The Zulus continue to impress me with their straightforward insanity. Here’s the deal:
In the mid-1800s, my Aztec civ was moving right along pretty peacefully in the Industrial age. I had developed Replaceable Parts – which meant infantry and artillery – so I figured the AI civs would be leery of taking a poke at me.
For some reason, the Romans figured they could bully me, and demanded the three or four techs I had on them in an "or else!" deal. I gave them the finger and they declared war. I immediately struck alliances with the Germans and Zulu, and we proceded to smash the vast Roman empire back to four cities. My forces led the way for most of the battle, and before the war ended, I had developed tanks and aircraft as well, although the tanks were just starting to roll off the assembly line.
I was mulling the idea of striking a peace deal with the Romans, when the Zulus popped up and demanded a tech "or else!". I wasn’t quite ready to take them on, so I gave them the tech – but they had tipped their hand. I quickly treatied out of the Roman war and began redeploying and building up to take on my recent allies, the Zulus.
The AI was pretty transparent on this one. About 10 turns later the Zulu declared war out of the blue. Big stacks of cavalry came crashing around, only to be immediately gunned down by my tanks and artillery. I think in the first turn of the Zulu attack, I lost maybe two tanks to the Zulus’ 30 cavalry.
I allied with my pals the Germans again, and proceeded to reduce the Zulus to rubble in about 10 turns. All of their cities have been captured or razed, save one that is situated on a remote, 4-tile island way in the north. It’s funny. I just asked them for 20 gold (half what they have left) and a peace treaty, and they replied "Take your threats elsewhere. The Zulu do not fear your puny nation!".
Got to admire that. Transports now loading. Departure set for about 10 p.m. tonight. Doh!
In the mid-1800s, my Aztec civ was moving right along pretty peacefully in the Industrial age. I had developed Replaceable Parts – which meant infantry and artillery – so I figured the AI civs would be leery of taking a poke at me.
For some reason, the Romans figured they could bully me, and demanded the three or four techs I had on them in an "or else!" deal. I gave them the finger and they declared war. I immediately struck alliances with the Germans and Zulu, and we proceded to smash the vast Roman empire back to four cities. My forces led the way for most of the battle, and before the war ended, I had developed tanks and aircraft as well, although the tanks were just starting to roll off the assembly line.
I was mulling the idea of striking a peace deal with the Romans, when the Zulus popped up and demanded a tech "or else!". I wasn’t quite ready to take them on, so I gave them the tech – but they had tipped their hand. I quickly treatied out of the Roman war and began redeploying and building up to take on my recent allies, the Zulus.
The AI was pretty transparent on this one. About 10 turns later the Zulu declared war out of the blue. Big stacks of cavalry came crashing around, only to be immediately gunned down by my tanks and artillery. I think in the first turn of the Zulu attack, I lost maybe two tanks to the Zulus’ 30 cavalry.
I allied with my pals the Germans again, and proceeded to reduce the Zulus to rubble in about 10 turns. All of their cities have been captured or razed, save one that is situated on a remote, 4-tile island way in the north. It’s funny. I just asked them for 20 gold (half what they have left) and a peace treaty, and they replied "Take your threats elsewhere. The Zulu do not fear your puny nation!".
Got to admire that. Transports now loading. Departure set for about 10 p.m. tonight. Doh!
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