Ages since I've been here...
Some things I'd like to see:
* Military "units" are produced, rather than entire battalions. A warrior "unit" is like 10 dudes. As a result, you then combine units (up to a certain quantity) to make your actual attack forces. This lets you (a) produce military quicker, and with greater variety, and (b) encourage mixed arms in your warfare. Battles would result in you losing segments of your divisions, rather than the whole thing, or most of it with the possibility to heal back to full.
** Units have limited traveling capacity. It would not be feasible to send your spearmen from Spain to the Kamchatka Peninsula, especially when it takes them some 3000 years to make the trip. Some specialized units would be more capable of traveling long distances.
** Select unit types have real terrain bonuses. Not just "+25% hill defense," but more like "invisible to enemies while in jungle, with +50% bonus defending in jungle."
* Smaller tiles, with greater move quantity for units. It never made sense to me that on an earth map, New York would tie up half of the Atlantic seaboard. America could fit maybe six cities total. What happens to Philly, Boston, Baltimore, etc?
** Cities would start off as a single tile, and gradually expand their influence with a combination of size and culture. As they expand, they gain access to more squares, and closer to full effect from them. Roads, locally, become more significant as a result.
** As cities grow, the actual "size" of the city expands into multiple spaces. Urban/suburban squares become a greater source of production and commerce, and a lesser source of food and production resources.
** Due to smaller tiles and greater maneuverability, zones of control become SEMI-meaningful again. You can go past an enemy unit, but expect to potentially suffer for doing so. Additionally, related to the limited distance units can travel, food supplies become important. A unit that is wholly cut-off from the homeland without any reasonable route back to a friendly city is severely impoverished.
* Cities are built, rather than founded, and can be done so by military units. A military-founded city is initially called a base, and has a limited range of activity and growth compared to a civilian city. A base can eventually be converted to civilian population, but this would make creating colonies much more reasonable and realistic, and also give forts a more feasible use rather than taking a worker into the middle of nowhere for 6 turns.
** Settlers and workers are rolled together again, called pioneers. They are produced by population supply, rather than by hammers, similar to if you had whipped the city. However, under my model, cities grow in terms of their "number" much more quickly and to higher levels, so this is not as significant. A pioneer unit is either used to settle into a tile (such as creating a plantation) or to begin construction of a city. It will not function as a proper city for a short while, and will reach functional status sooner with several pioneers sent.
I could probably go on about my paradigm, but I think this is already TLDR.
Some things I'd like to see:
* Military "units" are produced, rather than entire battalions. A warrior "unit" is like 10 dudes. As a result, you then combine units (up to a certain quantity) to make your actual attack forces. This lets you (a) produce military quicker, and with greater variety, and (b) encourage mixed arms in your warfare. Battles would result in you losing segments of your divisions, rather than the whole thing, or most of it with the possibility to heal back to full.
** Units have limited traveling capacity. It would not be feasible to send your spearmen from Spain to the Kamchatka Peninsula, especially when it takes them some 3000 years to make the trip. Some specialized units would be more capable of traveling long distances.
** Select unit types have real terrain bonuses. Not just "+25% hill defense," but more like "invisible to enemies while in jungle, with +50% bonus defending in jungle."
* Smaller tiles, with greater move quantity for units. It never made sense to me that on an earth map, New York would tie up half of the Atlantic seaboard. America could fit maybe six cities total. What happens to Philly, Boston, Baltimore, etc?
** Cities would start off as a single tile, and gradually expand their influence with a combination of size and culture. As they expand, they gain access to more squares, and closer to full effect from them. Roads, locally, become more significant as a result.
** As cities grow, the actual "size" of the city expands into multiple spaces. Urban/suburban squares become a greater source of production and commerce, and a lesser source of food and production resources.
** Due to smaller tiles and greater maneuverability, zones of control become SEMI-meaningful again. You can go past an enemy unit, but expect to potentially suffer for doing so. Additionally, related to the limited distance units can travel, food supplies become important. A unit that is wholly cut-off from the homeland without any reasonable route back to a friendly city is severely impoverished.
* Cities are built, rather than founded, and can be done so by military units. A military-founded city is initially called a base, and has a limited range of activity and growth compared to a civilian city. A base can eventually be converted to civilian population, but this would make creating colonies much more reasonable and realistic, and also give forts a more feasible use rather than taking a worker into the middle of nowhere for 6 turns.
** Settlers and workers are rolled together again, called pioneers. They are produced by population supply, rather than by hammers, similar to if you had whipped the city. However, under my model, cities grow in terms of their "number" much more quickly and to higher levels, so this is not as significant. A pioneer unit is either used to settle into a tile (such as creating a plantation) or to begin construction of a city. It will not function as a proper city for a short while, and will reach functional status sooner with several pioneers sent.
I could probably go on about my paradigm, but I think this is already TLDR.
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