It is something for discussion. I would avoid putting doctors as long as possible. And here an alternative:
Make social choices:
Eco: 20
Psych: 50
Labs: 30
for this turn 2137.
In 2138 we will have enough to go Free Market, then adjust this social setting.
Doctors give no nutrients, and nutrients we need for growth. what do you think?
Maybe in addition:
Doctor:
+2 Psych
Worker (e.g. in forest)
+1 nut
+2 min
+1 EC
worker gives twice as much
Make social choices:
Eco: 20
Psych: 50
Labs: 30
for this turn 2137.
In 2138 we will have enough to go Free Market, then adjust this social setting.
Doctors give no nutrients, and nutrients we need for growth. what do you think?
Maybe in addition:
Doctor:
+2 Psych
Worker (e.g. in forest)
+1 nut
+2 min
+1 EC
worker gives twice as much
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