It was because it didn't work. I don't think it's confined to RP, as to make the Hives beliefs consistent with the game, we used a different system, that didn't work as well.
It was, of course, a combination of factors, including there being another DG, however if it had been a DG as we usually know it to be (elections and the like), I think others would have stayed interested. I know I would have.
I don't want to be the PKs, or at least a democratically consistent team, purely for the RP. I want to be it because I think I think it's really important for a DG, in real life, to emphasise getting everyone involved, to emphasise collective decision making and working as a team. That's the fun of a DG, whether it's as gameplay or roleplay - being part of a team playing the game. Playing as a team isn't emphasised playing a faction where ideologically one person has all the power, or where all ideology comes from God. It's not just gameplay, it's how that affects the way we play the game.
My bottom line is, for a DG to be fun, we have to play as a team, but a team with differing opinions and beliefs, so we have debate and discussion. I think if we play as the Hive or Believers, having a faction ideology expressly against shared decision making, then that ideology will come out in the way the play the game. The PKs ideology is exactly in line with collective decision making and teamwork, even when it's not the most efficient method. That's why I think they're so suitable.
It was, of course, a combination of factors, including there being another DG, however if it had been a DG as we usually know it to be (elections and the like), I think others would have stayed interested. I know I would have.
I don't want to be the PKs, or at least a democratically consistent team, purely for the RP. I want to be it because I think I think it's really important for a DG, in real life, to emphasise getting everyone involved, to emphasise collective decision making and working as a team. That's the fun of a DG, whether it's as gameplay or roleplay - being part of a team playing the game. Playing as a team isn't emphasised playing a faction where ideologically one person has all the power, or where all ideology comes from God. It's not just gameplay, it's how that affects the way we play the game.
My bottom line is, for a DG to be fun, we have to play as a team, but a team with differing opinions and beliefs, so we have debate and discussion. I think if we play as the Hive or Believers, having a faction ideology expressly against shared decision making, then that ideology will come out in the way the play the game. The PKs ideology is exactly in line with collective decision making and teamwork, even when it's not the most efficient method. That's why I think they're so suitable.
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