion in MY 2199 so that we can execute the invasion step-by-step. But first, let's go over the general sequence of events for MY 2199:
1. First, we should try to mind control Choke on This. If we can be successful with this, the rest will be a piece of cake. We should attack with a land probe team first. If that probe team should fail to fully eliminate one of the Morganite probe teams, that's okay. Next, we'll send up the Disco Volante. Hopefully the Disco Volante or the first probe team will kill at least one of the probe teams off (if not both). Assuming that's the case, the last land probe team will finish off the wounded probe and hopefully maintain a fraction of a movement point with which to move into Choke on This and commence the mischief. We can sell all of our rec commons for 220 EC's next turn if we need extra cash for the mind controlling operation.
2. Second, I think we should sail our SATF up to Choke on This and engage the Morganites there before we do anything else. It seems to me the success or failure here will determine how far afield we can send our other forces without making them vulnerable to counterattack. If we can take out the entire air force in Choke on This, we can spearhead into Morgania with our other forces as far as we want, pretty much. On the other hand, if our SATF runs into problems and the Choke on This airforce is left standing, we may have to limit our first-turn advance to Vander Eudaimonics, Impaler Polymers, and a few cities on the west coast of Morgania.
3. Attack with the Laconian Task Force (LTF). How much damage we can do and how far we can advance with this group will determine how widely we can afford to disperse our Northern Arcadian Drop Units whilst capturing cities. It will also determine how many reinforcements we will need for the invasion as a whole. First, the amphirovers will attack Vander Eudaimonics and clear out that city. (Alternatively, we could attack this city with B-8's, but I was wanting to save the B-8's for attacking cities further afield, such as Morgan Vulcanology and Scorpi Ski Resort. I figure we might as well make use of the amphibious ability on our amphirovers). Then we'll capture the city with the missile infantryman or something. Then we'll sail the cruisers into the city and unload our attack forces, subsequently unleashing hell on Morgania. We'll fly some F-8's into Vander and, assuming we capture Impaler Polymers that turn, we'll fly those two F-8's stationed at (46,14) into there as well.
4. We attack with the Northern Arcadian air force and drop units. We could probably empty and capture Morgan Mussels, City of ZZT, and Micha Archives in MY 2199 if we execute things correctly. We'll have the three drop units aboard the cruiser right now to work with, and we'll also have that drop chaos rover to be commissioned in Fort Liberty in MY 2199, which we can drop onto the Morgan continent and move into Micha Archives on the same turn.
5. Finally, when the first turn of the invasion is all said and done and the smoke on the battlefields of Morgania begins to temporarily clear, we will be able to assess what kinds of things we will need to build, etc.
Note: Edited in accord with the changes in the battle plan concluded upon in the MY 2198 thread.
1. First, we should try to mind control Choke on This. If we can be successful with this, the rest will be a piece of cake. We should attack with a land probe team first. If that probe team should fail to fully eliminate one of the Morganite probe teams, that's okay. Next, we'll send up the Disco Volante. Hopefully the Disco Volante or the first probe team will kill at least one of the probe teams off (if not both). Assuming that's the case, the last land probe team will finish off the wounded probe and hopefully maintain a fraction of a movement point with which to move into Choke on This and commence the mischief. We can sell all of our rec commons for 220 EC's next turn if we need extra cash for the mind controlling operation.
2. Second, I think we should sail our SATF up to Choke on This and engage the Morganites there before we do anything else. It seems to me the success or failure here will determine how far afield we can send our other forces without making them vulnerable to counterattack. If we can take out the entire air force in Choke on This, we can spearhead into Morgania with our other forces as far as we want, pretty much. On the other hand, if our SATF runs into problems and the Choke on This airforce is left standing, we may have to limit our first-turn advance to Vander Eudaimonics, Impaler Polymers, and a few cities on the west coast of Morgania.
3. Attack with the Laconian Task Force (LTF). How much damage we can do and how far we can advance with this group will determine how widely we can afford to disperse our Northern Arcadian Drop Units whilst capturing cities. It will also determine how many reinforcements we will need for the invasion as a whole. First, the amphirovers will attack Vander Eudaimonics and clear out that city. (Alternatively, we could attack this city with B-8's, but I was wanting to save the B-8's for attacking cities further afield, such as Morgan Vulcanology and Scorpi Ski Resort. I figure we might as well make use of the amphibious ability on our amphirovers). Then we'll capture the city with the missile infantryman or something. Then we'll sail the cruisers into the city and unload our attack forces, subsequently unleashing hell on Morgania. We'll fly some F-8's into Vander and, assuming we capture Impaler Polymers that turn, we'll fly those two F-8's stationed at (46,14) into there as well.
4. We attack with the Northern Arcadian air force and drop units. We could probably empty and capture Morgan Mussels, City of ZZT, and Micha Archives in MY 2199 if we execute things correctly. We'll have the three drop units aboard the cruiser right now to work with, and we'll also have that drop chaos rover to be commissioned in Fort Liberty in MY 2199, which we can drop onto the Morgan continent and move into Micha Archives on the same turn.
5. Finally, when the first turn of the invasion is all said and done and the smoke on the battlefields of Morgania begins to temporarily clear, we will be able to assess what kinds of things we will need to build, etc.
Note: Edited in accord with the changes in the battle plan concluded upon in the MY 2198 thread.
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